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  1. #1
    Player
    Tempting's Avatar
    Join Date
    Aug 2013
    Posts
    194
    Character
    Kryska Barchenowa
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Arguing for release of myth cap is hard because the design of the game is a fast progressive one.

    If it took forever to level like in original XI, it would be understandable to have no cap.
    Since most of your time would be going towards leveling secondary jobs.

    This game however takes a EXTREMELY short time to level a job to max.
    Meaning all your time you spend on the game is in the postgame content.
    If the myth cap did not exist, the very hardcore audience would fully gear all their jobs in a short amount of time.
    Then they would either:
    1. Complain there's nothing to do.
    2. Quit (thus dead servers and less $$$ for SE)
    3. Mixture of 1 and 2.

    I personally think its fine, if anything add it so you have a myth cap per job class.
    (1)
    Last edited by Tempting; 01-18-2014 at 02:16 AM. Reason: typo

  2. #2
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tempting View Post
    Arguing this is pointless because the design of the game is a fast progressive one.

    If it took forever to level like in original XI, it would be understandable to have no cap.
    Since most of your time would be going towards leveling secondary jobs.

    This game however takes a EXTREMELY short time to level a job to max.
    Meaning all your time you spend on the game is in the postgame content.
    If the myth cap did not exist, the very hardcore audience would fully gear all their jobs in a short amount of time.
    Then they would either:
    1. Complain there's nothing to do.
    2. Quit (thus dead servers and less $$$ for SE)
    3. Mixture of 1 and 2.
    Sorry, but with the extremely limited amount of content available- by now if they are hardcore, they should have been geared anyway and

    1. Complained there's nothing to do
    2. Left the game
    3. Done both 1 and 2

    If they aren't fully geared by now, they aren't hardcore. If we're talking about alt jobs... then what does it matter? You are arguing that keeping them from playing/advancing is better than letting them advance and them being bored- what is the difference? Either way, there's nothing for them to do.

    Meanwhile, you are locking out casuals, too with this terrible design. Casuals that could last a long time gearing alts and stuff, but instead are in the same locked out situation with nothing to do...
    (0)
    Last edited by ApolloGenX; 01-18-2014 at 02:20 AM.

  3. #3
    Player
    ScummyGuy's Avatar
    Join Date
    Dec 2013
    Posts
    72
    Character
    Scummy Guy
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tempting View Post
    If the myth cap did not exist, the very hardcore audience would fully gear all their jobs in a short amount of time.
    Then they would either:
    1. Complain there's nothing to do.
    2. Quit (thus dead servers and less $$$ for SE)
    3. Mixture of 1 and 2.

    I personally think its fine, if anything add it so you have a myth cap per job class.
    I don't think people will leave, they might take a break, but they will still come back for major updates/patches/expansions, versus quitting outright because they dislike the system or get frustrated with not being able to gear at their own pace. I think more people will permanently leave with the system as it is now. Letting people control the rate they play the game/content is the best way to make people happy. But there will always be two sides, just need to meet in the middle. Either utilize the Armory System, as Apollo has stated, or remove the restrictions on Coil.
    (0)

  4. #4
    Player
    kokorozashii's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Yui Kuriyama
    World
    Masamune
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Tempting View Post
    I personally think its fine, if anything add it so you have a myth cap per job class.
    They really should do this, myth currency unique to each class with their own separate weekly cap, monk gear would cost "monk myth". All it means is instead of logging out and switching to a 2nd character you're just 1 click or key away from switching to your alt, which is exactly what we have in the form of the armory system except we're myth capped for the whole character as opposed to class. May as well make the most of the armory system.
    (1)