Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 38
  1. #21
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Empressia View Post
    well maining both drg n mnk, i'll just say that :
    1.DRG are WoW's fury warrior (high alpha and sustained heavy damage) with (situational) multiple gapclosers and thus are best on mobile fights while MNK are WoW's enhancement shamans (machine gun pea shooter) and thus are best on tank and spank fights.
    Though I generally agree with that. MNK literally have the WoW warrior's charge, lol. It's 30s so while drg can do two gap closers in a row, they have a 180 cd on each. I guess you can count elusive but it's doesn't seem that fast. Even with all 3, MNKs can charge more often.
    Also, did I mention it was actually a charge?
    MNK is something like the older enhancement shamans before they made them have long cooldowns on everything. So I agree with that.
    (0)

  2. #22
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Allyrion View Post
    Though I generally agree with that. MNK literally have the WoW warrior's charge, lol. It's 30s so while drg can do two gap closers in a row, they have a 180 cd on each. I guess you can count elusive but it's doesn't seem that fast. Even with all 3, MNKs can charge more often.
    Also, did I mention it was actually a charge?
    MNK is something like the older enhancement shamans before they made them have long cooldowns on everything. So I agree with that.
    WoW references in an FF game will not be tolerated. Consider this your first warning,Heretic!
    (0)

  3. #23
    Player
    Wingszerodrive's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Eversongs Neuphora
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    i got both to 50 and i have raided with both .. i main monk because well the rotation are fluent once i get going its easier to keep it up, as far as wich one is harder depends dragoons hard part would be that sometimes your move wont register as behind or flank dont know why my monk has a bigger window for flank and rear....
    monk priority is completing combos because losing GL is a major dps loss ... so doing a move not on the right postion still a dmg loss but you can continue your combo as in dragoon you have to redo the move again and see if those nice litle lines pop up .... but for dragoon also you only use 2 moves 1 flank your buff and Impulse drive the behind combo after that is as easy as 1-2-3 as any of those moves can be done in any position and debuf last 30 sec so you got more time to re apply ...

    but overall play what you like i love monk just more just because .... dragoon are cool but i get too bored easy
    (0)

  4. #24
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    i can imagine rolling both, and simply fill the role of melee dps, rather than monk or dragoon. that way you can adapt to any situation optimally
    (0)
    I don't always pug, but when i do, it's with Pretty Ugly Guys

  5. #25
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    I play both (i90 monk, i83 DRG), they are useful for different things. I would recommend Monk for most content but there are cases like Garuda EX, T5, etc that I would play a DRG over MNK. Usually any fight where GL3 falls more than once I would go for DRG or an encounter that benefits from high burst.
    (2)

  6. #26
    Player
    Fricket's Avatar
    Join Date
    May 2013
    Posts
    5
    Character
    Lina Inverse
    World
    Leviathan
    Main Class
    Lancer Lv 50
    To summerize this post and people's replies:

    Monk lower skill floor, higher skill cap:

    Due to missing positional requirements not interrupting your rotation, but difficult to master because you will need to hit every positional requirement to maximize dps.

    Dragoon higher skill floor, lower skill cap:

    Due to positional requirement misses breaking your rotation, but requiring less movement overall once your positional attacks are landed affording you more time to pay attention to mechanics.


    Damage-wise ofc, Monk is superior most of the time individually, while drg paired with bard will give you equal or better raid dps given your bards' level of gear and skill. Monk provides utility in the form of mantra, which is really not neccessary on most fights, dragoon does not provide utility outside of damage increases.


    source: i90 drg with allagan weapon, i88 monk with allagan weapon
    (0)

  7. #27
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Fricket View Post
    Damage-wise ofc, Monk is superior most of the time individually, while drg paired with bard will give you equal or better raid dps given your bards' level of gear and skill. Monk provides utility in the form of mantra, which is really not neccessary on most fights, dragoon does not provide utility outside of damage increases.
    Dragon Kick is MNK's main utility, Mantra is secondary. It lowers the Boss's INT by 10% and is made to be a constant debuff.
    It's like a permanent mini-Supervirus (the super virus trait lowers int by 15%) and, of course, stacks with Supervirus.

