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Thread: DPS at End Game

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  1. #1
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    each dps has it's bright points depending on the type of encounter and whether you need to move alot or not. the truth is figure out which you like best and make the most of it you can. you will also want to choose a secondary that has different strengths and weaknesses so you will always have one job you enjoy playing at endgame. if i had to say the best 2 of the mele to concentrate on(if you prefer mele) i'd say go with mnk and bard.

    they are different classes and bring different things to a party. one is also close range ad the other is ranged so they vary on what their weaknesses are as well. this combination will assure you that you will always have a job ready to go for any content and assure you are never left out due to one being neglected.
    (0)


    http://crystalknights.guildwork.com/

  2. #2
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,968
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    There are certain fights that punish melee pretty unfairly and SE throws in so many mechanics in various fights that make it detrimental to take melee.

    For example Twintania taking any more then one melee makes the fight a lot harder mostly due to phase 4. During the Dreadknight phase all the melee have to run far away because they can get targeted by the dreadknight and killed if it get to them. So they have to keep running to the edge of the arena right before a Dreadknight comes out, taking dps time away from Twintania when ranged can already be standing far away at all times and swap from Twintania to Dreadknight very quickly with no loss in dps uptime. The more melee you have the longer you spend in that phase due to the constant running away because you might get targeted making it so you could hit the enrage because you lose so much dps time on the boss.

    Until SE stops putting in fights where it is a disadvantage to bring melee I would go with ranged.
    (2)

  3. #3
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    BRD are always needed for endgame

    well geared DRG is boss

    Mnk is fun
    (0)

  4. #4
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Despite of the above, extreme mode primals always look for ranged dps instead of melee dps cos it is much easier. Even if that means no melee LB, but gear can make up for it.
    (1)

  5. #5
    Player
    Rizzo_'s Avatar
    Join Date
    Nov 2013
    Posts
    62
    Character
    Tzar Nichols
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by chococo View Post
    Despite of the above, extreme mode primals always look for ranged dps instead of melee dps cos it is much easier. Even if that means no melee LB, but gear can make up for it.
    Yep I find this to be true... A tank left my party yesterday due to there being too many Melee fighters >_<
    (0)
    I'm far from eccentric, I'm so psychotic...

  6. #6
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Rizzo_ View Post
    Yep I find this to be true... A tank left my party yesterday due to there being too many Melee fighters >_<
    realistically if your a decent group you can can down all content with 2 melee. More than 2 melee is fail. Groups want easymode so they usually only take 1 melee but this just means they want easymode in a easy/average difficulty game which is sad. Now for groups that don't want no melee just stay away from them because they probably folks who get carried and want to try the easiest set up known to man and still will probably fail lol.
    (1)

  7. #7
    Player
    Rizzo_'s Avatar
    Join Date
    Nov 2013
    Posts
    62
    Character
    Tzar Nichols
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Whiz View Post
    realistically if your a decent group you can can down all content with 2 melee. More than 2 melee is fail. Groups want easymode so they usually only take 1 melee but this just means they want easymode in a easy/average difficulty game which is sad. Now for groups that don't want no melee just stay away from them because they probably folks who get carried and want to try the easiest set up known to man and still will probably fail lol.
    This is what ive come to believe now... I do not understand why people do not like challenges any more -_-
    (2)
    I'm far from eccentric, I'm so psychotic...

  8. #8
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Ranged DPS is easier... "fun" wise for me is Smn > Brd > Blm
    Melee DPS has a paper potential to be stronger (I think)... "fun" wise for me is Mnk > Drg
    Tanking is generally boring... War has more to do than Pld
    Healing can be interesting... Sch (i think) has more micro / more to do than Whm
    (1)

  9. #9
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rizzo_ View Post
    I just wanted to see everyone's views and opinions regarding DPS classes at end game. What DPS class would you say is best to choose if I want to do consistent damage and at the same time enjoy? I currently have a Monk, Dragoon and Bard all close to level 50 but I am not sure which one to focus on fully at end game.

    I also do not see alot of Monks at end game, is there a reason for this?
    ZeroRains pretty much nailed it, Different Jobs have different strengths, a healthy mix of DPS Jobs makes a stronger raid than stacking.

    The reason you don't see too many Monks around is due to the positional requirements making general play a bit trickier than some other jobs.

    Quote Originally Posted by Raminax View Post
    I find that an iffy statement. While it's true that Monks need to regularly switch between rear and flank for optimal damage, Dragoons can't use their Impulse Drive combo at all if they can't get behind their enemy for some reason. Monks just end up suffering from weaker attacks, rather than being completely locked out from a major debuff and DoT. :/ That said... I'd imagine a Monk who positions himself badly is going to mess up his DPS pretty hard. Those bonuses aren't particularly small, to be truthful.
    Losing access to either side for a Monk is a massive DPS drop. We don't hit half as hard unless we're in the right position. Losing Chaos Thrust and Disembowel drops your damage, but not near as much as being forced to attack from front because your Tank refuses to pull a boss out of its AoE (Copperbell hard, i hate most Tanks in this place.) Losing Heavy Thrust is annoying also, but again, you're still hitting with potency 200 - 330. So you're still hitting harder than a Monk without positional bonuses.

    Its bad for both Jobs to lose access to Flank/behind, but Monk definitely takes it harder :/
    (3)
    Last edited by Sylve; 01-11-2014 at 01:51 PM.

  10. #10
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Tanking in this game is a joke. The fact that the majority fail at it is really scary imo.

    My pld is only ilvl 76 but I regular pull things off of tanks ilvl85+. Why? Apparently a three move combo is to hard for most plds.
    (0)

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