I just don't see us getting AA Phantom/Spirit dart, ya know? Like... how can you reliably start your casts if you're stuck in an attack animation. Even as easy as the "big" NMs are now, people can die if you're on mage and you accidentally hit enter on Phantom/Spirit and then try to heal right after. It's annoying, and I feel like they won't mess that up.
if you are the dedicated healer, there is no reason for you to be attack the mob in the first placeI just don't see us getting AA Phantom/Spirit dart, ya know? Like... how can you reliably start your casts if you're stuck in an attack animation. Even as easy as the "big" NMs are now, people can die if you're on mage and you accidentally hit enter on Phantom/Spirit and then try to heal right after. It's annoying, and I feel like they won't mess that up.
that LNC WS is mad secksi
Yes, but we can't heal unless we're in active mode. Going into active mode causes our weapon to come out. Pulling our weapon out causes us to auto attack. So either mages can finally cast without a weapon out, we don't get auto attack, or its XI all over again and we face backwards lol
but what are we going to AA if we're not targetting a mob? i dont know, but im just going by how it is in ffxi. you can draw your weapon but unless u manually choose to attack the mob, you won't go into AA mode. just active modeYes, but we can't heal unless we're in active mode. Going into active mode causes our weapon to come out. Pulling our weapon out causes us to auto attack. So either mages can finally cast without a weapon out, we don't get auto attack, or its XI all over again and we face backwards lol
With the auto attack system being introduced you'll most likely be able to cancel the AA in to a skill/spell either before or directly after the AA. This would mean that reliable spell casting routines wouldn't be easily interrupted. If this is the case I don't think mages have too much to worry about.I just don't see us getting AA Phantom/Spirit dart, ya know? Like... how can you reliably start your casts if you're stuck in an attack animation. Even as easy as the "big" NMs are now, people can die if you're on mage and you accidentally hit enter on Phantom/Spirit and then try to heal right after. It's annoying, and I feel like they won't mess that up.
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