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  1. #1
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Magis View Post
    lol. I literally laughed out loud.



    Rift did reeeeeeeal good for a "real" MMO.
    Why is that funny Rift is 4 on the chart you posted out of all those games Rift is 4 how is that fail or lol. Rift did very well for a Sub model
    and its still doing well as a f2p.


    Quote Originally Posted by Minigae View Post
    Rift did real good for first couple months soon as they caved to the casual whining 90 percent of the players quit. The type of casual that whine about content before actually trying are actually a minority but vocally they are the majority they spend more time asking how to do crap on the forums and in general chat then they do playing the game.
    What you stated makes 0 sense if they catered to the casual players which were the majority but the hard core left which was the minority then how is the the reason for the loss of half its players if they catered to the majority and not the vocal minority.. Anyway rift had a huge loss of subs for a few reasons broken raids, having to run a new spec every month because of constant re balancing of jobs and attention span. Rift have a very good run.
    (1)

  2. #2
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Whiz View Post
    Why is that funny Rift is 4 on the chart you posted out of all those games Rift is 4 how is that fail or lol. Rift did very well for a Sub model
    and its still doing well as a f2p.
    Rift was "4" on the chart for 2-3 months before plummeting down below the numbers 3-4 of the MMOs on there held for years, and kept falling. By your logic, Age of Conan was a "good game" (believe me, other than lvls 1-20 it wasn't), which has the same growth and decline, and had waaay more subs at it's peak. It too went f2p.

    Sadly with F2P, population counts are worthless because every account is technically "active". It's not the greatest measurement by any choice, but riftgame.com's unique visitor count may show that all F2P did was give Rift a bump in it's pop before dropping again.



    http://www.alexa.com/siteinfo/riftgame.com

    Even Yoshi himself said that all f2p gave was a quick drop of cash, but not only reduced the quality of content, and made developers keep creating items to sell for more funds, rather than things like raid encounters and locations. A p2p MMO going f2p is just a mark of failure, and done due to the developers needing to pay back their investors quickly.

    An MMO shouldn't strive for being "good" for 2 months and then calling it a "good run".

    Compare to WoW and EVE, and you see the website hits follow the MMO pop counts.

    http://traffic.alexa.com/graph?w=700...9&u=battle.net
    http://traffic.alexa.com/graph?w=700...=eveonline.com

    WoW Pop Graph: http://users.telenet.be/mmodata/Charts/Subs-1.png
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    Last edited by Magis; 01-14-2014 at 09:38 AM.