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  1. #1
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60

    Can we eventually disperse Rage of Halone into multiple skills?

    As new content comes out, and old content gets nerfed, can we start fancying the thought of making Rage of Halone less of a "do it all." Either that, or finish the Riot Blade combo, and make MP a scarce resource.

    I honestly don't mind Tanking every boss, perfectly still, facing away from the party. But AT LEAST give me some thought process in my combo. I mean it's really not a hard choice:

    Utility, Halone
    Strength, Halone
    Enmity, Halone

    At least WARs have to use Main every 12 seconds. This is why there's a GD thread talking about how it's impossible to lose aggro in this game if you tried, because there are 0 opportunity costs to using the threat generation skills.
    (0)

  2. #2
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Sounds to me like what you want to do is play a Warrior (I've been wanting to say that for a while now).
    (6)

  3. #3
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Paikis View Post
    Sounds to me like what you want to do is play a Warrior (I've been wanting to say that for a while now).
    Ehh warrior isn't that much better IMO. Paladin is 100x more fun if the bosses can be CC'd, but Halone's OP-ness and Riot Blade's god awfulness has been pissing me off since I was level 26 (and I made a post then, and everyone told me I couldn't talk about balance because of my level. Now I come in here, level 50, and I see multiple "paladin is underdeveloped" threads.)
    (0)

  4. #4
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I don't see any reason to change Rage of Halone, but it would be nice if SE added a 3rd step to the Riot Blade combo.
    (3)

  5. #5
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mitski View Post
    I don't see any reason to change Rage of Halone
    You would have trouble adding a basic trait to Halone that it doesn't already have. Look at the inverse, to my WAR players: how would you feel if SE said they were getting rid of Maim and adding the effect to Skull Sunder? It's the same thing. Too much power on one skill, narrowing the gameplay and decision making.
    (0)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jubez187 View Post
    Look at the inverse, to my WAR players: how would you feel if SE said they were getting rid of Maim and adding the effect to Skull Sunder?
    As an outsider that got turnd off from WAR because of how Maim doesn't mesh well with overall aggro generation, I would welcome such a change and willingly level my MRD past 30.

    PS: Leave PLD alone.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Curcio's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Tori Yasa
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Duelle View Post
    As an outsider that got turnd off from WAR because of how Maim doesn't mesh well with overall aggro generation, I would welcome such a change and willingly level my MRD past 30.

    PS: Leave PLD alone.
    It makes me sad to see there are people who actually want less out of a bland job.
    (1)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Curcio View Post
    It makes me sad to see there are people who actually want less out of a bland job.
    Wasting 2 GCDs applying Maim to maximize hate generation doesn't mesh well with the rest of the rotations for MRD/WAR. This became even more evident when I saw DPS couldn't wait to start unloading. I just chose to save myself a headache by not playing MRD/WAR.

    Besides, in all honesty if you're going to implement something like Maim, I'd tie it to Fracture since spending one GCD allows you to get back into generating aggro faster over spending 2 GCDs where you're not maximizing threat output.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player

    Join Date
    Aug 2013
    Posts
    266
    decision making is an illusion. there is no choice here. yes warrior may have to hit "more buttons" but its still the same rotation over and over. for me its 1,2,3 1,4,5 1,4,6 ,1,2,3. PLD is 1,2,3 1,2,3 1,2,3. I do not see anything there that makes 1 class more engaging over the other. No real choice in the rotations. You dont need alot of skills on the skill bar to make a boss fight or a role to be engaging. More buttons to mash =/= engaging. coil is part of the way there. With us having to interrupt ( unless group takes 2 bards) and tank swaps. the hard thing about making the tank job more engaging in fights if we have to move all over to do different things then melee dps cant do their job. Its a hard thing to balance.
    (1)

  10. #10
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Splitting the functionality of RoH up presents a *lot* of problems. WAR gets away with separating the functionality of its combos because it's been designed as such. The "utility" combos both generate laughable enmity compared to the high enmity combo but make up for it by increasing the enmity that the high enmity combo generates (by increasing their damage). If Maim did something *other* than increase damage, you'd see much the same issue with WAR as you currently see on PLD. The Maim combos justify the loss of direct enmity to end up being a net increase to enmity generated indirectly.

    Any reduction in the effectiveness of the PLD rotation has to be made up for elsewhere. If you want to require PLDs to use a low enmity combo every 2 combos, you have to increase the total enmity of the high enmity combo by ~20-25% to make up for the imposed loss. The problem with this is that, if you increase the enmity of RoH by 30%, you're just making the RoH combo more attractive. Unless you simply copy the Maim model that WAR uses, you would have to make the benefit of the low enmity combo so huge that no PLD would ever want to go without it. At that point, you end up just making PLD stronger, which upsets the balance structure (since a 10% reduction in STR isn't really a massive boon).

    PLD just isn't built to use more than one combo for tanking. About the only thing that you *could* do, without simply copying WAR, is to make it so that PLD actually has a legitimate reason to use Shield Swipe while tanking by giving it a high enmity modifier. At the very least, it would change up the PLD rotation by adding in an element of randomness.
    (0)

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