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  1. #11
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kitru View Post
    snip
    Not really, you guys are talking as if, if RoH wasn't the strongest combo there would still be incentive to use it once you've gained enough aggro. You can't lose aggro on pally, you just can't. You would have to choose between enmity and damage, and know when you can pass up some enmity rotations and when you can't. Aggro is ridiculous easy to hold in this game.
    (1)

  2. #12
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jubez187 View Post
    Not really, you guys are talking as if, if RoH wasn't the strongest combo there would still be incentive to use it once you've gained enough aggro. You can't lose aggro on pally, you just can't. You would have to choose between enmity and damage, and know when you can pass up some enmity rotations and when you can't. Aggro is ridiculous easy to hold in this game.
    Besides everything, you can´t lose Aggro on an WAR either
    (0)

  3. #13
    Player
    Yunnie's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Sarah Leonhart
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Changing halone would mean we would need a stronger AoE enmity generator, because flash isn't good enough on its own in certain fights. (Turn 4). Rage of halone is good as is be because we don't have overpower.
    (0)

  4. #14
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jubez187 View Post
    Look at the inverse, to my WAR players: how would you feel if SE said they were getting rid of Maim and adding the effect to Skull Sunder?
    As an outsider that got turnd off from WAR because of how Maim doesn't mesh well with overall aggro generation, I would welcome such a change and willingly level my MRD past 30.

    PS: Leave PLD alone.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #15
    Player
    Curcio's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Tori Yasa
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Duelle View Post
    As an outsider that got turnd off from WAR because of how Maim doesn't mesh well with overall aggro generation, I would welcome such a change and willingly level my MRD past 30.

    PS: Leave PLD alone.
    It makes me sad to see there are people who actually want less out of a bland job.
    (1)

  6. #16
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Curcio View Post
    It makes me sad to see there are people who actually want less out of a bland job.
    Wasting 2 GCDs applying Maim to maximize hate generation doesn't mesh well with the rest of the rotations for MRD/WAR. This became even more evident when I saw DPS couldn't wait to start unloading. I just chose to save myself a headache by not playing MRD/WAR.

    Besides, in all honesty if you're going to implement something like Maim, I'd tie it to Fracture since spending one GCD allows you to get back into generating aggro faster over spending 2 GCDs where you're not maximizing threat output.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #17
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Options and being able to adapt your play to the situation are horrible. Give me 1-2-3 or give me death!


    nerf paladin
    (0)

  8. #18
    Player
    Masenken's Avatar
    Join Date
    Jun 2013
    Posts
    37
    Character
    Masenken Rowe
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Maybe it's because I like to type nonsense between combos, but I'm not bothered by it in the least, and I tend to break my combo up all the time because I stop to stoneskin other players, especially the other tank.

    Plus Halone is single target only, so in dungeons with AoE happy dps, Halone alone isn't guaranteed hate. I have no idea what you guys are bored with... maybe try taking to the party while you're tanking just for the fun of it
    (0)

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