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  1. #11
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by juniglee View Post
    Will the DPS queues get any shorter? I doubt it. I had an FC mate queueing for 70 minutes for CT last night as a Monk.

    Go ahead and proclaim freedom of action. Just be sure your "freedom of action" does not have any negative impact on the rest of the community (ie. the 3/7/23 other players queueing for that dungeon too).

    So your logic is play a tank or quit complaining. Whatever happened to "freedom of action"?
    And a disproportionate part of the population choosing to play DPS doesn't also negatively impact the rest of the community? It takes a tremendous amount of short-sightedness to not realize that the reason that extremely long queues exist for DPS precisely because there are too many DPS trying to queue. There isn't some nebulous problem that exists out there in the aether that commands people to play DPS. It's because they individually chose to play a role that is not in-demand, so obviously they should suffer the consequences of their own actions.

    So yes, my logic is precisely, play a tank or quit complaining. You have freedom of action to do as you please in clogging up the queue with people who want to do the exact same thing as you, and are also suffering from long queue times.

    The problem of long queues for DPS will never be solved by any machinations or actions by DPS. This problem exists because the community creates it. This problem will continue to exist because players are selfish and want to play their favorite role. Everyone is selfish, so that's not a problem, and I'm not judging them for that.

    But going on the forums and complaining about queue times for DPS as if they're some kind of glaring or intractable problem to be addressed by the developers is asinine, and I will judge people for that. The wait times exist because the DPS themselves are part of the problem. It's that simple. "Play a tank or quit complaining". This a problem created by the community and can only be solved by the community.

    Quote Originally Posted by juniglee View Post
    You're just trying to justify your using fishing for easy rewards.
    Thanks for the ad hominem attack on suggesting that I fish for easy rewards. This really contributes to your argument. Go you!

    Quote Originally Posted by juniglee View Post
    I really don't know how much my definition differs from other people - for all I know I could be the only naive idiot in the world who thinks so, but the in-progress queue is intended for players to fill up missing roles, so that people who are left hanging in dungeons can finish their dungeons without having to start over again. I really doubt the intention of the in-progress queue is for people to snipe bosses, and gain easy rewards.
    So we want to prioritize the queue for parties that are in progress, right? They should be on top of the waiting list for new players, because they need them the most. We are in agreement.

    And so how exactly, would removing incentives for these players, or as you put it "snipe bosses, and gain easy rewards", going to help us get more players to join the in-progress queue?

    What, are we going to rely on the good nature of good samaritans to join the queue just for the hell of it, or for fun? Or, just to help out failing CT parties? I'm sure there are people nice enough to do that, but not nearly in large enough quantities to fill the huge need.

    Quote Originally Posted by Ptolemy View Post
    Nothing can really prevent fishing unless they completely remove the option to search for in-progress & mask menu showing how many bosses are up, then we'll pay the price with longer queues and the possibility of parties going without replacements
    You need incentives if you want an in-progress queue to even work. Otherwise, in a new system where players are placed blindly into either, they will never opt in for in-progress box. In a more likely scenario, more and more players would opt out of duty finder all together, if it forced players to join in progress (it removed the checkbox) and they'd stick to party finder. Is that really the best solution?

    Quote Originally Posted by Tazo View Post
    They should just remove the 'In-Progress' tab all together. I rly hate it when I get to the end of the dungeon and someones leaves or D/Cs and the person who replaces them gets xp/loot for like 5min of work. Damn leechers.
    Players fish for queues because they WANT easy rewards from in-progress parties. Parties who are in progress WANT those players to skip the parties that are starting fresh (i.e. fishing).

    Fishing is not some necessary evil. It is the optimal, best-case-scenario outcome for the in-progress parties and the fishers alike (GIVEN THE LIMITATION OF THE CURRENT SYSTEM).
    (2)
    Last edited by YuriRamona; 01-17-2014 at 09:50 AM.