Quote Originally Posted by Mezolitik View Post
I think my rotation needs CPR

I have three damage buffs (Hawk's Eye, Raging Strikes, and Internal Release). I cast one of them, stack the debuffs (Windbiter, Venomous Bite, Rain of Death), and then attack with everything available until the debuffs expire. Then, I use one of the other buffs, and repeat.

Stacking all of the buffs at once seems like such a waste, especially as you're gonna lose a few seconds on the first one casting the other two. If you cast them one at a time, with space between them, you can pretty much always have one available. It was also my understanding that the debuffs are affected by e.g. Raging Strikes, so I always buff up before casting Venomous Bite.

I don't use Straight Shot unless the Heavy Shot combo is available. I've only just noticed the critical chance though, so I can change that. And I use Bloodletter and Misery's End whenever they're available.

So, here's an abridged example:

1. >Raging Strikes > Venomous Bite > Windbiter > RoD > Bloodletter > Heavy Shot > Heavy Shot > Heavy Shot > Straight Shot
2. >Internal Release > Venomous Bite > Windbiter > RoD > Bloodletter > Heavy Shot ...
3. >Hawk's Eye > Venomous Bite > Windbiter ...
4. >Raging Strikes > Venomous Bite > ... Misery's End

Do you guys use auto-attack w/Barrage? I only use standard a-a when my aggro creeps up on the tank. Heavy Shot is my auto-attack, basically.

What about Rain of Death, Quick Nock, and Flaming Arrow? I use RoD a lot for the damage but I've never found a use for QN and FA.

Thanks!
You want to stack them, but you weave them in between your other attacks while the GCD "spins." So, your #1 should look like this:

Straight Shot - (Raging Strikes) > Windbiter - (Hawk's Eye) > Venomous Bite - (Blood for Blood) > Heavy Shot - (Internal Release) > Heavy Shot - (Barrage) > Heavy Shot, etc.

This way, you don't lose any time on the first ones, and, if you start with the longest lasting ones first, you get maximum overlap. As a note, I usually wait for the second "iteration" before popping my buffs. This lets me make sure I'm not messing up any positioning and usually allows the tank ample time to build threat.

For Flaming Arrow, that should be part of even your single-target rotation. If used against one enemy, it takes ~15 seconds for it to do more damage than Bloodletter. Over the full 30 seconds, it becomes one of your highest potency attacks. Again, that's against one enemy; more enemies there are, the better it scales.

Quick Nock is more damage than Rain of Death, at less TP, and the debuff on RoD is useless since 2.1. The only time you should be using RoD is when you get a free cast of it from hitting Wide Volley. Wide Volley is a lot of BRDs' go-to ability for AOE, but it should be noted that QN is slightly better if you can meet the positional requirements.

Regarding Barrage: your auto-attack is constantly firing. As such, Barrage can be as powerful as ~800 potency before you take other buffs into account. To say that it's powerful is putting it lightly.