being that 99% of boss abilities cannot crit anyways, only autoattacks (there are a couple exceptions). It's still only a hair away from useless.
being that 99% of boss abilities cannot crit anyways, only autoattacks (there are a couple exceptions). It's still only a hair away from useless.
the day they bring back rampage, as it was in 1.0, is the day i drop all other jobs and only play WAR.As it stands WAR buffs are ok, despite the short coming of some skills like Holmgang.
As far as the future of Warriors I hope this skill makes a come back when they decide to increase the level cap.
I miss solo tanking 20 mobs with rampage and moogle axe. fun times.
I just used Unchained into Overpower spam: it gave you more damage and enmity at the same cost. Now that SC has the apparently obscene enmity modifier, it actually allows you to get away with using fewer Overpowers which is a substantial practical benefit.
Flash I find can be useful in general, specifically in lower level dungeons when tanking multiple mobs of whom all but one are slept, I use flash every now and then when I feel I'm losing hate on the slept mobs around me or if I don't want to use other aoe enmity moves in case I wake the mobs up(OP,SC etc).that way when they do wake up they won't head straight for the healerFlash *used* to usefull because Overpower was slow as hell. Overpower is no longer slow as hell so Flash lost the one aspect about it that actually made it a desirable CC ability. As it stands, it's just a redundant enmity generator whose only interesting feature is that it can be used while
you're Pacified, when you don't even need to be able to generate more enmity. If it did damage, I could see it being useful since you'd actually be contributing something useful while you're Pacified and otherwise contributing nothing, but, since it doesn't, it's worthless.![]()
Yea that's the best. Even if blm pulled aggro on sleeping, flash still effects them so they won't wake up and go after him right away.Flash I find can be useful in general, specifically in lower level dungeons when tanking multiple mobs of whom all but one are slept, I use flash every now and then when I feel I'm losing hate on the slept mobs around me or if I don't want to use other aoe enmity moves in case I wake the mobs up(OP,SC etc).that way when they do wake up they won't head straight for the healer
@Kitru - I've been using Unchained a lot now, almost every time it's available. But never really used it much before, least not that I can remember. Since the Defiance changes opened up using abilities more often, I definitely have been. I was probably one of the few that got excited about SC increasing enmity, since I had actually used it pretty frequently on AK grinds (though, mainly for the self heals with bloodbath XD)
Last edited by whiskeybravo; 01-15-2014 at 06:13 AM.
I used Unchained a lot more than I used SC in 2.0, which isn't saying much since SC wasn't even on my bar in 2.0. I only ever used Unchained during my opening enmity generation rotation and, even now, that's what I tend to use Unchained for most of the time. Occasionally I'll use it during a DPS race fight/phase, but, even then, I'd rather save it for IB and the generally more useful damage reduction.
Steel Cyclone has the same enmity multiplier as Overpower does.
Considering that it ignores the dmg penalty of Defiance unlike Overpower its over twice as effective.
Last edited by Fue; 01-22-2014 at 06:18 PM.
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