Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 49
  1. #1
    Player
    Malygne's Avatar
    Join Date
    Jan 2014
    Posts
    3
    Character
    Malygne Fauxami
    World
    Behemoth
    Main Class
    Alchemist Lv 50

    CT and Coil drop rates

    I have not done any number crunching; I only have a sample size of about 5 for each. However, I was wondering what the drop chances for each piece of loot in a given loot pool is. It would be bad if they were all the same and here's why:

    Each piece of loot serves one of the following six groups

    Bard
    Monk
    Dragoon
    Warrior / Paladin
    Black Mage / Summoner
    White Mage / Scholar

    If each of the 6 types of loot had equal drop chances, this would heavily favor Bard, Monk, Dragoon over the rest.

    Does anyone have any better idea about concrete droprates or a counterargument to this claim?
    (0)

  2. #2
    Player
    horaiyo's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Horaiyo Shirou
    World
    Malboro
    Main Class
    Arcanist Lv 50
    My group’s bard and the one allagan piece we’ve seen for him in four months would like a word with you.
    (6)

  3. #3
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    What is a bard going to do with Allegen though?
    (0)

  4. #4
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    I don't think there is enough aggregate data to pull down actual percentages, but from my experiences farming T1-4, the drops tables aren't right. For the past 4 weeks straight, my static has had nothing but accessories drop on Turns 2 and 4. The accessories seem to favor BRD, MNK, and DRG (just like OPs comment) for some reason. Though mileage may vary, we have had duplicate items for a month. In my tenure of running coil (a month and a half after releaseish to last night), I have never seen the following:

    Allagan Cuirass of Aiming
    Allagan Tunic of Healing
    Allagan Gloves of Aiming
    Allagan Cuirass of Maiming
    Allagan Gauntlets of Striking
    Allagan Gloves of Casting
    Allagan Visor of Aiming
    Allagan Boots of Healing
    Allagan Gauntlets of Maiming
    Allagan Visor of Striking
    Heavy Allagan Gauntlets
    Allagan Breeches of Casting
    Allagan Sollerets of Striking

    We run Coil weekly. That we have never seen any of the above items drop is concerning. Before people say "RNG", QQ moar, or that people are trash because the gear gods down shine on us surfs, stop and and think about your own Coil drops. They don't seem odd? Any particular drops heavily favor one role, or one role never drops? What about getting nothing (I really mean nothing) but accessories?

    As near as I can tell, here is how I think it works (I have no proof or concrete data supporting this. It's speculation):

    Drop tables seem to run off a random number generator that likely ties the equipment ID to a number (1-8, maybe higher). The generator SHOULD choose 1-8 at random and cycle through but I think that they use a repeating number algorithm and tie the same equipment ID in a repeating pattern (gear assigned to 1 is also assigned to 9). This should function properly IF IT'S CODED RIGHT. It seems to me like the logic of the coding is either imbalanced, or it's set up to have a priority list as either a ninja content gate, or because it's Square and can't math right.

    I'm all about giving devs time and I'm sure SOME of them work hard, but come on. If you can't run a staggered rolling cache clear or code drop tables right, Square either needs to rethink their vision, get new staff, or both. I'm more than willing to give the benefit of the doubt to Square, but at this point, I would LOVE to see an example of their drop table algorithm (just an example so nothing proprietary is leaked) so members can review it and look for conflicts (plus I prefer transparency from companies).

    Square; If possible, please provide an example of how the drops tables are listed and a short description of how the structure and logic is set up.

    EDIT: OH! I'm also 0/20 in Crystal Tower on Noble's Boots. Yup, that's working as intended. /sarcasm
    (3)
    Last edited by Marishi-Ten; 01-16-2014 at 04:17 AM.

  5. #5
    Player
    GoToSleep's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Sparda Redfox
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    There's really no way to tell the loot table percentage.. Each group's luck is on gear is different, in our case we rarely get a Monk or Bard drop its the least amount of loots our group has even with the duplicates counted in total. Our group also sucks in getting accessories. We've been doing coil for 15 weeks(15 weeks of T1-T2 9 weeks of T4) and we haven't seen these drops.

