Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 78
  1. #61
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Will Casuals be left behind with the release of Coil Turn 6~10.

    Already the divide is large. Will it get larger with new ilvls released with Turn 6 ~ 10? What I mean to say, will FF14 go the messing route of WoW and divide the community into many stratospheres?

    Large jumps in ilvl equipment might be great for the raider community but not for the majority of others. Will ilvl experience large jumps like WoW?
    (1)

  2. #62
    Player
    Myiu's Avatar
    Join Date
    Dec 2013
    Posts
    5
    Character
    Myiu Myiu
    World
    Shiva
    Main Class
    Archer Lv 50

    How many players needed

    Is it 8 players Raid or 24 ?
    (1)

  3. #63
    Player
    Mrhappy1227's Avatar
    Join Date
    Jun 2013
    Posts
    90
    Character
    Mister Happy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Will end game recipes be introduced in the next iteration of the Binding Coil to make crafters seem more unique and desirable?
    (1)

  4. #64
    Player
    Mrhappy1227's Avatar
    Join Date
    Jun 2013
    Posts
    90
    Character
    Mister Happy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Will the story developments be more common in the next incarnation of the Binding Coil? While there was a good introduction and a solid ending to Coil Turn 5, everything in between possessed little influence to the story.
    (1)

  5. #65
    Player
    Mrhappy1227's Avatar
    Join Date
    Jun 2013
    Posts
    90
    Character
    Mister Happy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Will there be any other turns like Turn 3? If so, will there actually be rewards within it?
    (0)

  6. #66
    Player
    ThatChick's Avatar
    Join Date
    Jan 2014
    Posts
    10
    Character
    That Chick
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50

    Just an idea or two..three :D (part 1)

    Given that I can only post 1000 characters per message i'll send each idea in a message

    1) It is not a question, but rather it is a suggestion, I would (me and a lot of people playing) appreciate it if you would kindly CHANGE the drop rate, because I have been doing coil since late october from 1-4 and MOST of the time it would be a dragoon/monk drop, it took me over 6 weeks to finally see a drop of caster gear, and an increase of an item drop instead of two, three would seem okay-ish but never dragoon/monk as those three items
    (2)

  7. #67
    Player
    ThatChick's Avatar
    Join Date
    Jan 2014
    Posts
    10
    Character
    That Chick
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50

    Just an idea or two..three :D (part 2)

    2) It isnt a "must" but coil resets every monday, or for the sake of math it resets every 168 hours, so why not do this, once you get locked out of coil instead of waiting 168 hours why not wait half the time (84 hours) and do it like with your second fc team or pug it but its just for fun, you get no loot and the amount of myth you get could be reduced to 50% or even 75% but you can still do it because coil is really fun to do .
    (1)

  8. #68
    Player
    ThatChick's Avatar
    Join Date
    Jan 2014
    Posts
    10
    Character
    That Chick
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50

    Just an idea or two..three :D (part 3)

    3) Finally, do not NERF coils 1-5 no matter what because why should you? coil is hard because its an end game content it should'nt be nerfed ,, additions are welcome, like more twists and random stuff on the current content but do not make it easier because then you'd be in the same place as WoW ,, every time they nerfed a huge raid or anything, they'd just lose old customers, you'd gain new customers but with each nerf you'd see that in a long run more and more would quit because the game got easier.

    One of the reasons I play FFXIV is because it has the difficulty that most MMO's lack

    other than that, thats all I want to say

    thank you,
    Chicky
    (4)

  9. #69
    Player
    Kovensky's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Miku Minami
    World
    Tiamat
    Main Class
    Dark Knight Lv 60
    Are the new Turns of the Coil a continuation to Turn 5, or are they independent from the original Coil (such as exploring a different entrance to the Coil, etc)?
    (0)

  10. #70
    Player
    stephenjd3's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Trianna Nox
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by gadenp View Post
    Will Casuals be left behind with the release of Coil Turn 6~10.

    Already the divide is large. Will it get larger with new ilvls released with Turn 6 ~ 10? What I mean to say, will FF14 go the messing route of WoW and divide the community into many stratospheres?

    Large jumps in ilvl equipment might be great for the raider community but not for the majority of others. Will ilvl experience large jumps like WoW?

    I want to expand on this

    1: WIll COIL cater to the hardcore group? Cause CT felt like it was for casuals, and the players who have been around since beta, and other newers players who put hours each day into this game, ave nothing left. I'm hoping turn 6-10 will require you to beat t5 (also no nerf to turn 5 please).

    2: If T6 does not require you to beat T5, Will T5 unlock anything?
    (0)
    Last edited by stephenjd3; 01-22-2014 at 01:18 PM.

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast