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  1. #1
    Player
    Remmadar's Avatar
    Join Date
    Dec 2013
    Posts
    10
    Character
    Remmadar Madora
    World
    Coeurl
    Main Class
    Marauder Lv 50

    Future of Warrior/Defiance

    The 2.1 buffs to warrior were indeed great and they have helped war get back into the game but I've felt uneasy about the changes.

    Since they changed Inner Beast to be the main tanking mechanic of War atm... whats to come for the future abilities. They barely can manage three of them.

    While unchained has its small uses, its honestly not needed. The 2.1 enmity change has made it really hard for people to come close to stealing aggro. While boosting your damage.. damage really isn't the priority of a tank.

    Steel Cyclone... well is just useless. Overpower/Flash are just as good.

    What about future Warrior abilities.. if 90% of the time we still just use this 1 ability.. its going to be hard for them to add in
    more.

    Not to mention they didn't even change the abilities that really needed a touch up like Foresight, Bloodbath.. and Mercy Stroke.
    I'd even go as far to say Cross Class abilities are alittle meh.. but every job has that atm so no need to dive into that.

    Foresight should be buffed to 30,40.. maybe 50% armor buff if all its going to do is buff your defense
    Bloodbath should scale off Damage and perhaps add in a % of max health. so it scales with warrior
    Mercy Stroke just sucks.. I don't have buff to this

    I know it seems silly but I think the Defiance abilities should have their own CD like Unchained does atm. That way your building up stacks and using all of them instead of just sitting on 1 ability all the time. That way they can add in more abiltiies to use later for warrior.

    I just think SE took the band-aid approach to Warrior and really didn't look at the future
    (1)
    Last edited by Remmadar; 01-13-2014 at 06:59 AM.

  2. #2
    Player
    Yunnie's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Sarah Leonhart
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I think war as is will probably scale better then paladin in the future. Warrior in its new design is going into the direction of main tank against super hard hitting boss monsters. Their defensive cooldowns are on a very predictable timer making them perfect for long repetitious battle flow. With HP boost to complete the package, as vit grows innately on tank gear, so will the warriors HP via defiance grow, and then in turn, so will food buffs and thril of battle as well as stone skin. I foresee a problem more with paladin in the future, then warriors.
    (5)

  3. #3
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    warriors are amazing now.
    (5)

  4. #4
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    I agree that Unchained is pretty niche mainly due to its cost, but Steel Cyclone is great for mowing through trash packs. Not all of our skills are for the Big Bad at the end of the dungeon.

    Foresight is weak and needs a bit of a buff (maybe include magic defense?) but it will scale as we do so there's that. It will always be at least a minor boost to survivability.

    Bloodbath is great the way it is I think. It's enough to handle knocks from trash mobs, and it adds to your enmity generation. It isn't a lot of healing but it stacks, and using it while Unchained could be a good use of that skill.

    Mercy Stroke is pretty much just a free DPS boost on way too long of a timer for how it works. I say add a TP cost and significantly reduce the recharge (if any at all). Because as it stands, the likelihood of a Warrior actually getting the last hit on a mob is slim (more so as a Marauder with the options for cross-class skills and no damage penalty).
    (0)

  5. #5
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Dude. How is IB your main tanking mechanic? You still shouldn't be popping it off every time its up, only when you're about to take a big hit. Steel Cyclone is useless on single target, but for 90% of content, which involves adds, its amazing. Its essentially free with no tp cost, just wrath which is easily gained back, and with it and OP I can easily out aoe tank any pld, 100% guaranteed.
    (2)

  6. #6
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Unchained and Steel Cyclone are very under rated. I guess people are still use to 2.0 versions. Steel Cyclone is a Great AoE opener and as someone mentioned, it cost no TP. I also find that if I open with Steel Cyclone, everyone else threat bar sits on zero for a long time which makes me wonder how much is the modifier, x5 ? x10 ? It has to be really high for it to cost all wrath you would think. And for Unchained, its prolly the most under used wrath skill right now which is a shame. Although DPS isnt your main priority, anything that helps end fight quicker is always welcome. Unchained shines even more when your a Off Tank. Steel Cyclone would be cool if it was a AoE 3s Stun with demishing returns. Imagine that.

