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  1. #261
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I rarely if ever have reached my myth cap for the week.

    But that being said, I agree with the OP. Placing artificial caps on the amount of mythical tomes a player can collect per week feels like a very cheesy and clinical way to add life to a game. There are much better ways to lengthen a game's appeal.
    (1)

  2. #262
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    People in this game act like caps and lockouts are this new thing.... >_>
    (1)

  3. #263
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Tridus1x View Post
    I see the comparison went over your head. Think of it more like punching in and out because everything you needed done is done within a extremely short time frame. So if I were to go with your assumption about money, then you would actually be paying a company 1-3 for a weeks worth of work. I'm sure you are totally okay with that.
    It depends, don't just assume a job as something you don't enjoy. If you don't enjoy your job, why are you still in it anyway? Perhaps you meant "chore"? If the game feels like a chore to you, then maybe you need to re-evaluate whether you feel there is still anything left to salvage for you within the game, otherwise you could take a break and come back in a few months or a year or so. I personally am having trouble managing my social life, work life, and finishing as much dailies as I can in the game now. It takes me 3 hours a day travelling to and from work. By the time I get home, cook and eat my dinner and start playing, it's already 9pm. And so I have only about 3 hours or so to play a day. Your mileage may vary, but this game never feels stale to me.

    It's ok if I have done everything I need within a short time frame and I am not required to do anything else for the week, I assume if I am working a job, I get a full time salary. So if I get paid as much as a 9 - 5 a day job, for working 1 - 3 hours a week, I'd be totally okay with that.
    (0)
    Last edited by juniglee; 01-16-2014 at 05:50 AM.

  4. #264
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Dale View Post
    But that being said, I agree with the OP. Placing artificial caps on the amount of mythical tomes a player can collect per week feels like a very cheesy and clinical way to add life to a game. There are much better ways to lengthen a game's appeal.
    Yes, it's called adding new content, which obviously takes zero time or effort on the part of the developer so I can't imagine why this game doesn't have eight years worth of content in it already.
    Quote Originally Posted by Dale View Post
    You can make content last without having to add artificial caps to something. And to suggest you must have caps to avoid the need of 8 years-worth of content is silly to me.
    How? The name of the game is make something take a person enough time to complete so that they are, for the most part, not doing everything that can possibly be done faster than SE can release new stuff for them to do. With a game this young, how is that done without some kind of mechanic in place to slow or halt progress after a certain point? Don't just say "the way they're doing it is wrong". If it's wrong, what's the right way to do it?
    Quote Originally Posted by Dale View Post
    This game really isn't that young. It's been out for years.
    Again with this tired arguement. This game was rebuilt from scratch. Some of the lore and story continued from the old game, but from a technical standpoint this game is brand new.
    Quote Originally Posted by Dale View Post
    But that aside, there is always the most obvious way - which is to make the actual progression of your character take longer to complete. That could be done in too many ways different ways, such as slowing experience gain ect. But a few obvious examples in this context would be to increase the amount of items needed to buy gear or simply add a greater variety of rewards to achieve. There are a whole host of ways to make content last that wouldn't include caps.
    What's the difference between that and having a cap on the amount of items you can obtain in a week? Okay, you can either take two weeks to get something that costs 900 mythos with a 450 per week cap, or you can spend two weeks farming up 2,000,000 tomes? Or is that the whole crux of what you're trying to say. Those filthy casuals can get gear just as fast as the elite hardcore raiders. For shame, right?

    Or you could add a greater variety of rewards, which goes back to my original point that adding that stuff to the game takes time and effort. And while that stuff is being worked on, something needs to be put in place to make sure players don't gobble up everything in sight. We've already got a problem with players who log on Monday , spam WP for their 450 mythos, run all five turns of coil and take out all three EX primals, then complain that after Monday there's nothing for them to do until next week. You'd rather they be able to have themselves fully decked out in level 90 gear by Tuesday, then have everything facerolled by Wednesday, then have their subscriptions canceled for the next two months until the next patch unless some other shiny thing has distracted them?

    Quote Originally Posted by Dale View Post
    And to be honest I don't think these caps were added as a way to counter the need for new content anyway. They are just a sign of these socialistic-leaning times we live in, where people want to feel they can get the same amount of rewards regardless of the time/effort they are willing to put in. In other words, it's an appeal to those who often describe themselves as casuals who don't want to feel disadvantaged.
    So I was right. Those gosh darn filthy casuals...how dare they want to have fun too!
    (0)
    Last edited by Eekiki; 01-16-2014 at 06:52 AM.

  5. #265
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eekiki View Post
    Yes, it's called adding new content, which obviously takes zero time or effort on the part of the developer so I can't imagine why this game doesn't have eight years worth of content in it already.
    This is hyperbole.

    You can make content last without having to add artificial caps to something. And to suggest you must have caps to avoid the need of 8 years-worth of content is silly to me.
    (1)

  6. #266
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eekiki View Post

    How? The name of the game is make something take a person enough time to complete so that they are, for the most part, not doing everything that can possibly be done faster than SE can release new stuff for them to do. With a game this young, how is that done without some kind of mechanic in place to slow or halt progress after a certain point? Don't just say "the way they're doing it is wrong". If it's wrong, what's the right way to do it?
    This game really isn't that young. It's been out for years. It's just taken it several attempts to become acceptable to a wide audience.

    But that aside, there is always the most obvious way - which is to make the actual progression of your character take longer to complete. That could be done in too many ways to name such as slowing experience gain or making more of the world content relevant. Allowing more cross abilities to be utilized would also be a good way in my opinion. But a few obvious examples in this particular context would be to simply increase the amount of items needed to buy gear or add a greater variety of rewards to achieve. There are a whole host of ways to make content last that wouldn't include caps on what players can do per week.

