First, please go back a re-read my first paragraph. No where do I say that the economy is good/bad/sideways. I am just trying to provide a solution to a "foreseen" problem.
But your thread is basically saying that your proof is that there is no proof. /shrug
In regards to your second sentence,, I am just countering your claim that there is no way to determine which way the market is going. Once again, XML is not my strong suite, but if it was, I would be able to provide the coding to get you this information.
Regardless, here is what I believe has happened in a nutshell, with testable proof, and some extrapolation.
Theory: SE has implemented supply-side economic policies (either intended or inadvertent) to "help" new players to have an equal footing as some of the legacy players (which is, imho, stupid as they should have kept the new players away form legacy servers).
Test/proof: I was able to level my 45 cook from 45 to 49 (approx 1.2mm exp) within 20 minutes via HQ leve turn-ins.
XIV Pads Timeline Please look at the Jan 11th and Jan 12th amount for Culinarian.
Extrapolation: Now, if I can do this for culinarian, what is to stop anyone from doing this for all their DoH classes. Soon, given this "ability," we can start seeing everyone having multiple crafting class(es) at or near 50. With that everyone can create almost everything. SE has basically lowered the barrier to entry which is the basics of supply-side economics.
Solution: My above solution was to mitigate the supply currently flowing through the economy by artificially creating demand for items.
I am trying to find solutions to the problem rather than trying t point out its faults (cause lets face it, anyone can point out faults, but not may can find solutions)



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