They should just remove the 'In-Progress' tab all together. I rly hate it when I get to the end of the dungeon and someones leaves or D/Cs and the person who replaces them gets xp/loot for like 5min of work. Damn leechers.
They should just remove the 'In-Progress' tab all together. I rly hate it when I get to the end of the dungeon and someones leaves or D/Cs and the person who replaces them gets xp/loot for like 5min of work. Damn leechers.
Would you rather not be able to complete it at all? :P
Allow you to summon your chocobo when someone leaves! Perfect solution! My chocobo > random leecher.
The only time I ever 'fish' is when FC needs a rep in a dungeon and I go queue for it. Otherwise, I'll be a good boy and properly join a dungeon/raid from start to finish.
And a disproportionate part of the population choosing to play DPS doesn't also negatively impact the rest of the community? It takes a tremendous amount of short-sightedness to not realize that the reason that extremely long queues exist for DPS precisely because there are too many DPS trying to queue. There isn't some nebulous problem that exists out there in the aether that commands people to play DPS. It's because they individually chose to play a role that is not in-demand, so obviously they should suffer the consequences of their own actions.Will the DPS queues get any shorter? I doubt it. I had an FC mate queueing for 70 minutes for CT last night as a Monk.
Go ahead and proclaim freedom of action. Just be sure your "freedom of action" does not have any negative impact on the rest of the community (ie. the 3/7/23 other players queueing for that dungeon too).
So your logic is play a tank or quit complaining. Whatever happened to "freedom of action"?
So yes, my logic is precisely, play a tank or quit complaining. You have freedom of action to do as you please in clogging up the queue with people who want to do the exact same thing as you, and are also suffering from long queue times.
The problem of long queues for DPS will never be solved by any machinations or actions by DPS. This problem exists because the community creates it. This problem will continue to exist because players are selfish and want to play their favorite role. Everyone is selfish, so that's not a problem, and I'm not judging them for that.
But going on the forums and complaining about queue times for DPS as if they're some kind of glaring or intractable problem to be addressed by the developers is asinine, and I will judge people for that. The wait times exist because the DPS themselves are part of the problem. It's that simple. "Play a tank or quit complaining". This a problem created by the community and can only be solved by the community.
Thanks for the ad hominem attack on suggesting that I fish for easy rewards. This really contributes to your argument. Go you!
So we want to prioritize the queue for parties that are in progress, right? They should be on top of the waiting list for new players, because they need them the most. We are in agreement.I really don't know how much my definition differs from other people - for all I know I could be the only naive idiot in the world who thinks so, but the in-progress queue is intended for players to fill up missing roles, so that people who are left hanging in dungeons can finish their dungeons without having to start over again. I really doubt the intention of the in-progress queue is for people to snipe bosses, and gain easy rewards.
And so how exactly, would removing incentives for these players, or as you put it "snipe bosses, and gain easy rewards", going to help us get more players to join the in-progress queue?
What, are we going to rely on the good nature of good samaritans to join the queue just for the hell of it, or for fun? Or, just to help out failing CT parties? I'm sure there are people nice enough to do that, but not nearly in large enough quantities to fill the huge need.
You need incentives if you want an in-progress queue to even work. Otherwise, in a new system where players are placed blindly into either, they will never opt in for in-progress box. In a more likely scenario, more and more players would opt out of duty finder all together, if it forced players to join in progress (it removed the checkbox) and they'd stick to party finder. Is that really the best solution?
Players fish for queues because they WANT easy rewards from in-progress parties. Parties who are in progress WANT those players to skip the parties that are starting fresh (i.e. fishing).
Fishing is not some necessary evil. It is the optimal, best-case-scenario outcome for the in-progress parties and the fishers alike (GIVEN THE LIMITATION OF THE CURRENT SYSTEM).
Last edited by YuriRamona; 01-17-2014 at 09:50 AM.
It's really saddening to see that we can't simply be decent human beings, play the game, think about others. No, no reward and everyone else can die in a gutter. Apparently we need incentives to help people.
Duty Roulette was invented as a means for newbie to get help running dungeons, since nobody does those dungeons and they need it for story dungeons. No reward = let the newbies rot in a corner. This is bad enough in Main Scenario, where people go in, heckle others to skip cutscenes, simply because they want their reward.
Yes, throw the newbies under the bus. Throw the unfortunate players who decided that their life calling was to play DPS under the bus.
So apparently, you have the freedom of action to fish for queues, but other people don't have the freedom of action to play a class they want? Contradictory much?
It is the optimal, best-case-scenario for ONE in 4/8/24 other players. Unless you can show it's beneficial to all party members, which it is clearly not, otherwise such threads wouldn't exist - instead, you'd see more threads praising the fishers. Keep in mind that there's a larger number of fresh queues, compared to in-progress.
DPS queues are such because of the bigger number of players playing DPS compared to tank or healer, but ultimately tanks fishing for queues, do not solve this problem, they make it worse. It is bad enough as is, separate queues is a step backwards.
There's 2 ways I can think of best to deal with DF fishers. One, like it's been previously stated, don't show the progress. I don't believe this will cause the number of "dropped connections" that fishers claim.
The other, although harder to implement, would be a scaled loot system. Philo tomes are already spread out, so those would be unaffected. Myth tomes would be scaled according to the amount of completion (joined at 2/4 bosses down, only get 1/2 the tomes upon completion). Gear would be split into categories of role/job, and drop order (1st boss, 2nd boss, etc). The gear would have to be evenly spread across each boss chest (each chest has a chance for healer, tank, caster, monk, drg, or bard piece). Say someone joins at the last boss and the party wins. The chest is opened and the RNG decides it is a tank piece. The members who have been there since the beginning of the dungeon will see a tank piece from the last boss loot list. The person that joined for just the final boss will see a tank piece from the 1st boss loot list.
Part of the reason queues take so long is because FC parties and members want to go together. But they are unable to unless they queue just at the right moment. IMO Square needs to divse a way to make alliances or partial alliances at least so FC's can go together or this is going to remain a problem or as other posters said there will be fewer people queuing.
Last edited by Eclipse; 01-17-2014 at 10:46 AM.
TMPST Est. 1.0
Tempest Free Company of Hyperion
If I queue for a dungeon "IN PROGRESS", why the rat should I deal with a dungeon "STARTING NOW, NOT IN PROGRESS"?
Don't blame the players if the system is flawed and doesn't work properly.
If a player checks the "IN PROGRESS" square, put them ONLY in dungeons in progress, or in none at all.
So, different queues. Problem solved.
They wouldn't leave, they alt+F4 to force a DC and get kicked after 5 minutes, then they log back on to no deserter debuff. Why do you think theres near always a DC after a boss in CT?What'll end up happening is more and more people will use the party finder, which will only make solo queues even longer. The Duty Finder will only place 8-player parties queueing for CT with other 8-player parties. People are getting really annoyed by this and it's not going to just go away. The easiest fix is to simply prevent the Duty Finder from telling players if the dungeon queue they just popped is a fresh instance or an in-progress run. That way they won't know if the dungeon's been half-cleared until they queue inside and at that point, leaving would result in a 30 minute deserter penalty.
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