I don't think there is enough aggregate data to pull down actual percentages, but from my experiences farming T1-4, the drops tables aren't right. For the past 4 weeks straight, my static has had nothing but accessories drop on Turns 2 and 4. The accessories seem to favor BRD, MNK, and DRG (just like OPs comment) for some reason. Though mileage may vary, we have had duplicate items for a month. In my tenure of running coil (a month and a half after releaseish to last night), I have never seen the following:
Allagan Cuirass of Aiming
Allagan Tunic of Healing
Allagan Gloves of Aiming
Allagan Cuirass of Maiming
Allagan Gauntlets of Striking
Allagan Gloves of Casting
Allagan Visor of Aiming
Allagan Boots of Healing
Allagan Gauntlets of Maiming
Allagan Visor of Striking
Heavy Allagan Gauntlets
Allagan Breeches of Casting
Allagan Sollerets of Striking
We run Coil weekly. That we have never seen any of the above items drop is concerning. Before people say "RNG", QQ moar, or that people are trash because the gear gods down shine on us surfs, stop and and think about your own Coil drops. They don't seem odd? Any particular drops heavily favor one role, or one role never drops? What about getting nothing (I really mean nothing) but accessories?
As near as I can tell, here is how I think it works (I have no proof or concrete data supporting this. It's speculation):
Drop tables seem to run off a random number generator that likely ties the equipment ID to a number (1-8, maybe higher). The generator SHOULD choose 1-8 at random and cycle through but I think that they use a repeating number algorithm and tie the same equipment ID in a repeating pattern (gear assigned to 1 is also assigned to 9). This should function properly IF IT'S CODED RIGHT. It seems to me like the logic of the coding is either imbalanced, or it's set up to have a priority list as either a ninja content gate, or because it's Square and can't math right.
I'm all about giving devs time and I'm sure SOME of them work hard, but come on. If you can't run a staggered rolling cache clear or code drop tables right, Square either needs to rethink their vision, get new staff, or both. I'm more than willing to give the benefit of the doubt to Square, but at this point, I would LOVE to see an example of their drop table algorithm (just an example so nothing proprietary is leaked) so members can review it and look for conflicts (plus I prefer transparency from companies).
Square; If possible, please provide an example of how the drops tables are listed and a short description of how the structure and logic is set up.
EDIT: OH! I'm also 0/20 in Crystal Tower on Noble's Boots. Yup, that's working as intended. /sarcasm

Reply With Quote





