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  1. #11
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kitru View Post
    I actually mentioned that in the very next sentence. Might I suggest you read before commenting?
    Well, no, you didnt. "The only reason you ever wanted to use Flash previously was when you needed snap aggro on something because Overpower had a painfully long animation time." was your next sentence, which dooooesn't say anything about Berserk. However, the sentence after that, does. I'm pretty sure the fact that it's a skill you can use during pacification alone should warrant it being an incredibly useful cross class... I'm not sure what you'd want over it. Second Wind for single encounter boss fights, I guess? Any dungeon you're running, Flash is going to be infinitely better than any other skill you could cross class. Dunno why people keep thinking it's useless now.
    (0)

  2. #12
    Player
    ExarKun007's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Exxar Kun
    World
    Cactuar
    Main Class
    Marauder Lv 50
    I use an OP for picking up the snake. Much better chance it won't go all rampagey on the healer's if they happen to land a big crit or something just then.
    (0)

  3. #13
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SpookyGhost View Post
    Dunno why people keep thinking it's useless now.
    Because it is. What use is an ability that generates only enmity and only has value during a 5 second period that occurs, at most, once every 90 seconds. Enmity generation is already pretty much a joke, especially after you've used Berserk, so the only possible time you'd ever see the remotest need for it is if you were bad enough to use your Berserk such that it runs out right before some adds spawn. In any other situation, it's worthless: you don't need the enmity during Pacification at any other time.

    Mantra and Awareness are both more useful than Flash since they actually bolster (even if only by a small amount) your survivability rather than redundantly attempting to shore up a tiny portion of an already redundantly effective part of tanking that you'll only ever stumble upon if you're bad. The only possible reason I can see someone thinking that Flash is infinitely better than *anything else* is if they're mortally allergic to not having something to do while they're Pacified.

    Flash *used* to be useful (and required in a small number of circumstances) because Overpower was slow as hell. Overpower is no longer slow as hell so Flash lost the one aspect about it that actually made it a desirable CC ability. As it stands, it's just a redundant enmity generator whose only interesting feature is that it can be used while you're Pacified, when you don't even need to be able to generate more enmity. If it did damage, I could see it being useful since you'd actually be contributing something useful while you're Pacified and otherwise contributing nothing, but, since it doesn't, it's worthless.
    (3)

  4. #14
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Flash is still very relevant.

    1. It uses MP. I shouldn't have to tell you this, but Warriors have issues with TP on long fights, and throwing the occasional Flash in will pad that out a bit. This also allows you to generate threat without using ANY TP or Wrath. MP is a resource that you have, use it.
    2. It is a 360 degree AoE. Overpower is nice, but Overpower is a cone. Steel Cyclone is nice, but Steel Cyclone is expensive to use (it costs you Wrath or Infuriate) and prevents you from using Inner Beast.
    3. It generates threat without doing damage. Spiny Plumes are a good use here, although that's about the only one I can think of currently.
    4. It *is* usable while Pacified. Why do nothing when you could be doing something?

    Flash is still quite useful, it certainly isn't required, but why not use the resources you've been given? What else are you going to do with all that MP? What are you going to use instead? All the other options are even worse.
    (7)

  5. #15
    Player
    Remmadar's Avatar
    Join Date
    Dec 2013
    Posts
    10
    Character
    Remmadar Madora
    World
    Coeurl
    Main Class
    Marauder Lv 50
    As in the usage of your Wrath mechanic.. its the most used skill on warrior
    (0)

  6. #16
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Paikis View Post
    3. It generates threat without doing damage. Spiny Plumes are a good use here, although that's about the only one I can think of currently.
    That's no use on the Spiny Plume. When Spiny Plume spawns, it picks someone and dumps something like 100k enmity on them. The only way to get the Spiny to look at you with with Provoke.

    Flash is still quite useful, it certainly isn't required, but why not use the resources you've been given? What else are you going to do with all that MP? What are you going to use instead? All the other options are even worse.
    Because the resource it consumes is the CC slot. You're taking Flash for redundant enmity and arbitrary Pacification filler as if either of those matters when you could be taking abilities that actually *will* contribute to success. Mantra and Awareness are both going to do more for you than Flash will. It doesn't matter whether Flash uses MP or not because, even if it cost literally nothing instead of practically nothing, it still wouldn't contribute as much as either of those CDs.
    (0)

  7. #17
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    That's no use on the Spiny Plume. When Spiny Plume spawns, it picks someone and dumps something like 100k enmity on them. The only way to get the Spiny to look at you with with Provoke.
    Good luck trying to keep the spiny plume on you if all you're doing is provoke.
    (0)

  8. #18
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Kitru View Post
    That's no use on the Spiny Plume. When Spiny Plume spawns, it picks someone and dumps something like 100k enmity on them. The only way to get the Spiny to look at you with with Provoke.
    And when the person picked is a healer, you WILL need to do more than just Provoke it. Granted this happens only rarely, but I have lost the spiny to the other tank a couple times... god knows why, but it happens.

    Quote Originally Posted by Kitru View Post
    Because the resource it consumes is the CC slot. You're taking Flash for redundant enmity and arbitrary Pacification filler as if either of those matters when you could be taking abilities that actually *will* contribute to success. Mantra and Awareness are both going to do more for you than Flash will. It doesn't matter whether Flash uses MP or not because, even if it cost literally nothing instead of practically nothing, it still wouldn't contribute as much as either of those CDs.
    If Mantra or Awareness contribute to your success... I don't even know what to say to that. Mantra is a joke. 5% more healing is practically nothing. It is literally not worth using except as a throw-away ability that you use on cooldown. Awareness has minor utility for preventing crits after spikes, but again it shouldn't be saving your bacon, and you'll never know if it did. having said that, Awareness is a good contender for the 5th CC slot just because all the other options are so lack luster.
    (0)

  9. #19
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Paikis View Post
    And when the person picked is a healer, you WILL need to do more than just Provoke it. Granted this happens only rarely, but I have lost the spiny to the other tank a couple times... god knows why, but it happens.
    And, for those situations in which you have to build a bit of a cushion, you can just wail on it with a BB combo. The Spiny Plume isn't so fragile that it can't take some enmity generation to the face, and, honestly, it tends to be the best thing for it since you want it to be able to kill it quickly.

    If Mantra or Awareness contribute to your success... I don't even know what to say to that.
    They'll contribute more than Flash will, which is, admittedly, a *really* low bar, but that's all that it takes to justify taking them instead of Flash. Given the amount of raid damage that goes out in the Ex primals, I've actually found Mantra to be pretty valuable. It's a lot like Foresight: you don't really notice it, but it has an impact.
    (0)

  10. #20
    Player
    Gandora's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    267
    Character
    Cerulean Knight
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Remmadar View Post
    Steel Cyclone... well is just useless. Overpower/Flash are just as good.
    I stoped reading there. Because clearly an attack that isn't affected by defiance is useless.. It is uneasy because of the 5 stack cost, but far away from being useless.. A good WAR know when to use it.
    (0)

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