    But to be honest I don't think these caps were added as a way to counter the need for new content anyway. They are just a sign of these times we live in, where people want to feel they can get the same amount of rewards regardless of the time/effort they are willing to put in. In other words, it's an appeal to those who often describe themselves as casuals who don't want to feel disadvantaged.

    I think that's what these caps are really all about.
    (0)
    Last edited by Dale; 01-16-2014 at 06:55 AM.

  7. #267
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eekiki View Post
    Yes, it's called adding new content, which obviously takes zero time or effort on the part of the developer so I can't imagine why this game doesn't have eight years worth of content in it already.

    How? The name of the game is make something take a person enough time to complete so that they are, for the most part, not doing everything that can possibly be done faster than SE can release new stuff for them to do. With a game this young, how is that done without some kind of mechanic in place to slow or halt progress after a certain point? Don't just say "the way they're doing it is wrong". If it's wrong, what's the right way to do it?

    Again with this tired arguement. This game was rebuilt from scratch. Some of the lore and story continued from the old game, but from a technical standpoint this game is brand new.

    What's the difference between that and having a cap on the amount of items you can obtain in a week? Okay, you can either take two weeks to get something that costs 900 mythos with a 450 per week cap, or you can spend two weeks farming up 2,000,000 tomes? Or is that the whole crux of what you're trying to say. Those filthy casuals can get gear just as fast as the elite hardcore raiders. For shame, right?

    Or you could add a greater variety of rewards, which goes back to my original point that adding that stuff to the game takes time and effort. And while that stuff is being worked on, something needs to be put in place to make sure players don't gobble up everything in sight. We've already got a problem with players who log on Monday , spam WP for their 450 mythos, run all five turns of coil and take out all three EX primals, then complain that after Monday there's nothing for them to do until next week. You'd rather they be able to have themselves fully decked out in level 90 gear by Tuesday, then have everything facerolled by Wednesday, then have their subscriptions canceled for the next two months until the next patch unless some other shiny thing has distracted them?


    So I was right. Those gosh darn filthy casuals...how dare they want to have fun too!


    I'll just respond generally to this

    I play this game casually myself. The only difference is I don't expect to have all of the best gear just as fast as someone who plays the game more. And this doesn't impede my sense of fun in any way.

    There is a huge difference in playing casually and then feeling entitled to the same rewards as quickly as every one else regardless of how much you play. That's why I said those who often describe themselves as casuals. But in reality I think there are just people who feel entitled. It really has nothing to do with casual vs hardcore.

    And what I said is true. This game is not young. It's not a tired argument. It's just the simple truth. The fact they had to re-design large parts of the game doesn't make it a new game.

    And making content take longer to complete is not the same as adding new content. But that wouldn't appeal to those who want to be max level with all the best gear just as fast as those who play the game more than them would now would it? Hence why I have come to these conclusions about why these caps were put in place. I think SE has even admitted this. Or something very close to this in a few of the posts I have read from them.

    In short: they are limiting what some players can accomplish just to appease others. And to me that is just wrong.

    Now I can appreciate how you keep going backwards to conserve your post limits (which are dumb and annoying I agree) but it's making me look like I'm double and triple posting. So I think I'll end this here unless you decide to use up one of your posts ^^
    (0)
    Last edited by Dale; 01-16-2014 at 07:33 AM.

  8. #268
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Eekiki View Post
    Yes, it's called adding new content, which obviously takes zero time or effort on the part of the developer so I can't imagine why this game doesn't have eight years worth of content in it already.
    Yeah, cause there's these "new" systems called AA systems that have been in games for years. Or there are other things like chocobo raising that was supposed to be in... or something like gardening. There could be more interesting crafting (if they had just made it relevant to begin with).

    There are plenty of systems in games that are entertaining long term that don't require a bunch of "new" content, because they are fun and can have various outcomes from the same process, or allow you to progress your character using the content you have.

    "Moar Content" isn't the only answer... it's bad design and not sustainable. You need QUALITY content. There is currently too much "throw away" content... and they just seem to be developing more of that instead of lasting long term fun content... or they recycle it until you end up with Garuda Hard Core Extreme Challenge Super Balloon Mega Mode.
    (1)
    Last edited by ApolloGenX; 01-16-2014 at 07:39 AM.

  9. #269
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    Quote Originally Posted by ApolloGenX View Post
    "Moar Content" isn't the only answer... it's bad design and not sustainable. You need QUALITY content. There is currently too much "throw away" content... and they just seem to be developing more of that instead of lasting long term fun content... or they recycle it until you end up with Garuda Hard Core Extreme Challenge Super Balloon Mega Mode.
    lol, we should just wipe out the beast tribes and spare ourselves the trouble of having to face Super Balloon Mega Arcade Edition Hyper Mode Primals in the future. XD I mean, I can solo the whole tribe as a WHM! Letting them bring a Primal into the fight is like Goku giving Cell a Sensu Bean.........
    (1)

  10. #270
    Player
    ScummyGuy's Avatar
    Join Date
    Dec 2013
    Posts
    72
    Character
    Scummy Guy
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by OSUBuckeye4 View Post
    I don't understand why CT and Coil are "gated" the way they are.

    If some maniac wants to run Coil 50 times in a week and max out every class in unique/untradeable gear... why not let them?


    Sure, you create a large gap between people logging in for the first time, and someone who is leveled 50 across the board with all the best items... but... there's no open world PvP (no griefing) and there is no way to pass those "elite" items to anyone else.

    How is this harming anyones gameplay experience again?
    The only way it will harm people is you will have more people running around not knowing their jobs, which we already have now. People just don't want to be outdone is the real reason why all these people are against it. They spent all their time on something and they don't want people to pass them up on multiple jobs.
    (1)

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