or they could give RDM a job ability that works like provoke



or they could give RDM a job ability that works like provoke
Well sounds about right since Arcanist does get a raise skill as well but it is more personal compared to the cross-skill version of CNJ.
Most likely they will add a little more kick in the RDM provoke skill if it is class/Job use only like Resurrection.
Dunno how i feel about RDM being a tank. I'd personally hate to see all the classes discussed be tanks: RDM, SAM, NIN, DRK.
I'm hoping the second Lancer job is a templar, 30 LNC/15 GLA that uses a 1h lance + shield as a tank.



Five Words: Keep us out of this.
RDM never has and never will fit the tank aesthetic. Leave it to jobs where it'll make sense, please.
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Samurai would work as a tank, but you'd have to balance it around parries, with a counter attack mechanic (you'd probably have to reduce their damage output if you went this route to prevent SAM from overwhelming PLD and WAR). If they were to be allowed to wear heavy armor like PLD and WAR you could get away with a couple of defensive cooldowns or making counter procs reduce damage taken for X seconds. If you made them wear lighter armor then you may need something along the lines of the Brewmaster's Stagger mechanic.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
It is certainly NOT time for a new job...
The freaking game has been out for 4 months!
Gladiator -> Red Mage (Tank) Disciple of Magic*
Lv30 - Duelist's Poise: Increases enmity generated from damage; increases self-healing magic by 30%. Increases magic damage 25%. 30% of all damage taken is redirected and deducted from the available magic points. Any damage that exceeds the available magic points will be instead applied to hit points. Duration: Effect ends upon reuse.
Quest also unlocks:
Lv30 - Enfire: Spell Duration: Effect ends upon reuse or is overwritten. Deals 20 potency fire aspect magic damage with every physical attack; occasionally inflicts Burn. Burn Potency: 20 Duration: 5s
Lv30 - Enblizzard: Spell Duration: Effect ends upon reuse or is overwritten. Deals 20 potency ice aspect magic damage with every physical attack; occasionally inflicts Slow. Duration: 20s
Lv30 - Enthunder: Spell Duration: Effect ends upon reuse or is overwritten. Deals 15 potency lightning aspect magic damage with every physical attack; occasionally inflicts Paralyze. Duration: 5s
Lv35 - Warlock's Wile: Converts TP to MP. Increases auto-attack speed and Parry rate by 15%. Duration: 20s
Lv40 - Sanguine Blade: Delivers an attack with a potency of 100. Additional Effect: Inflicts Bleed. Combo Action: Riot Blade Potency: 270 Bonus: Restores MP.
Lv45 - Phalanx: Occasionally blocks magic damage. Duraction: 15s
Lv50 - Chainspell: Allows two En-spells to be active simultaneously and doubles their potency. Duration: 25s
Cross Class Thaumaturge/Conjurer
Cross-Class available Abilities:
Surecast/Fire/Blizzard/Thunder (THM)
Aero/Stoneskin/Fluid Aura/Cure (CNJ)
edit: I would also have it so that despite it's base class being Gladiator -> Red Mage would lose access to Shield Swipe/Bulwark/Shield Lob and possibly Sentinel. It would retain Rampart.
Primary stats and cross-class spells would depend on the Red Mage;
Example -> Using more offensive spells (THM) and INT make it easier to hold hate and increase your damage.
Example -> Using more defensive spells (CNJ) and MND to make your self-healing stronger.
Fluid Aura/Cure/Surecast/Stoneskin + MND would be a more defensive self reliant tank but generates less hate.
Thunder/Aero/Fire/Stone + INT would be a more offensive tank that requires more attention from healers but generates more hate.
Just ideas~!
Quest line could involve meeting a famous Red Mage - a Duelist beyond compare! His/her skills with magic and dexterity with a blade lead (insert name here) to far flung lands and into the very heart of Ishgard. Now (insert name here) wishes to impart to you the necessary techniques to dominate the battlefield as never before in Eorzea.
I don't know why people would want another back-line Magic user - it just seems boring to be to expect Red Mage to be a debuff and buff mage. I know that's what it ended up being for most players who participated in FFXI but that static style of gameplay just doesn't exist in FFXIV! Even White Mages can contribute to damage and have to be very active - a DoM tank would be really fun and exciting especially if you had to think about how you manage MP and how you want allot stats/cross-class abilities to tank - not to mention the synergy it would bring with the Bard Job.
Last edited by Dhex; 02-14-2014 at 01:55 AM.
Red mages use black and white magic. What else would those be useful for together if not a tank class? We already have a DPS that uses black magic and a healer that uses white. A Tank that uses both makes absolute sense. It makes much more sense than having a melee RDM DPS that is little more than a BLM with poor range.
So again, you say "Leave it to jobs where it'll make sense", but RDM as a tank really makes the only sense.

Uh, no. They mention Maelstrom because something is going to get a content update related to Maelstrom.
Leviathan is not related to Maelstrom. He was mentioned along side Maelstrom as confirmed material for the update and then the key word for the entire content update is Maelstrom. Leviathan has nothing to do with the key word itself. The Key word is Maelstrom because we're getting something new in Limsa Lominsa that is not related to Leviathan.
Well RDM fits into the role of DPS even using both Black and White Magics. I don't think it'll come from a Thaumaturge since its weapon is usually a rapier and the Thaumaturge don't use those. Arcanist are DPS yet they can use healing spells as well so RDM has a chance of being a DPS despite having access to White Magic abilities.Red mages use black and white magic. What else would those be useful for together if not a tank class? We already have a DPS that uses black magic and a healer that uses white. A Tank that uses both makes absolute sense. It makes much more sense than having a melee RDM DPS that is little more than a BLM with poor range.
So again, you say "Leave it to jobs where it'll make sense", but RDM as a tank really makes the only sense.
Last edited by XanderOlivieri; 01-10-2014 at 05:54 AM.
Arcanist have access to both because it has two different job paths, healing and DPS. Would you bring a Summoner to Titan HM solely to heal? The point is, with a Red Mage being known for it's BM and WM, making it a job that fully incorporates both could be very interesting. A tank makes the most sense as it's the lone role that could actually make use of both in a group environment. Also, THMs already use one handed sceptor/maces with shields. Adapting that into the Red Mage tank would be simple as well.Well RDM fits into the role of DPS even using both Black and White Magics. I don't think it'll come from a Thaumaturge since its weapon is usually a rapier and the Thaumaturge don't use those. Arcanist are DPS yet they can use healing spells as well so RDM has a chance of being a DPS despite having access to White Magic abilities.
Well when I look at red mage I also see it more like a DPS Job rather than a tank. The design for Red Mage has mostly been the middle ground type of class due to lacking proper stat focus and commonly using medium defense armor.Well RDM fits into the role of DPS even using both Black and White Magics. I don't think it'll come from a Thaumaturge since its weapon is usually a rapier and the Thaumaturge don't use those. Arcanist are DPS yet they can use healing spells as well so RDM has a chance of being a DPS despite having access to White Magic abilities.
but with a Melee Mage class in mind there is still the posibility of the 2nd Job for this Melee Mage class to be the Tank instead of Red Mage which probably be Mystic Knight. Both Red Mage and Mystic Knight are known Rapier Weapon user Jobs in FF series but Mystic Knight has been known more for being a Job that focus on being a Anti-Magic Tank.
it could follow...
Melee Mage Class
---> 1st Job option = Red Mage (DD Role)
---> 2nd Job option = Mystic Knight (Tank Role)
Last edited by EdwinLi; 01-10-2014 at 06:27 AM.
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