I am not much of a math person but I do know the guild but for grating exp is off or the (%) displayed is wrong. when I use the gathering or crafting exp boost one is display's 4% instead of 5% minor things liket hat I have noticed
I am not much of a math person but I do know the guild but for grating exp is off or the (%) displayed is wrong. when I use the gathering or crafting exp boost one is display's 4% instead of 5% minor things liket hat I have noticed
Good post. As for the music, I, and probably a lot of other people would be OK if they were to make the music, especially in the dungeons, where the dungeon music theme continually plays, and layer it with an "aggressive" version of the theme that would play during combat (except bosses) like what is done with Labyrinth of the Ancients, The Binding Coil of Bahamut, and the hard mode dungeons. I think they did a really good job with the music and aggressive versions in those places, which would be really nice in all of the dungeons (could be doable in all future dungeons) as well as the music in the Titan, and King Moogle fights, where it plays a slightly different version in each phase.This is an interesting thread. In all honesty. I used to chastise my friends who would state that the music in WoW was better than FFXI. Today I finally realize why Blizz opted to not have overt themes and music play for battle and in dungeons. Humans naturally build a resistance to things that they are consistently exposed. This is a clear example of people loving the music on release, but hating it (at least stating that they hate it) about 4 months into the game.
Why do you think most players who record games just listen to their own music?
It would up production costs considerably if Se were to shift efforts to making a music rotation that satisfied the need of payers to not hear the same theme over and over. I would encourage those who dislike the music to turn it all off and turn on pandora. Screw immersion at this point. we are playing an mmo, there will be elements that will become highly repetitive.
As far as the stat thing, I am in the middle. I, as a core player, don't care to test the stats and stat changes due to gear myself. However, I love reading studies that others have done to prove what effect certain stat changes will have. In 1.0 most moves had stat modifiers. So a MNK would spend a bit in DEX for one or two particular moves.
Good post OP.
Alright, leave crit and rest ambiguous but please make accuracy transparent and the levels of the mobs so we can know the various caps for certainty.
Even if some opt to undercap then we'd least have a good reference.
Player testing for this is great and all but you only spend so much time on a fight and these are simply not good tests. When accuracy goes down to 0.1% and so, it gets very unclear and sometimes with the same accuracy you get 3-5% or more. For certain classes, a single miss can really screw you up more than that percent would imply. Like a BLM missing a Blizzard III.
Even if this isn't changed, then can we at least not suffer mana loss/combo loss due these misses? Missing is a dps loss in itself, so I don't think it's unfair to ask for that to be only punishment.
Overcompensating for unclear accuracy numbers is not fun and the dummies where we can actually test for extended times are all level 1.
Regarding music, I now play FFXIV with all BGM muted. The combat music was just getting to me; I wish there's a way to disable only the combat music.
Hidden mechanics is unfortunate, but it's more of a design choice, not an "issue". Of course, game companies have often shown their incompetence at balancing and debugging and player communities have on various occasions proven existence of bugs that would otherwise go unnoticed; but that is another matter entirely.
Last edited by Zfz; 01-11-2014 at 11:23 PM.
Ability to track/untrack quests, anyone?
It's one of the most basic MMO features of all time, why is it still not in this game?
Well the "who's side are you on?" was just goofing around. Shoulda used a "wink".I wasn't siding with anyone. I'm just saying what's on my mind.
Put it this way. If at lv50 200 crit rating equated to a 20% crit chance, but the devs wanted to scale that back they would make it so that 200 crit rating at lv55 equared to 5% crit chance without players actually seeing it happen outside of parsing (which, like it or not the average player doesn't really do). Granted I doubt they would do something this extreme but my point is that by not showing percentages it would allow them to make tweaks to stat scaling without incurring the wrath of the playerbase, as usually tends to happen when you nerf scaling of a stat.
As for a response to this, this quote sums it up for me:
Yeah, that's exactly what I want to see.As for the music, I, and probably a lot of other people would be OK if they were to make the music, especially in the dungeons, where the dungeon music theme continually plays, and layer it with an "aggressive" version of the theme that would play during combat (except bosses) like what is done with Labyrinth of the Ancients, The Binding Coil of Bahamut, and the hard mode dungeons. I think they did a really good job with the music and aggressive versions in those places, which would be really nice in all of the dungeons (could be doable in all future dungeons) as well as the music in the Titan, and King Moogle fights, where it plays a slightly different version in each phase.
This would be something to free a bit of space on screen while in combat. Sometimes it can feel overwhelming with the screen being taken up by text, names, and HP bars everywhere and while I can eliminate some of those things, the Duty List is something I'll need to see after a fight but not during one, and it can be a hassle to manually turn the display on and off for it.
Additionally, as many have said over and again, I would like the ability to set which quests are active on my duty list. This was available during both alpha and early beta phases and I don't know if devs thought it was too confusing for the population, but it was actually really convenient.
I can see why they would not want to show % and actual effect on stats.
Firstly is Dev have the options to tweak the effect of these stats without the player based roar with pitchfork (and I agree with the Dev here).
Second is, I believe the acc required will be higher and higher, as 2.2 with new Coil Turns, those will require a higher level of accuracy, so it may be hard to have a fixed % for accuracy when they want you to have to continuously get more acc for harder contents.
Please do not ignore this thread, everyone posting here so far has the best interest of the game in mind, we WANT the game to remain popular, to grow, and to be the best in every way. Please relay to the dev team that we as players of the game, and likely veteran players of MMOs, who want to see the game continue to grow in a good way, are making these requests. I have a feeling that many of these requests are getting relayed to the devs (who have understandably little experience in the western MMO marker) and aren't really standing out in the sea of requests as anything particularly important, but they are things that have we have all grown to accept as a standard of life for playing games. Please don't let these requests be lost amidst requests for freckles and miquote butts, these are not requests for game content, these are SYSTEMS that need to be fixed before the game can continue to grow.
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