    In the future, I hope SE brings more Crowd Control & Party utility wrath Skills to WAR. Maybe a Battle Voice that increase raid Determination by 10% ? Or a Raid HP Boost that last 20secs like in PvP.
    (3)

  7. #7
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Remmadar View Post
    Steel Cyclone... well is just useless. Overpower/Flash are just as good.
    I have to laugh at you bringing up Flash, as if there were actually a reason to bring it any more. The only reason you ever wanted to use Flash previously was when you needed snap aggro on something because Overpower had a painfully long animation time. Now that Overpower is basically instant and enmity has been buffed so much that there isn't even a need to use it to generate enmity while you're Pacified from Berserk, Flash is pointless (I already thought it was basically pointless in 2.1 outside of t1 OT and t4).

    As to Steel Cyclone, it's *amazing*. Yes, you can generate better/comparable enmity with Overpower without spending the Wrath stacks, but Overpower is *expensive as hell*. SC>Infuriate>SC generates a metric crapton of enmity and doesn't tank your TP in the process (BB>BB>SP>SC generates more than enough to maintain aggro on everything as well). On top of this, if you're using Steel Cyclone, you're still generating Wrath stacks, which means that, if you need to get a quick burst of mitigation, you can still rely on Inner Beast; if you're Overpower spamming, you're sacrificing your tactical options by not generating those Wrath stacks. In addition, if you're using SC, you're pretty much guaranteed to have the Maim buff active (given that you gotta gen Wrath to use SC and Maim is in 2 of your 3 combos) whereas, most of the time, it's unlikely that you'll have it if you're Overpower spamming (due to cost as well as action limitations).

    The only time I use Overpower now are when I start a trash fight without Infuriate or 5 stacks of Wrath. Even on AoE damage fights (like p1 and p4 on t4), I avoid Overpower spamming (I'll use it maybe 3-4 times) because I don't want to tank my TP by doing so. I can contribute plenty of damage by using SC and doing so is going to let me continue wailing on targets the entire time rather than having to wait for 30-45 seconds after spamming to get my TP back up to a reasonable level.

    Bloodbath should scale off Damage and perhaps add in a % of max health. so it scales with warrior
    It does scale with damage. It heals you for 25% of your damage dealt for the duration. Did you even read it?

    I just think SE took the band-aid approach to Warrior and really didn't look at the future
    I think you just don't know what you're talking about. SEs fixes were amazing and, while they didn't address *everything* that should/could have been addressed (Holmgang still has some issues, Mercy Stroke is still a complete joke, and Foresight could bear some slight buffing), they did enough that WAR is in a *very* healthy state right now and those issues that they "missed" aren't really major concerns (with the possible exception of the bug with Holmgang not preventing forced movement, but that's being fixed).
    (2)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kitru View Post
    I have to laugh at you bringing up Flash, as if there were actually a reason to bring it any more.
    Berserk pacification.
    (0)

  9. #9
    Player
    Naiser's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    N'ai Ser
    World
    Masamune
    Main Class
    Marauder Lv 50
    DPS isn't your main contribution to the party but emnity is. Open with unchained or steel cyclone, and you'll get infuriate back up within 2 combo chain.

    These two moves are great for dungeon crawls. When tanking a boss, unchained + berserk + infuriate + inner beast can help you get back up against predicted hard hitting boss moves. Pop blood bath and you'll have a steady trickle of heals.
    (0)

  10. #10
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SpookyGhost View Post
    Berserk pacification.
    I actually mentioned that in the very next sentence. Might I suggest you read before commenting?
    (1)

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