

 
			
			
				As a tank I see playing DPS a lot harder you have to max your dps by doing much more complex rotations and a lot of mechanics tanks can just get hit by IE bombs on Titan, dps have to be on top of avoiding stuff or they are dead tanks can just get hit by whatever. Titan HM says hi, I pretty much have to do nothing on that fight besides hit a cooldown during mountain buster, I have a 3 button rotation most of the time and only have to worry about cooldowns when I am taking a lot of damage, the job is so easy to play much easier then any dps. If I am feeling lazy I much rather play tank then dps, because dps is a lot more work to play.
Hardest to easiest its like Healer > DPS > Tank
Last edited by Zumi; 01-11-2014 at 11:54 AM.

 
			
			
				I don't think it's childish at all to observe your past posting history and make an observation about your posts on this forum as a result.
Your opinions are often incorrect as they were in Titan and as they are on this subject. Tanking is not a joke but it is far from difficult. DPS and healers both have it much more rough.
Play one and find out. I play all three.
I mistook you for ZeroRains at first.I would say drg and mnk are equal at this point with some encounters better then one or another. Drg tend to be better over all for the newer content though.
They are both now far more powerful then range users by far. You can't beat a drg or mnk when there's something to hit.
Smn and blm are really hit or miss, they are in some cases even worse then a bad drg/mnk in the newer content. there's a reason for almost every class now, with exception of smn (because they still have some annoying issues), but smn can be really powerful in certain cases.
DRG is not more powerful than ranged users, sorry to burst your bubble. MNKs are pretty well up there. But SMNs destroy them on most fights. There is ALWAYS a need for a SMN due to battle res which frees up healers quite a bit and they can have almost 100% up time on any boss.
We already discussed this in another thread but BLM and SMN sit just fine right now. BLM can out DPS just about everyone on select encounters but MNK and often tie with SMNs. SMN can out DPS everyone besides MNK on select encounters.
Last edited by Hitome; 01-22-2014 at 06:58 PM.
Thank you for this post, it makes me laugh. The BLM can out DPS just about everyone, except half the other DPS jobs.... ahhhh good times.
That's why I hate people like you. SMN parse about 20% under drg/mnk consistantly, and even worse if they're bad, and anytime a smn is uber, the whole strategy has to be reworked around a smn, so they can be the star of the show. Drama queens like that group can do without, if it came down to clear.I mistook you for ZeroRains at first.
DRG is not more powerful than ranged users, sorry to burst your bubble. MNKs are pretty well up there. But SMNs destroy them on most fights. There is ALWAYS a need for a SMN due to battle res which frees up healers quite a bit and they can have almost 100% up time on any boss.
We already discussed this in another thread but BLM and SMN sit just fine right now. BLM can out DPS just about everyone but SMN and MNK. SMN can out DPS everyone besides MNK on select encounters.
SMN an be good, but it takes so much effort to make smn's good, a blms or a brd can do it just as well, with a more straightfoward strategy.
Drg and mnk on newer content rocks the range users. In 2.1 parses, drg,mnk comes in pretty close, with brd next follow by blm then smn. When a smm actually does good, the strategy is significantly different and tanks takes a lot of grumbling to work around the smn(s).
The only time where a smn had any significance uniqueness is still Turn4. All 2.1 f-smn- as they say on a general basis. They screw up the team more then they help (garuda ex uuugh). And when they are good, everyone has to do everything a little different to make up/have exceptionable parses.
Blms have their own problems, doing bad dps, but at least they won't wipe a pt like smn's. Brds are consistant, and mnk/drg as long as they know their role, are solid leaders (a wooping 30%+ parse on ultima/garuda is crazy, and forget titan)
Last edited by kukurumei; 01-12-2014 at 07:28 AM.
That's why I hate people like you. SMN parse about 20% under drg/mnk consistantly, and even worse if they're bad, and anytime a smn is uber, the whole strategy has to be reworked around a smn, so they can be the star of the show. Drama queens like that group can do without, if it came down to clear.
SMN an be good, but it takes so much effort to make smn's good, a blms or a brd can do it just as well, with a more straightfoward strategy.
Drg and mnk on newer content rocks the range users. In 2.1 parses, drg,mnk comes in pretty close, with brd next follow by blm then smn. When a smm actually does good, the strategy is significantly different and tanks takes a lot of grumbling to work around the smn(s).
The only time where a smn had any significance uniqueness is still Turn4. All 2.1 f-smn- as they say on a general basis. They screw up the team more then they help (garuda ex uuugh). And when they are good, everyone has to do everything a little different to make up/have exceptionable parses.
Blms have their own problems, doing bad dps, but at least they won't wipe a pt like smn's. Brds are consistant, and mnk/drg as long as they know their role, are solid leaders (a wooping 30%+ parse on ultima/garuda is crazy, and forget titan)
All this sounds like to me is that you never had the fortune of grouping with an actually good SMN. You'd have a very different opinion if you did.
We have serveral good smns, good blms, and good brds, etc. You're just living on 2.0
The difference is 2.1 is not 2.0. Both content and balance.
Raw stat wise.
Smn got a thunder nerf ~7% damage nerf
Smn got a bane nerf (no more resets on dots) 2~4% nerf
Mnks got 10%+ damage buff (lost some blood for blood, but massive increase in raw output)
Mnks got fuma ~3% buff from BiS
Drg got similar 10~13%(they got way way better from the rebalance)
Bards is like 10% nerf from the blood for blood and IR nerf.
Blms got a bliz tick nerf, but got CT gear, so stayed about even (though really a sight nerf from the MP tick)
All this plus the 2.1 battle content makes melees on top, brds - decent, blms - decent, and smn...very dodgy in their damage contributions. With all the "we need to burst them down asap" mechanics it puts smn at a risky bet at times.
A good blm will out perform a good smn in standard tactics, unless the party accommodates the SMN in certain content, and a brd is just solid if not uber now.
A SMM can only really shine, when the party grumbles, and even then, a melee slot is invaluable in their contributions.
Last edited by kukurumei; 01-13-2014 at 02:46 AM.

 
			
			
				A good SMN will always out perform a good BLM. A good SMN will come close to a good MNK. A good SMN will run circles around a good DRG.
There is nothing that a SMN brings that requires the party to drastically change mechanics. In fact, they bring battle res: something no other DPS job can bring.
How does CT gear make up for the nerf BLMs received anyways?
Most of us are i90 already and have been clearing turn 1-5 for 10 weeks or so now. Your posts suggest you don't necessarily understand what's going on in the endgame world at the moment.
This is fine: not everyone is a hardcore player. However, I would ask that you keep the spread of misinformation to a minimum, please. The fact that you think SMNs lack DPS right now is very frightening. Most SMNs bring an incredible amount of DPS to the table. Many BLM mains I knew prior to 2.1 actually went SMN for 2.1 due to where SMN sits currently.
Current DPS jobs:
MNK
DRG
BRD
BLM
SMN
BLMs can sometimes outperform SMNs. BLMs can rarely outperform MNKs. If BLMs have a hard time outperforming one job on a consistent basis, this is not more than half of the DPS jobs listed.
Last edited by Hitome; 01-22-2014 at 06:57 PM.
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