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  1. #11
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eekiki View Post
    Yes, it's called adding new content, which obviously takes zero time or effort on the part of the developer so I can't imagine why this game doesn't have eight years worth of content in it already.

    How? The name of the game is make something take a person enough time to complete so that they are, for the most part, not doing everything that can possibly be done faster than SE can release new stuff for them to do. With a game this young, how is that done without some kind of mechanic in place to slow or halt progress after a certain point? Don't just say "the way they're doing it is wrong". If it's wrong, what's the right way to do it?

    Again with this tired arguement. This game was rebuilt from scratch. Some of the lore and story continued from the old game, but from a technical standpoint this game is brand new.

    What's the difference between that and having a cap on the amount of items you can obtain in a week? Okay, you can either take two weeks to get something that costs 900 mythos with a 450 per week cap, or you can spend two weeks farming up 2,000,000 tomes? Or is that the whole crux of what you're trying to say. Those filthy casuals can get gear just as fast as the elite hardcore raiders. For shame, right?

    Or you could add a greater variety of rewards, which goes back to my original point that adding that stuff to the game takes time and effort. And while that stuff is being worked on, something needs to be put in place to make sure players don't gobble up everything in sight. We've already got a problem with players who log on Monday , spam WP for their 450 mythos, run all five turns of coil and take out all three EX primals, then complain that after Monday there's nothing for them to do until next week. You'd rather they be able to have themselves fully decked out in level 90 gear by Tuesday, then have everything facerolled by Wednesday, then have their subscriptions canceled for the next two months until the next patch unless some other shiny thing has distracted them?


    So I was right. Those gosh darn filthy casuals...how dare they want to have fun too!


    I'll just respond generally to this

    I play this game casually myself. The only difference is I don't expect to have all of the best gear just as fast as someone who plays the game more. And this doesn't impede my sense of fun in any way.

    There is a huge difference in playing casually and then feeling entitled to the same rewards as quickly as every one else regardless of how much you play. That's why I said those who often describe themselves as casuals. But in reality I think there are just people who feel entitled. It really has nothing to do with casual vs hardcore.

    And what I said is true. This game is not young. It's not a tired argument. It's just the simple truth. The fact they had to re-design large parts of the game doesn't make it a new game.

    And making content take longer to complete is not the same as adding new content. But that wouldn't appeal to those who want to be max level with all the best gear just as fast as those who play the game more than them would now would it? Hence why I have come to these conclusions about why these caps were put in place. I think SE has even admitted this. Or something very close to this in a few of the posts I have read from them.

    In short: they are limiting what some players can accomplish just to appease others. And to me that is just wrong.

    Now I can appreciate how you keep going backwards to conserve your post limits (which are dumb and annoying I agree) but it's making me look like I'm double and triple posting. So I think I'll end this here unless you decide to use up one of your posts ^^
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    Last edited by Dale; 01-16-2014 at 07:33 AM.