Page 20 of 23 FirstFirst ... 10 18 19 20 21 22 ... LastLast
Results 191 to 200 of 225
  1. #191
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    or they could give RDM a job ability that works like provoke
    (0)

  2. #192
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by NyneAlexander View Post
    or they could give RDM a job ability that works like provoke
    Well sounds about right since Arcanist does get a raise skill as well but it is more personal compared to the cross-skill version of CNJ.

    Most likely they will add a little more kick in the RDM provoke skill if it is class/Job use only like Resurrection.
    (0)

  3. #193
    Player
    BoomerOU's Avatar
    Join Date
    Aug 2013
    Posts
    239
    Character
    Vaera Ty'rin
    World
    Mateus
    Main Class
    Lancer Lv 62
    Dunno how i feel about RDM being a tank. I'd personally hate to see all the classes discussed be tanks: RDM, SAM, NIN, DRK.

    I'm hoping the second Lancer job is a templar, 30 LNC/15 GLA that uses a 1h lance + shield as a tank.
    (1)

  4. #194
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Versiroth View Post
    Three words....

    Red... Mage... Tank.
    Five Words: Keep us out of this.

    RDM never has and never will fit the tank aesthetic. Leave it to jobs where it'll make sense, please.

    ------------------

    Samurai would work as a tank, but you'd have to balance it around parries, with a counter attack mechanic (you'd probably have to reduce their damage output if you went this route to prevent SAM from overwhelming PLD and WAR). If they were to be allowed to wear heavy armor like PLD and WAR you could get away with a couple of defensive cooldowns or making counter procs reduce damage taken for X seconds. If you made them wear lighter armor then you may need something along the lines of the Brewmaster's Stagger mechanic.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #195
    Player Fluttersnipe's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    162
    Character
    Reziel J'uerny
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    It is certainly NOT time for a new job...

    The freaking game has been out for 4 months!
    (0)

  6. #196
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Gladiator -> Red Mage (Tank) Disciple of Magic*

    Lv30 - Duelist's Poise: Increases enmity generated from damage; increases self-healing magic by 30%. Increases magic damage 25%. 30% of all damage taken is redirected and deducted from the available magic points. Any damage that exceeds the available magic points will be instead applied to hit points. Duration: Effect ends upon reuse.

    Quest also unlocks:

    Lv30 - Enfire: Spell Duration: Effect ends upon reuse or is overwritten. Deals 20 potency fire aspect magic damage with every physical attack; occasionally inflicts Burn. Burn Potency: 20 Duration: 5s
    Lv30 - Enblizzard: Spell Duration: Effect ends upon reuse or is overwritten. Deals 20 potency ice aspect magic damage with every physical attack; occasionally inflicts Slow. Duration: 20s
    Lv30 - Enthunder: Spell Duration: Effect ends upon reuse or is overwritten. Deals 15 potency lightning aspect magic damage with every physical attack; occasionally inflicts Paralyze. Duration: 5s

    Lv35 - Warlock's Wile: Converts TP to MP. Increases auto-attack speed and Parry rate by 15%. Duration: 20s

    Lv40 - Sanguine Blade: Delivers an attack with a potency of 100. Additional Effect: Inflicts Bleed. Combo Action: Riot Blade Potency: 270 Bonus: Restores MP.

    Lv45 - Phalanx: Occasionally blocks magic damage. Duraction: 15s

    Lv50 - Chainspell: Allows two En-spells to be active simultaneously and doubles their potency. Duration: 25s

    Cross Class Thaumaturge/Conjurer

    Cross-Class available Abilities:

    Surecast/Fire/Blizzard/Thunder (THM)

    Aero/Stoneskin/Fluid Aura/Cure (CNJ)



    edit: I would also have it so that despite it's base class being Gladiator -> Red Mage would lose access to Shield Swipe/Bulwark/Shield Lob and possibly Sentinel. It would retain Rampart.

    Primary stats and cross-class spells would depend on the Red Mage;
    Example -> Using more offensive spells (THM) and INT make it easier to hold hate and increase your damage.
    Example -> Using more defensive spells (CNJ) and MND to make your self-healing stronger.

    Fluid Aura/Cure/Surecast/Stoneskin + MND would be a more defensive self reliant tank but generates less hate.

    Thunder/Aero/Fire/Stone + INT would be a more offensive tank that requires more attention from healers but generates more hate.

    Just ideas~!

    Quest line could involve meeting a famous Red Mage - a Duelist beyond compare! His/her skills with magic and dexterity with a blade lead (insert name here) to far flung lands and into the very heart of Ishgard. Now (insert name here) wishes to impart to you the necessary techniques to dominate the battlefield as never before in Eorzea.