    This is beneficial for any fight with magic damage. Similarly, Rage of Halone from the PLD reduces STR by 10% and is the counterpart to DK.

    Dragon Kick's utility is usually overlooked cause it's built into our rotation and mainly functions to increase our damage.
    However, it plays a larger utility role than, say, Mantra since it's a permanent debuff to the boss.
    (0)
    Last edited by Allyrion; 01-10-2014 at 06:28 AM.

  8. #28
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    @Fricket, As far as utility goes, Dragoon has a vastly superior Slow debuff. I would imagine this is a sort-of counterpoint to Mantra. One decreases incoming dmg, one speeds recovery. Both are Cross class, and both have class associated Traits pumping them up.

    I cant really consider Haymaker if not used cross class by a warrior. The pre-req dodge makes it too unreliable for a class that isn't intentionally getting attention. Feint on the other hand has a much longer duration and can be triggered at almost any time.

    I'm only level 32 on Dragoon, but there has been very little that has been immune to Feint so far.
    (0)

  9. #29
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Tzain View Post
    I'm only level 32 on Dragoon, but there has been very little that has been immune to Feint so far.
    I'm not sure how well Feint works on end game bosses but it may very well work.
    It is better than Lethargy due to the increased time. I can't say Feint is better than Shadowflare though. Shadowflare may only be 5% but it is always up (no diminishing returns), it's an aoe and it's already included in the SMN single target rotation (no dps loss by using it).
    Major downside is obviously the lower slow and that the enemy has to stand in the area to get the debuff. Still a Slow simply works better as a sustained debuff generally.

    Has anyone ever tried to use Feint on Twin to space out her Death sentence/Plummet/Auto-attack? That's the only real utility I can see for it. That diminishing returns hit hard . Like 3 Feints and then the target will fully resist, I think. With a shorter duration each time.
    (0)

  10. #30
    Player
    Fricket's Avatar
    Join Date
    May 2013
    Posts
    5
    Character
    Lina Inverse
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Allyrion View Post
    Dragon Kick is MNK's main utility, Mantra is secondary. It lowers the Boss's INT by 10% and is made to be a constant debuff.
    It's like a permanent mini-Supervirus (the super virus trait lowers int by 15%) and, of course, stacks with Supervirus.

    This is beneficial for any fight with magic damage. Similarly, Rage of Halone from the PLD reduces STR by 10% and is the counterpart to DK.

    Dragon Kick's utility is usually overlooked cause it's built into our rotation and mainly functions to increase our damage.
    However, it plays a larger utility role than, say, Mantra since it's a permanent debuff to the boss.
    It's true, my main lack of remembering the int debuff is because a large majority of boss abilities end up being physical or str based. But it is something that Drg doesn't bring utility wise.


    Quote Originally Posted by Tzain View Post
    @Fricket, As far as utility goes, Dragoon has a vastly superior Slow debuff. I would imagine this is a sort-of counterpoint to Mantra. One decreases incoming dmg, one speeds recovery. Both are Cross class, and both have class associated Traits pumping them up.

    I cant really consider Haymaker if not used cross class by a warrior. The pre-req dodge makes it too unreliable for a class that isn't intentionally getting attention. Feint on the other hand has a much longer duration and can be triggered at almost any time.

    I'm only level 32 on Dragoon, but there has been very little that has been immune to Feint so far.
    The reason I leave out feint and stuns is because they're not usuable on end game, but you are of course correct. Slow is an amazing utility that would trivialize most bosses(the only end game raid boss I know that is affected by it is garuda), which is why I assume you can't use it on them.
    (0)
    Last edited by Fricket; 01-10-2014 at 07:02 AM.

Page 3 of 4 FirstFirst 1 2 3 4 LastLast