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  1. #11
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Shamirah View Post
    You should use Bloodletter after straight shot since it is an off-gcd ability. Straight shote => bloodletter => windbite.

    Well, I'm not a bard so maybe I'm wrong.
    You're right, though.
    (0)

  2. #12
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    ON GLOBALS:
    1) Is straight shot buff down or do you have a straighter shot proc? --> Straight Shot
    2) Are windbite/venomous bite dots down or are they about to expire while you still have buffs up? --> Windbite/Venomous Bite
    3) Straight shot buff and dots are both up and you don't have a straighter shot proc? --> Heavy Shot

    OFF GLOBAL MACRO:
    /ac "Misery's End" <t>
    /ac "Bloodletter" <t>
    /ac "Flaming Arrow" <t>
    /ac "Repelling Shot" <t>

    BUFFS MACRO:
    /ac "Internal release" <me>
    /ac "Raging Strikes" <me>
    /ac "Hawk's Eye" <me>
    /ac "Barrage" <me>
    /ac "Blood for Blood" <me>

    Then simply set up a large hotbar near your field of view with your off-globals and buffs on it so you can see which are on cooldown so that you can easily avoid using repelling shot accidentally when you're in a poor position for it, or blood for blood if there is upcoming unavoidable damage like stomps.

    Hit your off-global macro in-between each on-global skill unless repelling is the only skill off cooldown and you aren't in a good position.

    Pop your buffs together as much as you can (especially when barrage is up), and if possible stack them two at a time in-between globals to minimize wasted globals while maximizing up-time with stacked buffs.
    (0)
    Last edited by Bardo; 01-06-2014 at 02:05 AM.

  3. #13
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    Once you begin to replace that Ballad and remaining DL pieces your DPS should increase overall. Crit hit rate and DEX paired up play a pretty big role in bard DPS. HQ Mega Dexterity Potions help a bit for improving burst dps when you need it. Everyone above has already stated rotations so I'm not going to beat the dead horse there.
    (0)

  4. #14
    Player
    Slark's Avatar
    Join Date
    Oct 2013
    Posts
    42
    Character
    Slark Strider
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    You should be using a macro to assimilate all your cooldowns into one button, aka Hawk's eye, Blood for Blood, Raging Strikes, Internal Release, and Barrage should all be in one macro, in that order. Quelling strikes should be omitted as it's a DPS loss to be using it every time you use all your CD's, its about a half a second wasted or so. Use quelling strikes as you see fit. For me, I've never had aggro problems outside of the first 20 seconds of a fight or so, even when I pop CD's for the second or third time midfight. However, if you are pulling aggro midfight, just pop Quelling Strikes again (preferably before you pop all your other CD's)
    Using this, you can pop your CD's faster than otherwise, and you don't need to clog up your hotbar/keybinds with 5 unnecessary buttons.
    Cooldowns should all be popped together. It is a DPS loss to pop CD's separate, as they boost each other significantly. It is a DPS increase to hold CD's until they are all up. The only time where you should split CD's would be during things like twintania's burst conflags, where its most efficient to use half on one conflag, and half on the other burst conflag, because if you blow all on one, you won't have anything for the next burst.

    Try to get into a position where your dots are just about to wear off as you pop CD's. dots applied under your CDs are far stronger than not, but it is a DPS loss to clip dots, so line your dots up to wear off as your last CD is popped to maximize DPS. If in a bad situation, its best to just clip pre-existing dots with fresh, CD-influenced dots.
    Besides that macro, you shouldn't be using any others.
    In my opinion, BRD doesn't really follow a rotation as much as it follows a priority list, although it can be interpreted either way.

    For abilities on the GCD:
    1. Straight shot if unbuffed/Straighter shot (proc)
    2. Windbite
    3. Venomous Bite
    4. Heavy Shot

    For abilities off the GCD:
    1. Miserys End
    2. Bloodletter
    3. Flaming Arrow
    4. Repelling Shot
    5. Blunt Arrow (assuming you do not need to silence)

    Never let mana sit at full if you have offensive casters in the party, as requiem increases caster dps by ~15% without battlevoice.

    For opening on fights, I go:
    Straight shot > Bloodletter > Windbite > Flaming arrow(if target isn't moving)/Blunt shot (if target's moving)/bloodletter (if proc) > Venomous Bite

    It's best to pop CD's right off the bat along with Quelling strikes unless you need to save them for something specific where they will be needed in the next minute or so.

