The game has been out for months, you can get to 50 in 3 days or 1 week if you don't even try. If they created it harder then content wouldn't be consumed fast, or without trying.
Easy content - consumed faster
Harder content - consumed slower
Moral of this thread:
Value is subjective.
Instant gratification or people will rage.
Games can be consumed faster than created (donno why anyone thought otherwise since even single player games that take years to make typically are completed in 20-40 hours.)
Oh... for flavor the speed run for Ocarina of Time is only 19 minutes. I bet he should go rage to Nintendo for making a short game.
http://poeticjustice.guildwork.com
We dont pay $15 dolars per sub right? Oh wait we must pay $5, $9 or $20.
1.5 Millons that was an "official Number of Square Enix".
You are making assumptions."You dont know if they are losing or winning subs per month". So i taked an official cipher for make My numbers.
Now... even with the half of subs this game still generating millions in profits.
I respect your opinion. But if you dont will elaborate a Solid and accurate response dont makeme waste my time.
Last edited by CrAZYVIC; 01-16-2014 at 03:48 AM.
I feel as though I shouldn't have had to elaborate on the difference between subs and purchases any further, but obviously I was mistaken.We dont pay $15 dolars per sub right? Oh wait we must pay $9 or $20.
1.5 Millons that was an "official Number of Square Enix".
You are making assumptions."You dont know if they are losing or winning subs per month". So i taked an official cipher for make My numbers.
Now... even with the half of subs this game still generating millions in profits.
I respect your opinion. But if you dont will elaborate a Solid and accurate response dont makeme waste my time.
I'm not commenting at all on the rate they may or may not be losing subs. All I'm saying is that it is a very safe to say that less than 100% of the player base retained a sub after purchase. I had 40-50 people in my FC alone never return. So I know without a doubt that it is a factual statement to say the game has lost some subs after purchase. So you can spout the 1.5 million number all day, but that is in no way shape or form an accurate representation of the current state of subscriptions. That number referred to game purchases, and not subs at all. On that fact alone I can guarantee you that your numbers are wrong and it overestimates the income for this game. I'm not arguing the sub price or anything other than that. My statement was not made with a single assumption whereas yours is based off an assumption. Specifically that every purchase was retained as a sub. Which is clearly not the truth. That's not opinion. It's fact. Also, I wasn't refuting whether or not this game was making profits or not. You're putting words in my mouth where they didn't belong.
Last edited by Tiggy; 01-16-2014 at 03:51 AM. Reason: Limit Break
That's also the reason why I can justify playing a Pay to Play game. Given the hours I put in, and honestly even if I don't log on that month at all, the value that I'm getting is simply more than if I spent the exact same amount on something else.
Ask yourself this. Companies are very quick to release big numbers showing healthy activity and sales but never tell you when things start heading in the other direction. Not one of the MMOs I have ever played showed the people the exact amount of current subscriptions, never ever, not even once. Why is that? It's always vague numbers, vague large numbers.
That is kind of false.Ask yourself this. Companies are very quick to release big numbers showing healthy activity and sales but never tell you when things start heading in the other direction. Not one of the MMOs I have ever played showed the people the exact amount of current subscriptions, never ever, not even once. Why is that? It's always vague numbers, vague large numbers.
Companies do tell people when numbers are dropping.
Not verbally, by via server closings/mergers.
Lumiin - come on man. You are better than that.
Legacy players already got their dollar/time in 1.0 if they had pre-mades. I just can't go over this again and again, they put the hours into the game already, dude.
Netflix is arguably a better entertainment bargain than FFXIV, I never said FFXIV was the absolute best entertainment value in the world, just that it is very good. That does not negate any of my points in any way.
CrAZYVIC - holy hell man, you have the confidence of a Tiger on the hunt combined with competency as questionable as Justin Beiber's interest in women.
I don't mean to put you down but your verbiage and logic are all over the place, dollars in does NOT equal profit. You have no idea what you are talking about, since you are not an account or executive officer for Square Enix. Not only do they have to cover current costs, but they spent, what, 6 years total developing this monster between 1.0 and the current iteration? They need to recover those costs to have it be considered a profit. On top of that, they need to be developing new expansions and content. It would be extremely cost prohibitive to release something new every 60 days just from an efficiency stand point!
As to everyone else - I'm done, this thread as become counterproductive. From the arguments straw-manning my post, to the misunderstandings of my point, to the pointless arguments and fallacies (not to mention the hard-to-follow nature of a lot of posts).
I don't think I know best but I think that my perspective has some value, and I wanted to share it with people. Way to turn this into a negative poop-throwing competition.
If you think I'm trying to tell you how to spend your money, you have missed the point. If you think that I am defending the game's flaws, you have missed my point. If you think I set out to bait people into argument, you have missed my point.
Rumination on* This was a huge mistake. What a (small scale) cathartic moment for me personally. Human nature is not complex, its just diverse among its hosts. *Rumination off
I'd be happy to debate with anyone one-on-one this issue to try to explain my reasoning - PM me or whatever, but this medium is a horrible place for organized debate/discussion.
Last edited by Ehayte; 01-16-2014 at 04:29 AM.
You can't deny the value you get out of $15 a month, but to tell people not to complain is foolish.
Firstly, this is a public forum where SE invites people to post their opinions and criticisms about the game so they can pass them along to the dev team to see if their concerns fall in line with their design philosophy. A good amount of user feedback has actually been adopted into the game. If people didn't have a medium to voice their concerns, this game would just be created in a way in which FFXI or FFXIV 1.0 was: games in which user input was ignored and offput a lot of people and became a niche title (FFXI, despite its financial success) or a miserable failure. (1.0)
Your post was a bit general so I don't know how broad your "complainers" cover. Rapid content consumption is one thing. SE will never be able to satisfy people that play this game everyday for 8+ hours a day. People giving feedback on game systems is another can of worms and is almost always worth the dev's attention. There will almost always be opposing views regarding many of the topics here, but these things need to be discussed to hopefully make the game better.
If you see the P.P.S. portion of my initial post:
I love it that people give feedback. I disagree with people that complain there isn't enough to do.P.P.S. / Edit - I am not talking about people who are mad at housing prices, getting CT loot they didn't want, or people that felt sexually harassed by the Meteor Survivor Ring quest in Camp Bronzelake. This is about the people saying there isn't enough to do each week. Apologies for the confusion, if you were confused.
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