    I don't know why people would want another back-line Magic user - it just seems boring to be to expect Red Mage to be a debuff and buff mage. I know that's what it ended up being for most players who participated in FFXI but that static style of gameplay just doesn't exist in FFXIV! Even White Mages can contribute to damage and have to be very active - a DoM tank would be really fun and exciting especially if you had to think about how you manage MP and how you want allot stats/cross-class abilities to tank - not to mention the synergy it would bring with the Bard Job.
    (2)
    Last edited by Dhex; 02-14-2014 at 01:55 AM.

  7. #197
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duelle View Post
    Five Words: Keep us out of this.
    RDM never has and never will fit the tank aesthetic. Leave it to jobs where it'll make sense, please.
    Red mages use black and white magic. What else would those be useful for together if not a tank class? We already have a DPS that uses black magic and a healer that uses white. A Tank that uses both makes absolute sense. It makes much more sense than having a melee RDM DPS that is little more than a BLM with poor range.

    So again, you say "Leave it to jobs where it'll make sense", but RDM as a tank really makes the only sense.
    (0)

  8. #198
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by silentwindfr View Post
    @XanderOlivieri: the 2.2 is called maelstrom...because we will fight leviathan... and leviathan element is the water.
    Uh, no. They mention Maelstrom because something is going to get a content update related to Maelstrom.

    Leviathan is not related to Maelstrom. He was mentioned along side Maelstrom as confirmed material for the update and then the key word for the entire content update is Maelstrom. Leviathan has nothing to do with the key word itself. The Key word is Maelstrom because we're getting something new in Limsa Lominsa that is not related to Leviathan.

    Quote Originally Posted by Versiroth View Post
    Red mages use black and white magic. What else would those be useful for together if not a tank class? We already have a DPS that uses black magic and a healer that uses white. A Tank that uses both makes absolute sense. It makes much more sense than having a melee RDM DPS that is little more than a BLM with poor range.

    So again, you say "Leave it to jobs where it'll make sense", but RDM as a tank really makes the only sense.
    Well RDM fits into the role of DPS even using both Black and White Magics. I don't think it'll come from a Thaumaturge since its weapon is usually a rapier and the Thaumaturge don't use those. Arcanist are DPS yet they can use healing spells as well so RDM has a chance of being a DPS despite having access to White Magic abilities.
    (0)
    Last edited by XanderOlivieri; 01-10-2014 at 05:54 AM.

  9. #199
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by XanderOlivieri View Post
    Well RDM fits into the role of DPS even using both Black and White Magics. I don't think it'll come from a Thaumaturge since its weapon is usually a rapier and the Thaumaturge don't use those. Arcanist are DPS yet they can use healing spells as well so RDM has a chance of being a DPS despite having access to White Magic abilities.
    Arcanist have access to both because it has two different job paths, healing and DPS. Would you bring a Summoner to Titan HM solely to heal? The point is, with a Red Mage being known for it's BM and WM, making it a job that fully incorporates both could be very interesting. A tank makes the most sense as it's the lone role that could actually make use of both in a group environment. Also, THMs already use one handed sceptor/maces with shields. Adapting that into the Red Mage tank would be simple as well.
    (0)

  10. #200
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by XanderOlivieri View Post
    Well RDM fits into the role of DPS even using both Black and White Magics. I don't think it'll come from a Thaumaturge since its weapon is usually a rapier and the Thaumaturge don't use those. Arcanist are DPS yet they can use healing spells as well so RDM has a chance of being a DPS despite having access to White Magic abilities.
    Well when I look at red mage I also see it more like a DPS Job rather than a tank. The design for Red Mage has mostly been the middle ground type of class due to lacking proper stat focus and commonly using medium defense armor.

    but with a Melee Mage class in mind there is still the posibility of the 2nd Job for this Melee Mage class to be the Tank instead of Red Mage which probably be Mystic Knight. Both Red Mage and Mystic Knight are known Rapier Weapon user Jobs in FF series but Mystic Knight has been known more for being a Job that focus on being a Anti-Magic Tank.

    it could follow...

    Melee Mage Class

    ---> 1st Job option = Red Mage (DD Role)

    ---> 2nd Job option = Mystic Knight (Tank Role)
    (1)
    Last edited by EdwinLi; 01-10-2014 at 06:27 AM.

Page 20 of 23 FirstFirst ... 10 18 19 20 21 22 ... LastLast