Page 29 of 33 FirstFirst ... 19 27 28 29 30 31 ... LastLast
Results 281 to 290 of 321
  1. #281
    Player
    NoRyoKu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    220
    Character
    Noryoku Nory
    World
    Siren
    Main Class
    Gladiator Lv 80
    I assume that you must know at least 7 other players as competent as you. When I ran stuff in DF or PF and notice a player that knows what he is doing and get shit done, I add it in my friend list for future cooperation. I always check in my friends to do stuff before going to PF or even DF. That would solve ur problem
    (0)
    NoRyoKu

  2. #282
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Aegis View Post
    The myth caps can seem unreasonable at the moment, but as the game matures and more events are added it will become less of an issue.

    You will have to do coil/cap myth/CT/Event D/Event E etc each week, so that each individual cap doesn't seem so irritating.
    Well, events are giving minions... so one per account is fine... and once is enough.

    As far as gear... when the game grows, I assume there will be other gear places and other lockouts. If the lockout design just grows with the game, then the armory will continue to not live up to its potential. when avg ilevel is 150, I am sure being able to get ilevel 80 gear on alts will not really matter... I would hope the lockouts are gone completely by then... but with the current design, you never know...

    I don't mind lockouts on the highest end gear in the game - that makes sense... but alt gear farming places... stop with the lockouts. Also stop with the tome grinding junk. If you are going to make people grind for stupid tokens, then let them grind whatever they want at their own speed. If you want to control players so much, then don't make token gear the highest Ilevel gear, so you aren't using stupid lockouts on token farming.

    Control the flow of the highest end gear... but stop micromanaging players to extend subs and stale content.
    (0)
    Last edited by ApolloGenX; 01-18-2014 at 02:10 AM.

  3. #283
    Player
    Tempting's Avatar
    Join Date
    Aug 2013
    Posts
    194
    Character
    Kryska Barchenowa
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Arguing for release of myth cap is hard because the design of the game is a fast progressive one.

    If it took forever to level like in original XI, it would be understandable to have no cap.
    Since most of your time would be going towards leveling secondary jobs.

    This game however takes a EXTREMELY short time to level a job to max.
    Meaning all your time you spend on the game is in the postgame content.
    If the myth cap did not exist, the very hardcore audience would fully gear all their jobs in a short amount of time.
    Then they would either:
    1. Complain there's nothing to do.
    2. Quit (thus dead servers and less $$$ for SE)
    3. Mixture of 1 and 2.

    I personally think its fine, if anything add it so you have a myth cap per job class.
    (1)
    Last edited by Tempting; 01-18-2014 at 02:16 AM. Reason: typo

  4. #284
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tempting View Post
    Arguing this is pointless because the design of the game is a fast progressive one.

    If it took forever to level like in original XI, it would be understandable to have no cap.
    Since most of your time would be going towards leveling secondary jobs.

    This game however takes a EXTREMELY short time to level a job to max.
    Meaning all your time you spend on the game is in the postgame content.
    If the myth cap did not exist, the very hardcore audience would fully gear all their jobs in a short amount of time.
    Then they would either:
    1. Complain there's nothing to do.
    2. Quit (thus dead servers and less $$$ for SE)
    3. Mixture of 1 and 2.
    Sorry, but with the extremely limited amount of content available- by now if they are hardcore, they should have been geared anyway and

    1. Complained there's nothing to do
    2. Left the game
    3. Done both 1 and 2

    If they aren't fully geared by now, they aren't hardcore. If we're talking about alt jobs... then what does it matter? You are arguing that keeping them from playing/advancing is better than letting them advance and them being bored- what is the difference? Either way, there's nothing for them to do.

    Meanwhile, you are locking out casuals, too with this terrible design. Casuals that could last a long time gearing alts and stuff, but instead are in the same locked out situation with nothing to do...
    (0)
    Last edited by ApolloGenX; 01-18-2014 at 02:20 AM.

  5. #285
    Player
    ScummyGuy's Avatar
    Join Date
    Dec 2013
    Posts
    72
    Character
    Scummy Guy
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tempting View Post
    If the myth cap did not exist, the very hardcore audience would fully gear all their jobs in a short amount of time.
    Then they would either:
    1. Complain there's nothing to do.
    2. Quit (thus dead servers and less $$$ for SE)
    3. Mixture of 1 and 2.

    I personally think its fine, if anything add it so you have a myth cap per job class.
    I don't think people will leave, they might take a break, but they will still come back for major updates/patches/expansions, versus quitting outright because they dislike the system or get frustrated with not being able to gear at their own pace. I think more people will permanently leave with the system as it is now. Letting people control the rate they play the game/content is the best way to make people happy. But there will always be two sides, just need to meet in the middle. Either utilize the Armory System, as Apollo has stated, or remove the restrictions on Coil.
    (0)

  6. #286
    Player
    kokorozashii's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Yui Kuriyama
    World
    Masamune
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Tempting View Post
    I personally think its fine, if anything add it so you have a myth cap per job class.
    They really should do this, myth currency unique to each class with their own separate weekly cap, monk gear would cost "monk myth". All it means is instead of logging out and switching to a 2nd character you're just 1 click or key away from switching to your alt, which is exactly what we have in the form of the armory system except we're myth capped for the whole character as opposed to class. May as well make the most of the armory system.
    (1)

  7. #287
    Player
    KyoKunChan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    80
    Character
    Kyo Chan
    World
    Balmung
    Main Class
    Archer Lv 50
    Already Un-Sub lol Not worthing paying for a game thats just not fun any more. Played more free to play thats that I had more fun in. Game got old fast after 2months of BC and not one BRD piece drop. Waste of time.
    (1)

  8. #288
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    only limits should be is your game time for the day, if someone can play 24/7 they should get what they played for. if you got 1-2 hours a day you should be able to max that time out everyday.
    who cares if someone gets more gear then you most people fail unless there hand is held through content anyways.

    another excuse is if you get everything then you cry about nothing to do. well with limits you can have nothing to do even faster. you can also be too low to do other content since there is limits.
    (2)
    Last edited by indira; 01-18-2014 at 05:34 AM.

  9. #289
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    Every major MMO has some kind of cap on endgame content. It is really unrealistic for you to demand that they remove the cap. It's there for a reason. If there was no cap then you'd finish everything in a week, get bored, and quit.

    If you don't like it, Everquest Next and Archeage are right around the corner. I'm not going to recommend Wildstar since it's likely to either have caps or be p2w.
    (0)

  10. #290
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    without myth cap, the whole endgame content will become worthless.
    (3)

Page 29 of 33 FirstFirst ... 19 27 28 29 30 31 ... LastLast