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  1. #41
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    being that 99% of boss abilities cannot crit anyways, only autoattacks (there are a couple exceptions). It's still only a hair away from useless.
    (0)

  2. #42
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Marxam View Post
    As it stands WAR buffs are ok, despite the short coming of some skills like Holmgang.

    As far as the future of Warriors I hope this skill makes a come back when they decide to increase the level cap.
    the day they bring back rampage, as it was in 1.0, is the day i drop all other jobs and only play WAR.
    I miss solo tanking 20 mobs with rampage and moogle axe. fun times.
    (0)

  3. #43
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Royze View Post
    the day they bring back rampage, as it was in 1.0, is the day i drop all other jobs and only play WAR.
    I miss solo tanking 20 mobs with rampage and moogle axe. fun times.
    That sounds bad ass lol
    (0)

  4. #44
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by whiskeybravo View Post
    I used it in one particular instance before 2.1.. The trash pack before final boss of AK. Succubus, 2x hound light and soul collector. Bloodbath>Vengeance>Berserk>SC then OP spam lol (Flashing while pacified :P)
    I just used Unchained into Overpower spam: it gave you more damage and enmity at the same cost. Now that SC has the apparently obscene enmity modifier, it actually allows you to get away with using fewer Overpowers which is a substantial practical benefit.
    (0)

  5. #45
    Player
    Moonwolfthegrey's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Moonwolf Grey
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kitru View Post
    Flash *used* to usefull because Overpower was slow as hell. Overpower is no longer slow as hell so Flash lost the one aspect about it that actually made it a desirable CC ability. As it stands, it's just a redundant enmity generator whose only interesting feature is that it can be used while
    you're Pacified, when you don't even need to be able to generate more enmity. If it did damage, I could see it being useful since you'd actually be contributing something useful while you're Pacified and otherwise contributing nothing, but, since it doesn't, it's worthless.
    Flash I find can be useful in general, specifically in lower level dungeons when tanking multiple mobs of whom all but one are slept, I use flash every now and then when I feel I'm losing hate on the slept mobs around me or if I don't want to use other aoe enmity moves in case I wake the mobs up(OP,SC etc).that way when they do wake up they won't head straight for the healer
    (0)

  6. #46
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Moonwolfthegrey View Post
    Flash I find can be useful in general, specifically in lower level dungeons when tanking multiple mobs of whom all but one are slept, I use flash every now and then when I feel I'm losing hate on the slept mobs around me or if I don't want to use other aoe enmity moves in case I wake the mobs up(OP,SC etc).that way when they do wake up they won't head straight for the healer
    Yea that's the best. Even if blm pulled aggro on sleeping, flash still effects them so they won't wake up and go after him right away.

    @Kitru - I've been using Unchained a lot now, almost every time it's available. But never really used it much before, least not that I can remember. Since the Defiance changes opened up using abilities more often, I definitely have been. I was probably one of the few that got excited about SC increasing enmity, since I had actually used it pretty frequently on AK grinds (though, mainly for the self heals with bloodbath XD)
    (0)
    Last edited by whiskeybravo; 01-15-2014 at 06:13 AM.

  7. #47
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by whiskeybravo View Post
    @Kitru - I've been using Unchained a lot now, almost every time it's available. But never really used it much before, least not that I can remember.
    I used Unchained a lot more than I used SC in 2.0, which isn't saying much since SC wasn't even on my bar in 2.0. I only ever used Unchained during my opening enmity generation rotation and, even now, that's what I tend to use Unchained for most of the time. Occasionally I'll use it during a DPS race fight/phase, but, even then, I'd rather save it for IB and the generally more useful damage reduction.
    (0)

  8. #48
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Steel Cyclone has the same enmity multiplier as Overpower does.
    Considering that it ignores the dmg penalty of Defiance unlike Overpower its over twice as effective.
    (0)
    Last edited by Fue; 01-22-2014 at 06:18 PM.

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