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  1. #21
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    May 2011
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    Quote Originally Posted by Richard View Post
    Pretty sure ARC is going to work just like XI. The only class that really isn't affected by auto attack.
    In the letter it specifically says that the /only/ classes not being affected are THM/CON (DoM) + Gathering classes, I presume. So, unless they misspoke, Archer should have a new auto-attack.

    Also, like the new (albeit basic) PUG armor design.
    (0)

  2. #22
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    May 2011
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    Spellbinder, read the letter again...
    (0)
    Last edited by LateReg; 06-14-2011 at 04:20 PM. Reason: whooops

  3. #23
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Well, I'm both impressed and disappointed...

    On the one hand, it looks like they've modified weaponskills to make tham look better, more unique, and more fantasyesque, that's much more like it.

    On the other hand, the speed of auto-attack seems about as fast as what we had in FFXI, and weren't we told that it would be faster than that? In addition, it didn't show how the update would affect archer. (aka the class that will be the most affected by AA)

    Still, looks like the next update will be something to look forward to.
    (2)

  4. #24
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Richard View Post
    Those weren't new weaponskills, just new animations. The lancer used Chaos Thrust.
    Still good. I know a lot of people where unimpressed with the standard animations and it seems Square is listening.
    (1)

  5. #25
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
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    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LateReg View Post
    Spellbinder, read the letter again...
    I re-read it and deleted my post according. Brain's a little fuzzy right now.

    Edit: No wait, it says battle classes, it doesn't specify not mages... I'm still worried... >_>
    (0)
    Last edited by Spellbinder; 06-14-2011 at 04:25 PM.

  6. #26
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by LateReg View Post
    In the letter it specifically says that the /only/ classes not being affected are THM/CON (DoM) + Gathering classes, I presume. So, unless they misspoke, Archer should have a new auto-attack.

    Also, like the new (albeit basic) PUG armor design.
    Actually I'm pretty sure it will affect magic classes too. The letter does not specify DoW or DoM so I think it's safe to assume that by "battle", it means all classes which were made for combat, which includes melee and magic.
    (1)

  7. #27
    Player
    Join Date
    Mar 2011
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    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by LateReg View Post
    In the letter it specifically says that the /only/ classes not being affected are THM/CON (DoM) + Gathering classes, I presume. So, unless they misspoke, Archer should have a new auto-attack.

    Also, like the new (albeit basic) PUG armor design.
    quote it for me. The letter says only BATTLE classes will get auto-attack. This would include the DoM classes. ARCs would burn through way too many arrows if they wouldn't control auto attack on shoot. Worked the same way in XI which is why they weren't given auto attack. Unless they somehow tie it into the new passive/active mechanic, I don't see ARC getting a "true" auto attack.
    (3)

  8. #28
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Munba View Post
    I noticed that (the music was on the old site for 2 years)... maybe they'll add new music in various parts of the region?
    That's what I meant. I knew it was old music, but you could be right they may be adding different music for the regions.
    (0)

  9. #29
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Excuse me on assuming Blindside was new. I haven't played much of PUG so it was simply an ability I haven't seen (Noone in my group of friends that plays is a PUG, so naturally I just haven't come across it yet).
    (0)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  10. #30
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    Join Date
    May 2011
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    146
    Quote Originally Posted by Spellbinder View Post
    I re-read it and deleted my post according. Brain's a little fuzzy right now.

    Edit: No wait, it says battle classes, it doesn't specify not mages... I'm still worried... >_>
    I just don't see us getting AA Phantom/Spirit dart, ya know? Like... how can you reliably start your casts if you're stuck in an attack animation. Even as easy as the "big" NMs are now, people can die if you're on mage and you accidentally hit enter on Phantom/Spirit and then try to heal right after. It's annoying, and I feel like they won't mess that up.
    (0)

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