Quote Originally Posted by SpookyGhost View Post
Dunno why people keep thinking it's useless now.
Because it is. What use is an ability that generates only enmity and only has value during a 5 second period that occurs, at most, once every 90 seconds. Enmity generation is already pretty much a joke, especially after you've used Berserk, so the only possible time you'd ever see the remotest need for it is if you were bad enough to use your Berserk such that it runs out right before some adds spawn. In any other situation, it's worthless: you don't need the enmity during Pacification at any other time.

Mantra and Awareness are both more useful than Flash since they actually bolster (even if only by a small amount) your survivability rather than redundantly attempting to shore up a tiny portion of an already redundantly effective part of tanking that you'll only ever stumble upon if you're bad. The only possible reason I can see someone thinking that Flash is infinitely better than *anything else* is if they're mortally allergic to not having something to do while they're Pacified.

Flash *used* to be useful (and required in a small number of circumstances) because Overpower was slow as hell. Overpower is no longer slow as hell so Flash lost the one aspect about it that actually made it a desirable CC ability. As it stands, it's just a redundant enmity generator whose only interesting feature is that it can be used while you're Pacified, when you don't even need to be able to generate more enmity. If it did damage, I could see it being useful since you'd actually be contributing something useful while you're Pacified and otherwise contributing nothing, but, since it doesn't, it's worthless.