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  1. #1
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    @Fricket, As far as utility goes, Dragoon has a vastly superior Slow debuff. I would imagine this is a sort-of counterpoint to Mantra. One decreases incoming dmg, one speeds recovery. Both are Cross class, and both have class associated Traits pumping them up.

    I cant really consider Haymaker if not used cross class by a warrior. The pre-req dodge makes it too unreliable for a class that isn't intentionally getting attention. Feint on the other hand has a much longer duration and can be triggered at almost any time.

    I'm only level 32 on Dragoon, but there has been very little that has been immune to Feint so far.
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  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Tzain View Post
    I'm only level 32 on Dragoon, but there has been very little that has been immune to Feint so far.
    I'm not sure how well Feint works on end game bosses but it may very well work.
    It is better than Lethargy due to the increased time. I can't say Feint is better than Shadowflare though. Shadowflare may only be 5% but it is always up (no diminishing returns), it's an aoe and it's already included in the SMN single target rotation (no dps loss by using it).
    Major downside is obviously the lower slow and that the enemy has to stand in the area to get the debuff. Still a Slow simply works better as a sustained debuff generally.

    Has anyone ever tried to use Feint on Twin to space out her Death sentence/Plummet/Auto-attack? That's the only real utility I can see for it. That diminishing returns hit hard . Like 3 Feints and then the target will fully resist, I think. With a shorter duration each time.
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  3. #3
    Player
    Fricket's Avatar
    Join Date
    May 2013
    Posts
    5
    Character
    Lina Inverse
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Allyrion View Post
    Dragon Kick is MNK's main utility, Mantra is secondary. It lowers the Boss's INT by 10% and is made to be a constant debuff.
    It's like a permanent mini-Supervirus (the super virus trait lowers int by 15%) and, of course, stacks with Supervirus.

    This is beneficial for any fight with magic damage. Similarly, Rage of Halone from the PLD reduces STR by 10% and is the counterpart to DK.

    Dragon Kick's utility is usually overlooked cause it's built into our rotation and mainly functions to increase our damage.
    However, it plays a larger utility role than, say, Mantra since it's a permanent debuff to the boss.
    It's true, my main lack of remembering the int debuff is because a large majority of boss abilities end up being physical or str based. But it is something that Drg doesn't bring utility wise.


    Quote Originally Posted by Tzain View Post
    @Fricket, As far as utility goes, Dragoon has a vastly superior Slow debuff. I would imagine this is a sort-of counterpoint to Mantra. One decreases incoming dmg, one speeds recovery. Both are Cross class, and both have class associated Traits pumping them up.

    I cant really consider Haymaker if not used cross class by a warrior. The pre-req dodge makes it too unreliable for a class that isn't intentionally getting attention. Feint on the other hand has a much longer duration and can be triggered at almost any time.

    I'm only level 32 on Dragoon, but there has been very little that has been immune to Feint so far.
    The reason I leave out feint and stuns is because they're not usuable on end game, but you are of course correct. Slow is an amazing utility that would trivialize most bosses(the only end game raid boss I know that is affected by it is garuda), which is why I assume you can't use it on them.
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    Last edited by Fricket; 01-10-2014 at 07:02 AM.

  4. #4
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Fricket View Post
    It's true, my main lack of remembering the int debuff is because a large majority of boss abilities end up being physical or str based. But it is something that Drg doesn't bring utility wise.
    I wouldn't count it out so much. All Primal things, All ADS(mini ADS in T1 and all of T2) and T5's Fireball, Liquid Hell, Twisters, Gigaflare (if you're a little crazy).
    A good chunk of end-game has magic damage (and a good amount of that is unavoidable). Most tank attacks, though, are admittedly STR based.
    It's still fairly significant.
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