Will coils 1-5 and 6-10 be locked out separately or combined? I.e., is it possible to complete turn 6 before starting 1-5 and not be locked out of the latter?


Will coils 1-5 and 6-10 be locked out separately or combined? I.e., is it possible to complete turn 6 before starting 1-5 and not be locked out of the latter?

With the addition of Turns 6-10, does that mean that turns 1-5 difficulty will be toned down somewhat? Personally I'm hoping Twintania won't be.

Is there a chance or plans to make future coil turns for bigger groups than x8? Ie. x24 FC groups?

Will coil still remain the highest dungeons/area that is available in 2.2 or will you be working on something else in the near future.
Last edited by Velev; 01-16-2014 at 12:32 AM.

Are you sure that the drop rate in the BCoB is exactly the same for every class?
I have been clearing turns 1-4 since november, I only got maiming, aiming and striking, nothing more. I don't think this is just "bad luck".



Is there any chance that you'll leave coil 1-5 the way it is? As in not add an echo buff or make it easier? Not everyone enjoys dumbed down content.
Will you give a sense to the Binding Coil of Bahamut turn 3?
Are you going to ease up on the restriction of the number of Coil Runs a person can do for Turn 1-3. As of now Turn 2 is difficult to get into since the Enrage method is used. Tanks are having trouble finding healers since most groups that do Turn 2 uses 3 healers limiting the amount of healers available for other groups.
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