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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    I'm a Hard-core player and think that an experience points loss is pointless. In FFXI it had a point, the fastest way to level up was killing monsters and that takes time. In FFXIV, you pick up a guild leve like dunesfolk for dinner and get 40k sp in 10 minutes. How would you handle death during a guild leve? As a DoM, I get one shot frequently if I don't have emulate up or if the monsters that I spawned decide to one shot me because I started the leve (which don't tell me have a DoW start the leve; if I am the only one who has the leve, that's not possible). There should be equipment durability loss at most. You are the one who thinks you are hard-core because you lose sp/exp when you die? And to say otherwise is a "wow" clone? Ok, message me back when you get double shadowseared while fighting Dodore and instantly die. That isn't a because it is "too easy" it is because of THMs not having enough HP and a lack of magic defense having a proper role. Come back to me after you have a rank 50 DoM and die three times in a guild leve because of random melee attacks.
    (0)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    34
    Quote Originally Posted by ApplePie View Post
    I'm a Hard-core player and think that an experience points loss is pointless. In FFXI it had a point, the fastest way to level up was killing monsters and that takes time. In FFXIV, you pick up a guild leve like dunesfolk for dinner and get 40k sp in 10 minutes. How would you handle death during a guild leve? As a DoM, I get one shot frequently if I don't have emulate up or if the monsters that I spawned decide to one shot me because I started the leve (which don't tell me have a DoW start the leve; if I am the only one who has the leve, that's not possible). There should be equipment durability loss at most. You are the one who thinks you are hard-core because you lose sp/exp when you die? And to say otherwise is a "wow" clone? Ok, message me back when you get double shadowseared while fighting Dodore and instantly die. That isn't a because it is "too easy" it is because of THMs not having enough HP and a lack of magic defense having a proper role. Come back to me after you have a rank 50 DoM and die three times in a guild leve because of random melee attacks.
    You bring up a lot of good points, but MANY (not all) instant-deaths can be attributed to imbalances in the damage formulas and armory system. The larger the level gap is between the player and the monster, the more ridiculous the damage output seems to be. 5000+ damage from a single standard attack from a monster? It's funny to see large numbers show up like that from a fluke aggro, but to me it feels like a pretty glaring issue with the way the underlying system itself is calculating damage.

    Honestly, it doesn't matter whether you're a hardcore player or not -- death will affect casual and hardcore players in exactly the same way, whether it's SP loss or not. Death isn't meant to be a pretty thing.
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  3. #3
    Quote Originally Posted by ApplePie View Post
    I'm a Hard-core player and think that an experience points loss is pointless. In FFXI it had a point, the fastest way to level up was killing monsters and that takes time. In FFXIV, you pick up a guild leve like dunesfolk for dinner and get 40k sp in 10 minutes. How would you handle death during a guild leve? As a DoM, I get one shot frequently if I don't have emulate up or if the monsters that I spawned decide to one shot me because I started the leve (which don't tell me have a DoW start the leve; if I am the only one who has the leve, that's not possible). There should be equipment durability loss at most. You are the one who thinks you are hard-core because you lose sp/exp when you die? And to say otherwise is a "wow" clone? Ok, message me back when you get double shadowseared while fighting Dodore and instantly die. That isn't a because it is "too easy" it is because of THMs not having enough HP and a lack of magic defense having a proper role. Come back to me after you have a rank 50 DoM and die three times in a guild leve because of random melee attacks.
    Couple things... dieing is something that will happen in this game.... the idea is that there are consequences for dieing...

    And the point that you can easily get SP back should be what makes this system actually make sense!! It eliminates the need to search out an xp party and waste your entire day...

    I was running a leve group to grind to 50- and none of the DoM were dieing.. so... yea.... maybe adjust the leve difficulty if you're struggling?
    (0)

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