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  1. #101
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by indira View Post
    if the window pops up then you withdraw should be 5 min wait to queue again.
    No. This is completely unnecessary. There is an extremely simple solution that I keep posting and people keep ignoring.

    We don't need lockouts, we don't need to hide progress, or anything else.

    All we need is one simple thing: Have the "Join in Progress" button actually do what it says 100% of the time. People who check this box should simply not be matched with new parties. How hard could that be? They get to join in progress like they want, people who lost members in a dungeon still get replacements, and new parties do not get bothered or annoyed by queue withdrawals.

    Everybody wins this way. I don't know why people aren't seeing it.
    (6)

  2. #102
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Alhanelem View Post
    No. This is completely unnecessary. There is an extremely simple solution that I keep posting and people keep ignoring.

    We don't need lockouts, we don't need to hide progress, or anything else.

    All we need is one simple thing: Have the "Join in Progress" button actually do what it says 100% of the time. People who check this box should simply not be matched with new parties. How hard could that be? They get to join in progress like they want, people who lost members in a dungeon still get replacements, and new parties do not get bothered or annoyed by queue withdrawals.

    Everybody wins this way. I don't know why people aren't seeing it.
    This would be the best way to go about it. Separate the queues completely. Win/Win for everyone.

    But I warn you; this idea is logical and is, within reason, relatively easy to be able to account for and code. Tread lightly as Square detests both of these things seemingly.
    (4)

  3. #103
    Player
    Laranja's Avatar
    Join Date
    Jan 2014
    Posts
    6
    Character
    Selene Loken
    World
    Behemoth
    Main Class
    Archer Lv 43
    Quote Originally Posted by cotti View Post
    And what about your statement is so special that it deserves a whole thread, instead of posting in any other that deals with the same issue?
    lol @ Mr. Wannabe forum Police.
    (1)
    "I used to be indecisive... Now I'm not so sure".

  4. #104
    Player
    Davionx's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Davion Crismorn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    2 queues is the only fair solution that also doesn't punish anyone which is always a good way to go.
    (0)

  5. #105
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by YuriRamona View Post
    ...
    I've been playing a tank since I started these games. You are not a special snowflake. You don't deserve anything. This has nothing to do with DPS queues. Posts like yours are just reinforcing the need to shut down this behaviour.
    (2)
    Last edited by Tiraelina; 01-18-2014 at 09:11 AM.

  6. #106
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tiraelina View Post
    I've been playing a tank since I started these games. You are not a special snowflake. You don't deserve anything. This has nothing to do with DPS queues. Posts like yours are just reinforcing the need to shut down this behaviour.
    This has everything to do with DPS queues. Granted, balancing role population would not eliminate in-progress fishing. However, if tanks (and to a lesser extent, healers) did not get instant queues, then they would not fish as often or agressively. And the reason that fishers get instant queues is because of the role imbalance due primarily to a preponderance of DPS players.

    Players who play desired roles such as tanks and healers can and should be encouraged with incentives.

    I never said I was a "special snowflake" and deserved anything. The personal attacks are not appreciated. Just because I'm defending others doesn't mean I'm inviting character attacks. Let's debate the issue and not each other's motivations.

    Your personal anecdote is certainly valid. However, I contend that more people would play tanks (and still be cooperative, nice players) if we gave them more incentives. Although you don't need more incentives to continue playing a tank, other players do.
    (1)

  7. #107
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    1) Yes too much players in mmos play dds roles.

    2) No it does not mean the incentive should be able to skip parts of dungeons whenever they want.

    Abusing a bad system. DCUO has this issue as well so they just decided to buff every party member with a defense buff when no tanks were present. Con- made tank feel pretty useless at times.
    (0)
    Last edited by Doo; 01-18-2014 at 09:53 AM.

  8. #108
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    I've read this entire thread. My gut instinct was that obscuring the dungeon progress from players was the best solution because I don't like the idea of people being rewarded for being lazy (the fishers).

    Now I've had time to read both sides, I agree that separating the queues is the best solution.

    Say 100 lazy people queue for in progress, that's 100 people that need to leave a dungeon in progress before all of them get a spot. This is going to be way longer than completing a dungeon from start to finish.

    Eventually there will reach an equilibrium between waiting specifically for a dungeon in progress and finishing a dungeon from start to finish. Certain people will prefer one or the other.
    (0)

  9. #109
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by YuriRamona View Post
    This has everything to do with DPS queues. Granted, balancing role population would not eliminate in-progress fishing. However, if tanks (and to a lesser extent, healers) did not get instant queues, then they would not fish as often or agressively. And the reason that fishers get instant queues is because of the role imbalance due primarily to a preponderance of DPS players.

    Players who play desired roles such as tanks and healers can and should be encouraged with incentives.

    I never said I was a "special snowflake" and deserved anything. The personal attacks are not appreciated. Just because I'm defending others doesn't mean I'm inviting character attacks. Let's debate the issue and not each other's motivations.

    Your personal anecdote is certainly valid. However, I contend that more people would play tanks (and still be cooperative, nice players) if we gave them more incentives. Although you don't need more incentives to continue playing a tank, other players do.
    Here an actual personal attack (from you).

    Quote Originally Posted by YuriRamona View Post
    I can't tell if you're incredibly short-sighted or just completely ignorant of the reality
    Here's the special snowflake.

    Quote Originally Posted by YuriRamona View Post
    need to cater ("bend over") for players in desired roles
    Here's the idea you deserve anything for a role.

    Quote Originally Posted by YuriRamona View Post
    reap a benefit they deserve
    You know what would happen if they hid in progress dungeons? Life would go on, just like it already is in other games. Games that have the same role imbalances. Games that didn't need separated queues to fix a problem that only exists because you can see its in progress.

    There's little if any discussion coming from you. Just inflated self worth over a role that doesn't want a problem fixed because:

    Quote Originally Posted by YuriRamona View Post
    It's risky enough to use the duty finder and landing in a bad alliance that has at least progressed halfway or more; it's even worse to risk the chance of joining a bad alliance that has to start from the beginning.
    Welcome to online games, enjoy your stay!
    (3)

  10. #110
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Skotie View Post
    Lets assume they change it to what you propose. What is there to stop upset tanks from joining then preforming horribly on purpose to get booted so they can just rejoin another queue anyways? Are we also going to give those booted a cooldown timer? How do we know it was there fault and they weren't just having an off day?
    Are you saying you would do this?
    (0)
    --------------------------------------------------

    The generation of random numbers is too important to be left to chance.

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