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  1. #41
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    993
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Will coils 1-5 and 6-10 be locked out separately or combined? I.e., is it possible to complete turn 6 before starting 1-5 and not be locked out of the latter?
    (8)

  2. #42
    Player
    CriticalCrystal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    63
    Character
    Cuvelia Renascentia
    World
    Odin
    Main Class
    Conjurer Lv 60
    With the addition of Turns 6-10, does that mean that turns 1-5 difficulty will be toned down somewhat? Personally I'm hoping Twintania won't be.
    (1)

  3. #43
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Is there a chance or plans to make future coil turns for bigger groups than x8? Ie. x24 FC groups?
    (3)

  4. #44
    Player
    Volux's Avatar
    Join Date
    Oct 2013
    Posts
    41
    Character
    Volux Er'drexus
    World
    Adamantoise
    Main Class
    Archer Lv 44
    Quote Originally Posted by ZeroRains View Post
    They already said this wasn't a exploit, working as intended
    They also said that about Dark Devices and ninja nerfed the way that FATE worked.
    (1)

  5. #45
    Player
    Velev's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Velev Cold
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Will coil still remain the highest dungeons/area that is available in 2.2 or will you be working on something else in the near future.
    (0)
    Last edited by Velev; 01-16-2014 at 12:32 AM.

  6. #46
    Player
    YanDere's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    340
    Character
    Parry Lyndon
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Are you sure that the drop rate in the BCoB is exactly the same for every class?
    I have been clearing turns 1-4 since november, I only got maiming, aiming and striking, nothing more. I don't think this is just "bad luck".
    (1)

  7. #47
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Is there any chance that you'll leave coil 1-5 the way it is? As in not add an echo buff or make it easier? Not everyone enjoys dumbed down content.
    (1)

  8. #48
    Player
    SimonTremelay's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Thane Krios
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Will you give a sense to the Binding Coil of Bahamut turn 3?
    (0)

  9. #49
    Player
    Zecht_Rosenburg's Avatar
    Join Date
    Jan 2014
    Posts
    5
    Character
    Seofon Marquis
    World
    Jenova
    Main Class
    Goldsmith Lv 90

    Multiple Turn 1-3 Runs

    Are you going to ease up on the restriction of the number of Coil Runs a person can do for Turn 1-3. As of now Turn 2 is difficult to get into since the Enrage method is used. Tanks are having trouble finding healers since most groups that do Turn 2 uses 3 healers limiting the amount of healers available for other groups.
    (0)

  10. #50
    Player
    Ispen's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Ispen Frostwyght
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Volux View Post
    They also said that about Dark Devices and ninja nerfed the way that FATE worked.
    Lets be honest the way the peanut gallery acted when someone looked at the lambs funny is what sealed that fate's fate.
    (2)

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