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  1. #17
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Arkista View Post
    Because you don't have to Farm Mindlessly for Gil. The only thing you would have to farm is the Tomes beside the actual ABJ drop. And I doubt Gathering materials would cost an arm and a leg. And farming for Tomes that have a weekly cap is a hell of a lot different than farming countless hours for Gil. So you never have to farm for gil ever unless you want to. Guess what there will be people who can get the Cursed gear faster cause they have the Gil to spend but oh well.

    The only real Con I see to a system like this is that people have to get over their "It's mine and I want it now" mentality. Did WOW,GW2 or w/e not have gear that people had to work hard for to obtain? We are so damn lucky in this game that every thing is handed to use on a Platinum Platter. To get gear all we have to do is login and complete a few task.

    Nooooooooooo! no game comparisons! It only bring rage This is game is no harder than any of those others regardless.

    On topic, I still believe a finely tuned token system (note: NOT the same than currency) for end game gear works well, not to compare with other games, but there are those that use token systems for gear drops (atleast set pieces) and go around just find >_> -rolls eyes,I DID NOT DO THAT!-

    Also, Any system can bring issues as there will always be people discontent, but, point falls whether or not those cons are acceptable or not on the overall context.

    Quote Originally Posted by Sylve View Post
    Because it was oh so fun rolling against two thirds of my raid for my set pieces.
    Tsk tsk, same chances of winning, and more chances for someone else to get it as well.

    Slightly less chance to get the same repetitive drop without anyone really needing it first.

    It's the same difference if X boss drops has between it's loot table 9 items, one for each job, or 3, that each serves 3 different jobs alike.

    I think more would still likely prefer that one item that serves 3 classes to drop 5 times in a row, than that DRG piece of gear drop 3 times in a row when you only have one dragoon.

    Ideally, what this proposal really brings to the table is more integration of the crafting jobs, however, it does seem like it is not the direction SE wants the game to take, where crafters play a core or very raiding raiding related part in this game.
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    Last edited by NeruMew; 01-10-2014 at 03:09 AM.