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  1. #11
    Player
    Artemed's Avatar
    Join Date
    Oct 2013
    Posts
    46
    Character
    Artemed Sylvas
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Zumi View Post
    It's a system from FFXI that nobody really liked. There were people who got abjurations then couldn't afford the cured piece due to high prices.
    Wait, wait wait, you're telling me people didn't like a system that required time and effort with less dependency on luck, yet these people are cool with being at the mercy of rng concerning dungeon drops? There's a goddamn reason the myth gear exists in this game, its to fill in the holes that are left open due to randomness of coil drops. Your group may be getting lucky with drops, but mine sure as hell isn't. Caster and healer drops are practically non-existent while our mnk and drg are building offsets.
    (5)

  2. #12
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    When are they introducing Dynamis - Gridania?
    (1)

  3. #13
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zumi View Post
    It's a system from FFXI that nobody really liked. There were people who got abjurations then couldn't afford the cursed piece due to high prices.
    Say's who? If no one liked it then why was everything in demand? People could afford the NQ versions and some HQ, But like I said things like Cursed Hauby -1 sold for 20mil for many years. Also the reason why Prices were so high, is the fact that you need high level crafters to make the Cursed and most of the items you need hard to obtain materials.

    It took me millions and millions of Gil in FFXI to level GSM and I only got to 93. So the big difference in FFXIV is a craft can be leveled in a day. So its not like FFXI. If you go back up and read what I suggested the Materials would be bought with Tomes. The only thing stopping people from getting the gear is RNG and Time. Nothing any different that the current set up we have now.

    Quote Originally Posted by LordSaviour View Post
    When are they introducing Dynamis - Gridania?
    Well troll, They will add it when they add Sky, Limbus, Einherjar, Nyzul...... anything else?



    Quote Originally Posted by Artemed View Post
    Wait, wait wait, you're telling me people didn't like a system that required time and effort with less dependency on luck, yet these people are cool with being at the mercy of rng concerning dungeon drops? There's a goddamn reason the myth gear exists in this game, its to fill in the holes that are left open due to randomness of coil drops. Your group may be getting lucky with drops, but mine sure as hell isn't. Caster and healer drops are practically non-existent while our mnk and drg are building offsets.
    +10 to this. I hate to be one of those people but it seems like everyone just wants gear handed to them in FFXIV and not have to do a damn thing but login once a week kill a few mobs and log out.
    (4)
    Last edited by Arkista; 01-09-2014 at 07:46 AM.

  4. #14
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Bump Would like to hear something from a DEV.
    (2)

  5. #15
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Arkista View Post
    Bump Would like to hear something from a DEV.
    I know you would, but it's unlikely they'll reply... Go look at all the class suggestion threads.
    (0)

  6. #16
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Yes it would be better if craft would be important in making the top gears, of course it shouldn't be craft only that give the best gears but craft that needs you to get items in Coil.

    I don't understand why they did this in lvl 30-47 dungeons but not in the lvl 50 + ones.
    (0)

  7. #17
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by NeruMew View Post
    I know you would, but it's unlikely they'll reply... Go look at all the class suggestion threads.
    It take's time for them to respond. I just don't want it to get buried to far down. Also Class suggestion are different then adding in content. If they added every suggestion for classes we would be sitting at 30 jobs ^^.

    But I really believe that if they added a ABJ type system to the game it would improve a lot of issues. Some Endgame, something useful for Crafting/Gathering, and overall help the economy, All while keeping the content in check with lockouts.


    Quote Originally Posted by lololink View Post
    Yes it would be better if craft would be important in making the top gears, of course it shouldn't be craft only that give the best gears but craft that needs you to get items in Coil.

    I don't understand why they did this in lvl 30-47 dungeons but not in the lvl 50 + ones.
    See that's why it fits in perfect. You get the ABJ from Endgame so people are still doing that. And it doesn't have to be BIS gear every patch they could alternate with CoB/Crystal Tower gear.
    (1)
    Last edited by Arkista; 01-10-2014 at 02:19 AM.

  8. #18
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Arkista View Post
    It take's time for them to respond. I just don't want it to get buried to far down. Also Class suggestion are different then adding in content. If they added every suggestion for classes we would be sitting at 30 jobs ^^.


    But I really believe that if they added a ABJ type system to the game it would improve a lot of issues. Some Endgame, something useful for Crafting/Gathering, and overall help the economy, All while keeping the content in check with lockouts.
    Yeah I know, some class suggestions have really good ideas in them that could be taken or adepted, or add miniscule parts from there, we do need mroe classes...

    On topic, I think it's a good idea, but It would sorta work just like the relic quest we have, instead it wouldn't be so fail and easy. What I meant about it is they could make it like the "relic" armor set. Sorta like Artifact armor? A class specific set, or maybe dungeon specific but related to one of the themes in the dungeon. Like twintannia themed set for coil 1-5.. etc...

    Just a small idea, I love the AF looks and they should be added as more powerful/harder to get sets. As myth farm is kinda lamish, Myth items should be the non-job specific Allagan gear is, and Coil gear should be the job-specific gear that Myth is (work around it like with tokens :P) Imo it works better, plus Allagan set is pretty fugly >

    The Ajuration system you're suggesting works exacly like a token system, but adding crafters in the middle, making it even better.

    edit: As an added note, BiS should remain something that the player chooses according their preferences on stats (sure, go freak out about 1% more dmg, whatever) if the full set was to be the best of the ebst always, it would make gearing choices too dull (more than always always, I mean just make the full set, instead of a nice mix of armor that dont mesh well together and make you look like a clown).
    (1)
    Last edited by NeruMew; 01-10-2014 at 02:24 AM.

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    So what does that have to do with this? Being able to buy BiS from a crafter, and needing to buy a cursed item to use an abjuration you got from a raid are very different things.

    Abjurations and cursed items would be an excellent way to help revive the economy.
    No, they're not very different things. You have to craft the cursed item, therefore crafting is involved in making the item. Because of this, SE won't do it. Making crafts with rare items that drop in dungeons would be the same exact thing, and they already don't want to do that. What's the difference between having a rare material drop in a dungeon and having an abjuraiton drop in a dungeon? players can still buy their way through at least part of it, which is what they are against: Being able to get BiS without haivng to be the one who did all the work. (Note: I'm not advocating it, I think crafted stuff should be viable at least some of the time, however at the same time I don't like people suggesting stuff from 11 be copied over, the game borrows enough from XI already.)

    Wait, wait wait, you're telling me people didn't like a system that required time and effort with less dependency on luck,
    Less dependancy on luck? Huh? Abjurations required both 1) the luck of getting the crafted item HQ (which was a lot harder in XI to be fair) and 2) the luck of getting the abjuration you need, which wasn't any more common than a wanted drop from any other boss.
    (0)
    Last edited by Alhanelem; 01-10-2014 at 02:29 AM.

  10. #20
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Alhanelem View Post
    No, they're not very different things. You have to craft the cursed item, therefore crafting is involved in making the item. Because of this, SE won't do it.
    Yes obviously if they add something like that it may be better if the items created and the items that you get in the dungeon are untradable with other players.

    And there would still be some items that are needed in the craft that could be buy ( items to gather )
    (0)
    Last edited by lololink; 01-10-2014 at 02:30 AM.

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