Lemme see, i've seen ct drop 4 brds or 4 caster gears in one single damned run, but never seen the same with coil 1-5
Lemme see, i've seen ct drop 4 brds or 4 caster gears in one single damned run, but never seen the same with coil 1-5
Not sure how common this is for some of you, but last night I was in a run where all 4 drops were monk pieces. RNG is what it is, but I'm all for changes if it could help reduce such a thing occurring with any sort of frequency in the future.
YOU ARE ONE OF THEM! WOLF IN SHEEP'S CLOTHINGI am kind of against token system
It is exciting to open a box to find trash you don't need, because it makes you want to come back next week
If some sort of token introduced, i think after a few weeks, most people will have all their BiS from coil, and go XX it, whats the point of the game, and just quit
Did 1 - 4 last two weeks, only gear that dropped were BRD/DRG/MNK accessories, not even gear. Really starting to get frustrating.
While anecdotes may support an argument, small sample sizes are not really mathematically useful. I'd like to try to focus this thread back to that sort of discussion. A sample size of < 50 drops is really not going to be revealing since statistically speaking, it is perfectly reasonable to have wide variation in such a small sample. However, if we see some trend still showing up in 500 drops, then this would be entering the realm of statistical anomaly (or the droprates indeed are not as we expect).
There seems to be an assumption that droprates are uniform but this is exactly my question. Does anyone have evidence (not small anecdotes) to support this?
This thread is a couple weeks old, but i'll add another anecdote to the mix.
Last week i ran LotA 50 times trying to get 1 pair of monk pants. I ran 47 runs on monk, and 3 runs as warrior. All of my runs counted in the 50 included the behemoth king chest which drops the pants.
In the entire week, that chest had monk pants in it only once, and of course, it was when i was running warrior.
Last edited by Takophiliac; 02-05-2014 at 07:03 AM.
Editorially, i'd like to say something possibly blasphemous. I believe that, historically, square games have had either an up-front or hidden luck stat. I'm not saying that there is a luck stat itself in FF x|v, however it is reasonably simple to code something like:
(hash(list of character names in pt) + hash(list of jobs in pt))/party size = Luck
That result could then be used to influence drop tables. I think Time of day or in game date may affect it as well. (again, only anecdotally)
I only say something so far fetched because in my 50 runs, Some of them were with FC people. A number of them were with the same FC people. In that condition, the loot seems to be the same or nearly identical for all 4 chests several runs in a row. Changing the people seems to change the loot table sometimes. One week we ran several runs early on, and then round about Thursday the whole loot table seemed to have changed.
I have to agree that in CT most of the drops that I see are Bard, Monk and Dragoon. I have yet to see the tank body piece drop and its frustrating me.
Maybe we have some of these and we don't know it: http://phantasystar.wikia.com/wiki/Section_ID
Section IDs are classifications assigned to characters upon creation. A character's section ID determines which items will drop from monsters. Each section ID has a "set" of items that drop from each monster, and some items will only drop for characters of certain IDs. Section IDs are represented by colored badges present on each character, usually on the torso or neck.
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