    Paladin Shield
    Tank Pants
    Casting Pants
    Casting Gloves
    Casting Belt
    Monk Belt
    Monk Bracelet
    Monk Choker
    Monk Earring
    Dragoon Earring
    Dragoon Ring
    Bard Head
    Bard Chest
    Bard Belt
    Bard Pants

    And you see our group only has 1 Melee DPS which is me so I have no competition on accessories but they wont drop in our group, the Bard also has no competition yet his armor pieces wont drop so it really differs each group.
    (0)
    Last edited by GoToSleep; 01-16-2014 at 01:50 PM.

  6. #6
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Drop rates seem to vary dramatically from group to group. We've been farming turns 1-4 for 10 weeks and have seen in total 3 healing drops (1 helm, 2 accessories). Meanwhile I'm full i90 (war) wearing mostly allagan and one of our DRG's is i90 with mostly allagan, etc, etc.
    (0)

  7. #7
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    We need tokens asap.

    I'm starting to hate monk and dragoon because their stuff drops all the time and they don't even have to roll against other people. And to add salt to the injury, their jewelry are useful for both, so double chance of getting loot.

    (If I make a party for anything, you bet I'm not taking any melee, so salty I am)
    (5)

  8. #8
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Zoomie View Post
    Drop rates seem to vary dramatically from group to group. We've been farming turns 1-4 for 10 weeks and have seen in total 3 healing drops (1 helm, 2 accessories). Meanwhile I'm full i90 (war) wearing mostly allagan and one of our DRG's is i90 with mostly allagan, etc, etc.
    That doesn't seem normal. Two chests per turn (let's say Turns 1-4) with roughly a 1:8 chance to get a specific drop. That's 6 chests a week totaling to 60 items received. Out of those 6 chests there is roughly 48 items that the code could have chosen from (8 items in each chestish). 48/60. You should be getting duplicates, but not at the rate you're seeing.

    It seems your drops heavily favor tank/melee gear while being sparse on healing. Has it always been like this? Do you see alot of the same "role" (loltrinity) gear dropping? Have you noticed any kind of variable that has changed things around?
    (0)

  9. #9
    Player
    snowybell's Avatar
    Join Date
    Dec 2013
    Posts
    259
    Character
    Princess Snowybell
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Malygne View Post
    I have not done any number crunching; I only have a sample size of about 5 for each. However, I was wondering what the drop chances for each piece of loot in a given loot pool is. It would be bad if they were all the same and here's why:

    Each piece of loot serves one of the following six groups

    Bard
    Monk
    Dragoon
    Warrior / Paladin
    Black Mage / Summoner
    White Mage / Scholar

    If each of the 6 types of loot had equal drop chances, this would heavily favor Bard, Monk, Dragoon over the rest.

    Does anyone have any better idea about concrete droprates or a counterargument to this claim?
    My bard has done coil with us since September, 2-4 drops tops. RnG really sucks at times.
    (0)

  10. #10
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Marishi-Ten View Post
    That doesn't seem normal. Two chests per turn (let's say Turns 1-4) with roughly a 1:8 chance to get a specific drop. That's 6 chests a week totaling to 60 items received. Out of those 6 chests there is roughly 48 items that the code could have chosen from (8 items in each chestish). 48/60. You should be getting duplicates, but not at the rate you're seeing.

    It seems your drops heavily favor tank/melee gear while being sparse on healing. Has it always been like this? Do you see alot of the same "role" (loltrinity) gear dropping? Have you noticed any kind of variable that has changed things around?
    For the first 4 weeks we saw LITERALLY 2 items that weren't maiming. Then Square said that they were adjusting the drop rates and since then we've seen less maiming. I would say we see far more fending than anything, followed by maiming, striking, aiming, casting, and healing in that order.

    We also mix up who's leader, who opens chests, etc, etc, insert superstition.

    Our WHM had 2 af1 items on our first turn 4 kill if that suitably highlights the disparity, lol.
    (0)
    Last edited by Zoomie; 01-16-2014 at 10:17 AM.

Page 1 of 5 1 2 3 ... LastLast