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  1. #1
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60

    Can we eventually disperse Rage of Halone into multiple skills?

    As new content comes out, and old content gets nerfed, can we start fancying the thought of making Rage of Halone less of a "do it all." Either that, or finish the Riot Blade combo, and make MP a scarce resource.

    I honestly don't mind Tanking every boss, perfectly still, facing away from the party. But AT LEAST give me some thought process in my combo. I mean it's really not a hard choice:

    Utility, Halone
    Strength, Halone
    Enmity, Halone

    At least WARs have to use Main every 12 seconds. This is why there's a GD thread talking about how it's impossible to lose aggro in this game if you tried, because there are 0 opportunity costs to using the threat generation skills.
    (0)

  2. #2
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Sounds to me like what you want to do is play a Warrior (I've been wanting to say that for a while now).
    (6)

  3. #3
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Paikis View Post
    Sounds to me like what you want to do is play a Warrior (I've been wanting to say that for a while now).
    Ehh warrior isn't that much better IMO. Paladin is 100x more fun if the bosses can be CC'd, but Halone's OP-ness and Riot Blade's god awfulness has been pissing me off since I was level 26 (and I made a post then, and everyone told me I couldn't talk about balance because of my level. Now I come in here, level 50, and I see multiple "paladin is underdeveloped" threads.)
    (0)

  4. #4
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I don't see any reason to change Rage of Halone, but it would be nice if SE added a 3rd step to the Riot Blade combo.
    (3)

  5. #5
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mitski View Post
    I don't see any reason to change Rage of Halone
    You would have trouble adding a basic trait to Halone that it doesn't already have. Look at the inverse, to my WAR players: how would you feel if SE said they were getting rid of Maim and adding the effect to Skull Sunder? It's the same thing. Too much power on one skill, narrowing the gameplay and decision making.
    (0)

  6. #6
    Player

    Join Date
    Aug 2013
    Posts
    266
    decision making is an illusion. there is no choice here. yes warrior may have to hit "more buttons" but its still the same rotation over and over. for me its 1,2,3 1,4,5 1,4,6 ,1,2,3. PLD is 1,2,3 1,2,3 1,2,3. I do not see anything there that makes 1 class more engaging over the other. No real choice in the rotations. You dont need alot of skills on the skill bar to make a boss fight or a role to be engaging. More buttons to mash =/= engaging. coil is part of the way there. With us having to interrupt ( unless group takes 2 bards) and tank swaps. the hard thing about making the tank job more engaging in fights if we have to move all over to do different things then melee dps cant do their job. Its a hard thing to balance.
    (1)

  7. #7
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Splitting the functionality of RoH up presents a *lot* of problems. WAR gets away with separating the functionality of its combos because it's been designed as such. The "utility" combos both generate laughable enmity compared to the high enmity combo but make up for it by increasing the enmity that the high enmity combo generates (by increasing their damage). If Maim did something *other* than increase damage, you'd see much the same issue with WAR as you currently see on PLD. The Maim combos justify the loss of direct enmity to end up being a net increase to enmity generated indirectly.

    Any reduction in the effectiveness of the PLD rotation has to be made up for elsewhere. If you want to require PLDs to use a low enmity combo every 2 combos, you have to increase the total enmity of the high enmity combo by ~20-25% to make up for the imposed loss. The problem with this is that, if you increase the enmity of RoH by 30%, you're just making the RoH combo more attractive. Unless you simply copy the Maim model that WAR uses, you would have to make the benefit of the low enmity combo so huge that no PLD would ever want to go without it. At that point, you end up just making PLD stronger, which upsets the balance structure (since a 10% reduction in STR isn't really a massive boon).

    PLD just isn't built to use more than one combo for tanking. About the only thing that you *could* do, without simply copying WAR, is to make it so that PLD actually has a legitimate reason to use Shield Swipe while tanking by giving it a high enmity modifier. At the very least, it would change up the PLD rotation by adding in an element of randomness.
    (0)

  8. #8
    Player
    Vilzen's Avatar
    Join Date
    May 2012
    Posts
    68
    Character
    Rin Upara
    World
    Midgardsormr
    Main Class
    Lancer Lv 56
    The only thing pld needs to me is a 1 charge instant cast stoneskin or cure. Your choice on proc. Make it like a 5~15% chance on shield block. That would make 123 a lot less noticeable.
    (1)

  9. #9
    Player
    Vilzen's Avatar
    Join Date
    May 2012
    Posts
    68
    Character
    Rin Upara
    World
    Midgardsormr
    Main Class
    Lancer Lv 56
    Also to keep it from affecting sheild size choice it could be 5 for small shields and increase in proc rate as the size goes up. I would have just edited my post but there is no edit button I can find on my phone
    (0)

  10. #10
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Make Shield Swipe generate enmity.

    There. At least I can see something fancy after every halone
    (0)

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