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  1. #71
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by omniwaink View Post
    -snip-
    I believe multiple post already answered you OP

    People are learning

    sh-- happens you wipe, learn and move on

    I DPS and healed from the starter dungeon to Endgame

    I made a ton of mistakes while doing it but now I know my limits and how far I can push my MP pool

    with that being said don't tell me or anyone how to play a game

    I do what I like
    (0)

  2. #72
    Player
    MagicWand's Avatar
    Join Date
    Dec 2013
    Posts
    33
    Character
    Wynd Silverborne
    World
    Odin
    Main Class
    Weaver Lv 41
    This is one of the many reason why most players choose to be DPS instead of tanks or healer roles. Tank or healer gets blamed most of the time for wipes. Doesn't matter what MMO you are playing, tanks and healers are in short demand because of the pressure and the thankless jobs they do.

    Everyone makes mistakes, just have to be patient with people while they learn the game and their roles. So what a healer goes OOM, he will learn next fight or next dungeon. But if people belittle a healer for a bad job, well guess what maybe that healer will just quit that role and play another stupid DPS. And we all know that everyone loves to play a low-pressure class as a DPS.

    People need to encourage up and coming healers and tanks as well.
    (2)

  3. #73
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
    Posts
    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MagicWand View Post
    Doesn't matter what MMO you are playing, tanks and healers are in short demand because of the pressure and the thankless jobs they do.
    I wouldn't call it thankless, I only ever get commendations when I'm playing either a tank or healer.
    (0)

  4. #74
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lyrinn View Post
    That's because healer is the only role that has the potential to stand around and not do its job for periods of time. If a tank grabs aggro and just stands there (and assuming he doesn't lose it), he's still tanking the mob. DPS is, well, always DPSing. If people are topped off and not taking much damage, what are you going to do? Just stand there and watch until someone's hp drops to 75%? Note that I'm not talking about all fights as this obviously isn't the case but there are a number of fights that are not healing intensive; one regen and/or one medica II is enough to keep everyone happy. Not only that, but just standing around is boring. As I like to say, healing is boring when no one is dying.

    And in case you don't read about the other roles, people bash on the same things. A BLM that doesn't use a proper rotation to maximise DPS will get flak for wasting potential. A tank that's far ahead on aggro and doesn't SS spike damage is wasting potential.


    Do you even SR?
    You kinda reinforced my point. You said if a tank grabs aggro and stands there, he is still tanking (and that's okay). Well, he should be maximizing DPS in your formula to be a full-potential tank. He should also be casting SS and heals on himself (PLD) to be just as pro.

    BLM maximizing dps is a part of the BLM role. BLM healing himself and/or tank, and having other useful--but not really mandatory--spells and perks up would make him maximize his potential.

    Those are relevant arguments. Doing stuff outside of your general function to "be all you can be." You're simply applying that logic to a healer then giving a tank a grace of being all he can be by keeping aggro and DPS being all they can be by maximizing damage. Not parallel to my counterpoint.

    I probably don't SR since I have no idea what that is. Is that bad?

    Shop 'round?
    Share raspberries?
    Send r-rated texts?
    Save rabbits?
    Store rhubarb?

    I must know what this is so I know if I am doing it or need to be.
    (6)

  5. #75
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Darksword View Post
    Even as a SCH I don't have enough MP to DD consistently in the lower instances. People are just missing too many tools:

    >No overgearing
    >Tanks lacking cooldowns
    >No Lustrate
    >Many times capped at 2 Aetherflows

    I sometimes get lowish on MP just from healing alone. Trying to DD in anything below 50 is dumb, IMO.
    I can think of literally one instance pre-50 where healing is so intensive that you need to occasionally care about healing: Stone Vigil, and only for certain pulls. Assuming people aren't getting hit by AoE they're not supposed to be getting hit by.

    The attitude that SCH DPS pre-50 is so hard is pretty funny, since you should still almost never be running out of MP.
    (1)

    XI: Zeroblade, Titan Server

  6. #76
    Player
    BotenAnna's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    136
    Character
    Lady Gaga
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Hello level 50 and ilevel 90 Warrior and 50 Paladin here, healers that use cleric stance and help get everything over with are cool. Well, I hope this helps!
    (1)

  7. #77
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    I can think of literally one instance pre-50 where healing is so intensive that you need to occasionally care about healing: Stone Vigil, and only for certain pulls. Assuming people aren't getting hit by AoE they're not supposed to be getting hit by.

    The attitude that SCH DPS pre-50 is so hard is pretty funny, since you should still almost never be running out of MP.
    You're right that healing is a joke in almost all pre-50 content. However, it is possible to run out of MP, if pulls are coming too quickly for MP regeneration. Of course, the tank and DPS would also be out of TP, because the TP/MP meters regenerate in roughly the same time (not to 100% MP but to a battle-ready level of ~33-50%).

    As a tank I am guilty of chain-pulling in low level dungeons to the point where the healer runs OOM even if they are only curing.

    So, it is possible, but this situation is not intended or ideal.

    ---

    With that said, if a healer (and a SCH, at that) is running out of MP within the course of 2-3 continuous pulls, then something else is horribly, horribly wrong. This is especially so since all Aetherflow charges go towards Energy Drain.

