If I remember correctly, those weights are based off the auto attack damage formula and ignore River of Blood's effect on Crit's weighting.
Last edited by Bardo; 01-17-2014 at 04:10 AM.
No.
/char
BiS obtained through actual testing and not looking at broken stat weight forumulas:
http://xivdb.com/?wardrobe/7782/Skillspeed-Bard
Well your true Bis will be based around your Allagen weapon, so I can see that.
What kinda deeps do you put out on Twin? Do you have a detailed parse screenshot with that set? Cuz I call BS. I keep SS as low as I possibly can to not risk going TP dry.BiS obtained through actual testing and not looking at broken stat weight forumulas:
http://xivdb.com/?wardrobe/7782/Skillspeed-Bard
Last edited by BrandoH; 01-17-2014 at 02:27 PM.
Just stop.BiS obtained through actual testing and not looking at broken stat weight forumulas:
http://xivdb.com/?wardrobe/7782/Skillspeed-Bard
Hello there forum lovlies! This is my current set-up:
http://na.finalfantasyxiv.com/lodest...acter/3896909/
Are there any pieces I need to swap?
What's left ot upgrade?
I know i need the boots from turn 4. My FC static just got it down last night so it's in the works. I got the choker but that actually lowers my ACC....
Still trying to get the Vortex ring as well.
I'm also confused on the choker. Allagan over ultima, which is best?
I hope someone out there can help me :3
Last edited by Mergadeth; 01-18-2014 at 01:11 AM.
The weights per point of stat are:
WD 8.683
DEX 1.000
DTR 0.314
CRT 0.269
SS 0.126
However, gear has more CRT than DTR for the same item budget (for example, the same slot item will have 16 crit or 11 dtr -- crit costs less "item space" / item budget).
Modifying for expected item budget amounts:
CRT 0.269*16= 4.30
DET 0.314*11= 3.45
SS 0.126*16= 2.02
This means that for Bards, aiming for gear with CRT > DTR > SS is optimal.
C wut i did ther.
Aiming.
Lol.
Get it~~![]()
Humm, you have a dynamic calculation for the food stat results which means that solver won't like using Simplex LP. I overwrote them with manual values that were based on "a high gear level". There is a slight error, but not significant. I don't know how to include a dynamic food stat calculation while maintaining the linearity requirements of the Simplex LP solver.I made a solver similar to the DRG/MNK ones floating around.
https://mega.co.nz/#!EYAxDbjJ!JBWEUm...WzmAS52L04DIzE
I like the way you have the overrides set up; I might copy that for mine. You probably want to highlight cells E66:E80 with a different color to make it more blatantly obvious what users should be editing. Probably 66:76 with one color and then 77:80 with a different color.
Also, it would be helpful to add a cell after the accuracy number to indicate what the real accuracy is (item acc + 341). Most people use the "+341" number because that's what people refer to for acc caps and so on. E.g. they don't say "you need 131 acc", they say "you need 472".
Overall, nice spreadsheet.
Oh wait, do you not have DEX? You need to add that because you are mixing item levels. Specifically the crafted items are over-valued because the spreadsheet doesn't account for the difference in DEX. This would also be important if you want to add any CT items to the list.
Yeah the way I use the spreadsheet is generate gearsets at +110, +122 and +131 acc from gear, then add the food manually so I get accurate final results (I was getting +1 to a couple stats using max food values).
As for the dex, I correct crafted/ballad gear and allagan weapon by subtracting/adding the amount of dex from the item's final calculated weighted value.
Thanks for the feedback though, I'll look into it when I get home.
Last edited by ziddyt; 01-18-2014 at 02:21 AM.
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