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  1. #31
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    haha... alright. cool, then you've done less dps :P if thats how u like ur bard cool
    (1)
    I don't always pug, but when i do, it's with Pretty Ugly Guys

  2. #32
    Player
    Mezolitik's Avatar
    Join Date
    Sep 2013
    Posts
    319
    Character
    Berthom Sur
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    Quote Originally Posted by Viridiana View Post
    Regarding Barrage: your auto-attack is constantly firing. As such, Barrage can be as powerful as ~800 potency before you take other buffs into account. To say that it's powerful is putting it lightly.
    So, auto-attack works in the background even if you're 'overwriting' the animation with skills? I tend not to use it, as the animation is very slow; there seems to be several seconds between each attack.

    Thanks for all the help
    (0)

  3. #33
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mezolitik View Post
    So, auto-attack works in the background even if you're 'overwriting' the animation with skills? I tend not to use it, as the animation is very slow; there seems to be several seconds between each attack.

    Thanks for all the help
    Cast Barrage, spam Heavy Shot, you'll notice the effect of barrage is taking place in every Heavy Shot you release.
    (0)

  4. #34
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Warrlordd View Post
    haha... alright. cool, then you've done less dps :P if thats how u like ur bard cool
    Even on our fastest weapon, Garuda's Spine, the potency of two free auto-attacks generated by Barrage is greater than the 150 potency of Bloodletter. That means that if, at any point, you let Bloodletter take advantage of a buff instead of letting Barrage take advantage of that buff, you aren't optimally using the buff. If we use Raging Strikes as an example, this means that the delay caused by using Bloodletter should not push the final auto-attack of Barrage past the time where Raging Strikes falls off. In order for Bloodletter to not do this, the delay caused by Bloodletter (approximately 1 GCD delay) must be shorter than the time remaining between the last shot of Barrage and Raging Strikes' end. Said time remaining can be anywhere from .01 seconds to just below the full delay of the weapon.

    I'll use Artemis Bow Zenith and full ilvl 90 gear optimized for skill speed to make this as favorable as possible. Then I'll do full ilvl 70 (Garuda's Spine). Lastly, I'll show it with an actual BIS set.

    This set with SS food should have about 210 skill speed from gear/food. That's a GCD of 2.29. Of the 328 values the delay can take, 229 of them are at or below the threshold, indicating a loss of DPS as the 2.29 second delay pushes the final shot past the buff.
    Odds of pushing: 229/328=~.70
    Odds of not pushing: 99/328=~.30
    Barrage potency: ~218
    Bloodletter potency: 150
    Barrage potency gain (20%) if not pushed: 42
    Barrage potency gain if pushed: 0
    Bloodletter potency gain (20%) if not pushed: 30
    Bloodletter potency gain if pushed: 30
    Expected return (Odds not pushed) x (total if not pushed) - (odds pushed) x (total if not pushed - total if pushed) = 7.8 expected potency loss. Remember that this is the one that's stacked in favor of your idea.

    This set with food should hit about 40 SS. That's a 2.46 GCD. Garuda's Spine has a 2.48 second delay. The math is almost unnecessary for this one, but I'll humor you.
    Odds of pushing: 246/248=~.99
    Odds of not pushing: 02/248=~.01
    Barrage potency: ~164
    Bloodletter potency: 150
    Barrage potency gain (20%) if not pushed: 32
    Barrage potency gain if pushed: 0
    Bloodletter potency gain (20%) if not pushed: 30
    Bloodletter potency gain if pushed: 30
    Expected return: (Odds not pushed) x (total if not pushed) - (odds pushed) x (total if not pushed - total if pushed) = 31.06 expected potency loss.

    This set is listed as the first set in the BRD BIS thread on these forums. 71 SS means a 2.43 delay, with a 3.20 weapon.
    Odds of pushing: 243/320=~.76
    Odds of not pushing: 77/320=~.24
    Barrage potency: ~213
    Bloodletter potency: 150
    Barrage potency gain (20%) if not pushed: 42
    Barrage potency gain if pushed: 0
    Bloodletter potency gain (20%) if not pushed: 30
    Bloodletter potency gain if pushed: 30
    Expected return: (Odds not pushed) x (total if not pushed) - (odds pushed) x (total if not pushed - total if pushed) = 14.61 expected potency loss.

    So, when every scenario I can come up with shows an expected potency loss, how is it that my method is a dps loss?
    (2)

  5. #35
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    all that info is fantastic and im not going to read it. Reality is you can use barrage and still spam bloodletter.

    i'm not even sure what you're trying to argue anymore.
    (1)
    I don't always pug, but when i do, it's with Pretty Ugly Guys

  6. #36
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    STOP CALLING IT "WINDBITER"

    that is all...
    (0)

  7. #37
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Others have already pretty much answered your question but:

    What I do is generally: Straight Shot -> Venomous Bite -> Bloodletter -> Wind Bite -> Heavyshot (until straight shot buff or DoTs are near wear, plugging in bloodletter when it procs and misery's end when applicable since they're not GCD).

    Use bloodletter between any GCD if you get the proc from a crit DoT with the level 48 (or whatever level) trait. That is, of course, unless you are expecting to need to use Blunt Arrow in a fight and don't want to lock yourself in teh animation when you need the silence. And like other DPS jobs, plug in other skills in between global cooldown for max DPS. So if I know I won't need bind or silence, I might Straight Shot -> Internal release -> Venomous Bite -> Blunt arrow -> etc.

    Other than that it's usually routine to keep straight shot and the DoTs up at all times, best DPS that way I think.
    (0)
    Last edited by File2ish; 01-10-2014 at 05:27 AM.

  8. #38
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Warrlordd View Post
    all that info is fantastic and im not going to read it. Reality is you can use barrage and still spam bloodletter.

    i'm not even sure what you're trying to argue anymore.
    I'm arguing that if your Bloodletter shoves an attack of your Barrage outside of a buff (that is, the buff goes to Bloodletter instead of Barrage) it's a DPS loss.

    Yes, you can use Barrage while spamming Bloodletter. But if you're mindlessly using Bloodletter every time it comes off CD without considering anything else, you're going to lose DPS.
    (1)

  9. #39
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    I thought it was fixed during beta that your WS wouldn't clip any of your AA damage regardless of the animation getting clipped.
    (0)

  10. #40
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Judge_Xero View Post
    I thought it was fixed during beta that your WS wouldn't clip any of your AA damage regardless of the animation getting clipped.
    That's correct.
    (0)

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