    ---

    Quote Originally Posted by MagicWand View Post
    This is one of the many reason why most players choose to be DPS instead of tanks or healer roles. Tank or healer gets blamed most of the time for wipes. Doesn't matter what MMO you are playing, tanks and healers are in short demand because of the pressure and the thankless jobs they do.
    This is an issue. The efficiency of a dungeon run depends on DPS knowing how to maximize their damage output. If a tank runs out of abilities or a healer MP, then that can also partially be the fault of ineffective DPS.

    Having used Duty Roulette for quite a while now, I've encountered plenty of DPS who will insist on several things:
    1. Having the tank mark and number targets, and proceed to burn down enemies one at a time.
    2. Sleeping adds.

    The reality is, the most time-efficient manner of clearing a group of enemies is to apply DoT abilities (Fracture, Bio, etc) to each enemy and use AoE abilities when there are 3 or more targets. Instead, I consistently encounter DPS who will spam their standard, single-target rotation on one enemy at a time, even though DoT abilities yield more DPS, are more TP-efficient, and draw less enmity.
    (0)
    Last edited by YuriRamona; 01-10-2014 at 03:16 AM.

  8. #78
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Dungeons appear to be tutorial zones where a class/job can improve their skill and expose themselves to new mechanics over time. With this in mind, the healer should undergo various degrees of self-improvement as they level within these dungeons.

    (Step 1) :: Becoming acquainted with your skills and which buttons they are located (or placing skills by category so they are more easily accessed), particularly the cure/physick button, then gradually improving reaction time when a tank's HP lowers enough for a heal to actually cure for it's full value without wasting MP.

    (Step 2) :: Begin making use of macros, "T" key(Target of Target key --> for me it's the "F" key), TAB, Focus targeting, etc. for switching between the tank and it's target (preferably a numbered target), making use of DPS skills like Aero, Bio, Miasma, etc. It's important to keep an eye on the MP gauge during this phase so that a healer can understand just how much MP they use over time when both healing and using DPS skills.

    (Step 3) :: Once a healer can: a) gauge damage taken by a tank, b) is accustomed with the button location of their skills, and c) understands their MP usage over time, the healer may then enter cleric stance and begin "focus downing" the numbered targets and then break out of cleric stance when the tank's HP drops below a specific threshold (based on a healer's heal potential), then immediately switch back to cleric stance and begin DPS'ing when it's safe to do so.

    (Step 4) :: The next level of improvement involves making use of special skills such as Virus, Repose, Aqua Fluid, Stone (for it's gravity), etc. Such skills can greatly reduce the amount of damage a tank/party receives if they are used at the right times. Take Aqua Fluid in a pre-LV20 dungeon for example. This skill causes a 2-3 second knockback, then a 6 second bind, and followed by a 2-6 second run-back (longer if stone is used prior to knockback). That's 10-17 seconds of the tank not receiving additional damage and is a wonderful form of Crowd Control pre-repose/sleep. This also reduces the number of cures required by the healer, thus lowering over all enmity generation, and also allowing the CNJ/WHM to deal more damage by this same virtue. **I only recommend this particular strategy when there's 3 or more targets on the tank (use this on target number 3 or greater), they are numbered, and the tank has at least flashed/overpowered once; make sure your party knows that you wish to use this strategy at the start, otherwise the tank may break the bind**

    (Step 5) :: Consider all the previous steps each time you as the healer encounters a new dungeon or trial. After level 35, dungeon difficult begins to scale up drastically, meaning your comfort zone in one dungeon may not apply in the next (I'm looking at you Stone Vigil/Arum Vale). Take each instance one step at a time and use prior knowledge to improve one's skill further.

    These are the steps I process when encountering any form of new content as a healer. Hopefully someone will find this useful.
    (2)
    Last edited by Hoshikogi; 01-10-2014 at 05:25 AM.

  9. #79
    Player
    Krisstina's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    70
    Character
    Krisstina Silverymoon
    World
    Coeurl
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Lyrinn View Post
    More like are you doing only what's on your desk and sitting around for half the day because you technically did what you were supposed to do? Good luck ever getting a promotion.
    LOL, so u likely to get a promotion by cleaning up the floor and fill coffee for ur colleague beside the work on ur desk?? I dont think so.

    Quote Originally Posted by Lyrinn View Post
    The irony is that I'm one of the more casual players who spends more than half the day crafting. Still have 0 myth items, cleared only turn 1 of BCoB, and have almost all of the new primal and dungeon quests still unfinished.

    I simply try to do my job well.
    Crafting all day and not getting much things done have nothing to do with casual~
    Back to the topic. Having a healer who can and willing to DPS is a gift, not a must. They fulfilled their role, that's good enough. We dont againt what u trying to do with ur character, it's all up to u,but the infamous "I can do this and u should do the same" childish.
    (1)
    Meow(^_-)-☆

  10. #80
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    hahaha, its a learning proces, i have a macro to cleric stance, aply dots, cleric stance also, as a scholar i use lustrate while in cleric stance and eos keeps healing with the same potency, the title of the trhead shold be, learn to prioritise healing and not dps

    oh, i forgot, also theres a tank in another post that said, please dps if u r not healing hahaha, wtf with u guys if u dont like the way a healer plays the role, make your own party, dont expect that people in DF is thinking the same way u r or that u will find always pro people in DF
    (0)
    Last edited by AldoVonAlexandros; 01-12-2014 at 02:56 AM.

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