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  1. #1
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Zoomie View Post
    Drop rates seem to vary dramatically from group to group. We've been farming turns 1-4 for 10 weeks and have seen in total 3 healing drops (1 helm, 2 accessories). Meanwhile I'm full i90 (war) wearing mostly allagan and one of our DRG's is i90 with mostly allagan, etc, etc.
    That doesn't seem normal. Two chests per turn (let's say Turns 1-4) with roughly a 1:8 chance to get a specific drop. That's 6 chests a week totaling to 60 items received. Out of those 6 chests there is roughly 48 items that the code could have chosen from (8 items in each chestish). 48/60. You should be getting duplicates, but not at the rate you're seeing.

    It seems your drops heavily favor tank/melee gear while being sparse on healing. Has it always been like this? Do you see alot of the same "role" (loltrinity) gear dropping? Have you noticed any kind of variable that has changed things around?
    (0)

  2. #2
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Marishi-Ten View Post
    That doesn't seem normal. Two chests per turn (let's say Turns 1-4) with roughly a 1:8 chance to get a specific drop. That's 6 chests a week totaling to 60 items received. Out of those 6 chests there is roughly 48 items that the code could have chosen from (8 items in each chestish). 48/60. You should be getting duplicates, but not at the rate you're seeing.

    It seems your drops heavily favor tank/melee gear while being sparse on healing. Has it always been like this? Do you see alot of the same "role" (loltrinity) gear dropping? Have you noticed any kind of variable that has changed things around?
    For the first 4 weeks we saw LITERALLY 2 items that weren't maiming. Then Square said that they were adjusting the drop rates and since then we've seen less maiming. I would say we see far more fending than anything, followed by maiming, striking, aiming, casting, and healing in that order.

    We also mix up who's leader, who opens chests, etc, etc, insert superstition.

    Our WHM had 2 af1 items on our first turn 4 kill if that suitably highlights the disparity, lol.
    (0)
    Last edited by Zoomie; 01-16-2014 at 10:17 AM.

  3. #3
    Player
    snowybell's Avatar
    Join Date
    Dec 2013
    Posts
    259
    Character
    Princess Snowybell
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Malygne View Post
    I have not done any number crunching; I only have a sample size of about 5 for each. However, I was wondering what the drop chances for each piece of loot in a given loot pool is. It would be bad if they were all the same and here's why:

    Each piece of loot serves one of the following six groups

    Bard
    Monk
    Dragoon
    Warrior / Paladin
    Black Mage / Summoner
    White Mage / Scholar

    If each of the 6 types of loot had equal drop chances, this would heavily favor Bard, Monk, Dragoon over the rest.

    Does anyone have any better idea about concrete droprates or a counterargument to this claim?
    My bard has done coil with us since September, 2-4 drops tops. RnG really sucks at times.
    (0)

  4. #4
    Player
    Vondoomervil's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Von Doomervil
    World
    Tonberry
    Main Class
    Samurai Lv 70
    I did CT 18 times looking for crimson vest...gave up and got the onion mask... Next 4 all dropped crimson vest...lol the drops in CT annoy me to death.
    (1)

  5. #5
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    I also think they realized they screwed up coil, now all the primals just drop -1- accessory for melee. Being a bard main is so crappy in coil, you barely see drops and when you do it's most likely way worse than myth gear. I have earing wrist and choker and I wear none of them.
    (0)
    Last edited by NeonC; 01-16-2014 at 10:31 AM.

  6. #6
    Player avecha's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Etoinelle Dolet
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    RNG loves me. Been doing Coil for 5 weeks and have 5 pieces. Have everything from Turn 2.

    I'm also slightly superstitious. I tell my self if i don't rush and do Coil later in the week i'll get Casting loot. Or if i leave this party and go to that party it might start the fate wheels moving and i might get gear. Little things like that. Sounds silly.
    (0)

  7. #7
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by avecha View Post
    RNG loves me. Been doing Coil for 5 weeks and have 5 pieces. Have everything from Turn 2.

    I'm also slightly superstitious. I tell my self if i don't rush and do Coil later in the week i'll get Casting loot. Or if i leave this party and go to that party it might start the fate wheels moving and i might get gear. Little things like that. Sounds silly.
    Soooooo, you are seeing Allagan Caster items drop quite a bit then? Do you random your Coil parties or do you have a static? I have Allagan caster pieces, but only because we have decked our casters out already and caster is now pretty much free lot.
    (0)

  8. #8
    Player avecha's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Etoinelle Dolet
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Marishi-Ten View Post
    Soooooo, you are seeing Allagan Caster items drop quite a bit then? Do you random your Coil parties or do you have a static? I have Allagan caster pieces, but only because we have decked our casters out already and caster is now pretty much free lot.
    I PUG it each week. Selfish of me but i would rather not static as i don't want to have turnabout needing loot. (Wow that sounds horrible out loud :/ ).
    Last week i lost on the lot for the elusive Casting Breeches but i got a bracelet.

    A few items were from first clears. Turn 1 i got the Circlet first clear. Turn 2 i got the body first clear.
    (0)

  9. #9
    Player
    Malygne's Avatar
    Join Date
    Jan 2014
    Posts
    3
    Character
    Malygne Fauxami
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    I understand we don't have great sampling for coil since it can only be done once per week. However, I'd expect to see a lot more data on CT. Small sample sizes (e.g. 12 coil runs) are useless to draw conclusions from. However, considering how many CT runs could be going throughout the week, I was wondering if anyone had scrawled out some data on the order of a couple hundred runs (not a single person). From that, we'd be able to get a better picture.

    I'm not saying that DRG loot has a higher chance to drop. I'm saying that given the loot pools, I'd actually expect the DRG loot to have a lower droprate than the WAR/PLD loot since the latter serves two jobs.
    (0)

  10. #10
    Player
    Rosekitten's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    258
    Character
    Ganbaatar Lundr
    World
    Goblin
    Main Class
    Warrior Lv 90
    I've noticed something that happened three times in CT runs I've been in. The drops were the same for the three runs.. DRG boots, Helm and pants, then MNK chest.

    Two times I thought oh sure it can happen, but a third time.. I think the system needs a bit of a tweak. I have seen loads and loads of MNK gear drop and have zero MNKs in the group. In the 40 plus runs of CT I have done I have seen the DRG chest drop once. There is a few other things i haven't seen drop very often compared to other items.
    (0)

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