Sorry, I should have bolded the words "very thoughtful", bahaha.
Sorry, I should have bolded the words "very thoughtful", bahaha.
I did the same only I deleted my PLD because I got bored of it and wanted to start over. I really enjoy the speed of MNK and having to keep up DoT's/buffs to maximise damage. While there are rotations it's also important to be able to shift things around as the situation requires which makes things more interesting than just following a straight rotation. Lancer feels a bit slow compared to MNK though I've heard it gets better at level 50.
Im in the same boat. I always play Rogues and thieves, but none present.
I was going to go Monk at release but opted to try my hand at tanking thinking DPS queues would be nuts with smaller party size.
Wasn't wrong there.
So my PUG was 15, LNC 11. I got Lnc to 15 last night and then pug to 16 so I can start some roulettes.

I start school next week so I will be somewhat limited and I also want my BLM which is lvl 28 right now and I choose BLM over SMN because of burst vs dot. Which I dont know if I want another burst dps but leaning on it.
I went from Paladin to monk as well, although I kept mine :3 (Had already +1'd it). I really enjoy the speed and fluidity of monk versus the sluggish moves of DRG. It was complete torture for me getting to 34 for BfB and that was using fates! I will never play DRG again lol. To the OP, if you like quick game play, choose monk. If you want to see big numbers, play DRG.I did the same only I deleted my PLD because I got bored of it and wanted to start over. I really enjoy the speed of MNK and having to keep up DoT's/buffs to maximise damage. While there are rotations it's also important to be able to shift things around as the situation requires which makes things more interesting than just following a straight rotation. Lancer feels a bit slow compared to MNK though I've heard it gets better at level 50.
having a 41 MNk and a 50 drg, ill go over some of the basics.
Monk- Has a pretty set rotation with more positional requirements over DRG, though not meeting positional requirements holds a lesser punishment than its DRG counterpart. The rotation is a lot more steady then DRG rotation because no matter where you hit, you will be getting your debuffs or buffs off as they are determined by your stance (Fancy for combo) not the position you are hitting. your position determines if you get a garunteed crit, or more dmg off.
MNK is the kind of job that is harder to learn but easier to master in my personal opinion. Once you learn your rotation, it simply becomes doing it over and over again.
MNK Difficulty **** Master ***
Dragoon- This class is the easier of the two to start playing, there are really only 2 positinal requirments for the job. 1 Flank and 1 Rear. DRG is a lot more unforgiving than its MNK counterpart though, if you miss a positional requirment you only do 100 potency and you dont put up whatever buff or debuff you were going for. Truly exceling at DRG is something that requires a lot more work as there is not really a exact rotaion, instead, there are a checklist of things to have up on you and on the target. with many cooldown abilities and non global cooldown abilities to use, you are constantly weaving in attacks in between your Global cooldown abilities.
DRG Difficulty *** Master ****



I like playin as mnk more than drg. I havent even gotten to GL3 yet and i already feel like GL2 boost to gcd is lovely. Atk animations look so good. Shoulder Tackle makes me feel like a ninja. MNK is just awesome. Drg is ok imo. Shoryuken looking Full Thrust. Nice to weave in Jump. My only thing is outside of Jump and whatever that uber-looking jump is at 50 that I see others do, the class just bored me. Oh and the armor is nice too of course.
Maybe if DRG jumps were at the core of the combos or something then i would like it. Like jumping as the end of TTVTFT or something. I'll level both to 50 just to see the end game rotation on drg,but as of now...mnk...mnk....and more mnk.
Did I mention mnk?
I like DRG so much more for these reasons:
Jumping!!! you can do it more often than you think!!!
Big, big hits. Those who understand how to stack CD's and rotations can find themselves critting 3x in a row for 1100-1400 DMG.
Aggro drop: Means i can safely go ham, backflip, spineshatter dive back, never miss a beat and im not getting hit.
Tankish: Say your tank dies, and the boss aggros to you. you can tank it. you obviously have highest DPS/threat because DRG is awesome and unbeatable! I've tanked Titan seeing full rock/MB rotation... can be done
Armour:The Wyrm gear is just plain awesome, and the best, maybe you can argue for warrior, but this is MNK vs DRG.
Loot:Fact is, more DRG loot drops than MNK.
Mechanics: MOST fights have mechanics which will force your MNK off target. It takes a lot of skill and attention to not let your GL3 drop. Sometimes even impossible. For this reason i find my DRG doing more than equally geared (and skilled) MNK.
There's some food for thought![]()
Mnk is the highest single target dps in the game and is a very durable dps fist of earth exct it provides a useful healing boon for stack phases. Drg brings a debuff that increases the damage of the most useful dps in the game brd has higher aoe damage than mnk and more burst damage useful for dropping multiple adds quickly with out ramping up 2 gap closers three if you are really good with elusive in a zero lag situation also a threat dump.


well maining both drg n mnk, i'll just say that :
1.DRG are WoW's fury warrior (high alpha and sustained heavy damage) with (situational) multiple gapclosers and thus are best on mobile fights while MNK are WoW's enhancement shamans (machine gun pea shooter) and thus are best on tank and spank fights.
2.difficulty wise, MNK is much more easier than DRG as their "flexible" rotations as much less forgiving than DRG's rotations in a fight where the boss are spinning or moving chaotically.
3.MNK have more party wide utility compared to DRG
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