    Stat priority: Crit > DET > SS
    (0)
    Last edited by Slark; 01-06-2014 at 06:38 AM.

  5. #15
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Slark View Post
    *snip*
    1) Your GCD priority list is slightly off. Should be Straight Shot (unbuffed) > Windbiter > Venomous Bite > Straighter Shot > Heavy Shot. That is, Straighter Shot procs do not out-priority our dots. I think you meant this, just wrote it wrong.

    2) Your oGCD list is also off. Flaming Arrow is higher priority than Bloodletter, assuming that the enemy will be within the circle for 15 seconds (less if there's more than 1 enemy).

    3) I say all that, yet we still use basically the same opening rotation. Go figure.

    4) I'm not certain that Crit actually beats Det point-for-point, even taking into account bloodletter. I don't have any math on hand to back this up, though. . .
    (0)

  6. #16
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Viridiana View Post
    You're right, though.
    Well i use bloodletter after windbite because wait about 2 seconds less waiting on gcd's
    I was always using Bloodletter after straight shot until i read on a few sites to use Windbite before. It could be wrong
    but seems to work for me
    (0)

  7. #17
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Maero View Post
    Well i use bloodletter after windbite because wait about 2 seconds less waiting on gcd's
    I was always using Bloodletter after straight shot until i read on a few sites to use Windbite before. It could be wrong
    but seems to work for me
    Using it after Windbiter pushes back the first time it can reset from River of Blood.

    0.0 Straight Shot
    1.0 Bloodletter
    2.5 Windbiter
    3.0 Global Dot tick can reset Bloodletter
    3.5 Bloodletter (if reset)

    Versus

    0.0 Straight Shot
    2.5 Windbiter
    3.0 Global dot tic, Bloodletter is already up
    3.5 Bloodletter

    Now, if you're actually using Flaming Arrow in that first GCD, then you're actually doing better than most (myself included). But if you're just letting it sit idle. . .no.
    (0)

  8. #18
    Player
    Zeronic's Avatar
    Join Date
    Sep 2013
    Location
    Nijmegen
    Posts
    140
    Character
    Lenalee Luna
    World
    Odin
    Main Class
    Archer Lv 50
    I love these talks about not macroing Bloodletter/Miseries end. I know I am not a monk or tank who need to up multiple skills. But during hectic fights my main advantage is my mobility. If I am struggling instead since I need to check if Bloodletter or miseries is up I actually lose dps. I like to have my main skills on 1/4 so I barely have to move my hand in a wierd position just for another skill. Macroing those skills actually increases my dps. I have em slotted seperatly on my hotbar as well, so as to check I don't buff while I actually can use bloodletter. Or to see if I don't accidently block myself out of a blunt arrow in t2. But overal, this macro makes sure I keep using bloodletter and miseries when I need to.

  9. #19
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Viridiana View Post
    Using it after Windbiter pushes back the first time it can reset from River of Blood.

    0.0 Straight Shot
    1.0 Bloodletter
    2.5 Windbiter
    3.0 Global Dot tick can reset Bloodletter
    3.5 Bloodletter (if reset)

    Versus

    0.0 Straight Shot
    2.5 Windbiter
    3.0 Global dot tic, Bloodletter is already up
    3.5 Bloodletter

    Now, if you're actually using Flaming Arrow in that first GCD, then you're actually doing better than most (myself included). But if you're just letting it sit idle. . .no.
    Ah ok, not saying i was doing better then anyone but thanks for that info, i may go back to my original rotation which was what you posted
    (0)

  10. #20
    Player
    Aaramis's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Aaramis T'vyl
    World
    Famfrit
    Main Class
    Ninja Lv 93
    Quote Originally Posted by Viridiana View Post
    You're right, though.
    Yeah, that's the way I do it as well, so as to not waste a Rivers proc. SS -> BL -> DoTs, then HS / BL game. Throw in other stuff as needed obviously (although as noted in this thread, it's worth using Blunt in standard rotation unless you need to save it for an interrupt).

    I'd also like to note that this much discussion over a "simple" class rotation suggests it's not so simple. And, let's be honest, none of the classes in this game are particularly difficult to play. But I digress
    (0)

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