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  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Mezolitik View Post
    I think my rotation needs CPR

    I have three damage buffs (Hawk's Eye, Raging Strikes, and Internal Release). I cast one of them, stack the debuffs (Windbiter, Venomous Bite, Rain of Death), and then attack with everything available until the debuffs expire. Then, I use one of the other buffs, and repeat.

    Stacking all of the buffs at once seems like such a waste, especially as you're gonna lose a few seconds on the first one casting the other two. If you cast them one at a time, with space between them, you can pretty much always have one available. It was also my understanding that the debuffs are affected by e.g. Raging Strikes, so I always buff up before casting Venomous Bite.

    I don't use Straight Shot unless the Heavy Shot combo is available. I've only just noticed the critical chance though, so I can change that. And I use Bloodletter and Misery's End whenever they're available.

    So, here's an abridged example:

    1. >Raging Strikes > Venomous Bite > Windbiter > RoD > Bloodletter > Heavy Shot > Heavy Shot > Heavy Shot > Straight Shot
    2. >Internal Release > Venomous Bite > Windbiter > RoD > Bloodletter > Heavy Shot ...
    3. >Hawk's Eye > Venomous Bite > Windbiter ...
    4. >Raging Strikes > Venomous Bite > ... Misery's End

    Do you guys use auto-attack w/Barrage? I only use standard a-a when my aggro creeps up on the tank. Heavy Shot is my auto-attack, basically.

    What about Rain of Death, Quick Nock, and Flaming Arrow? I use RoD a lot for the damage but I've never found a use for QN and FA.

    Thanks!
    You want to stack them, but you weave them in between your other attacks while the GCD "spins." So, your #1 should look like this:

    Straight Shot - (Raging Strikes) > Windbiter - (Hawk's Eye) > Venomous Bite - (Blood for Blood) > Heavy Shot - (Internal Release) > Heavy Shot - (Barrage) > Heavy Shot, etc.

    This way, you don't lose any time on the first ones, and, if you start with the longest lasting ones first, you get maximum overlap. As a note, I usually wait for the second "iteration" before popping my buffs. This lets me make sure I'm not messing up any positioning and usually allows the tank ample time to build threat.

    For Flaming Arrow, that should be part of even your single-target rotation. If used against one enemy, it takes ~15 seconds for it to do more damage than Bloodletter. Over the full 30 seconds, it becomes one of your highest potency attacks. Again, that's against one enemy; more enemies there are, the better it scales.

    Quick Nock is more damage than Rain of Death, at less TP, and the debuff on RoD is useless since 2.1. The only time you should be using RoD is when you get a free cast of it from hitting Wide Volley. Wide Volley is a lot of BRDs' go-to ability for AOE, but it should be noted that QN is slightly better if you can meet the positional requirements.

    Regarding Barrage: your auto-attack is constantly firing. As such, Barrage can be as powerful as ~800 potency before you take other buffs into account. To say that it's powerful is putting it lightly.
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  2. #2
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Viridiana View Post
    You want to stack them, but you weave them in between your other attacks while the GCD "spins." So, your #1 should look like this:

    Straight Shot - (Raging Strikes) > Windbiter - (Hawk's Eye) > Venomous Bite - (Blood for Blood) > Heavy Shot - (Internal Release) > Heavy Shot - (Barrage) > Heavy Shot, etc.

    This way, you don't lose any time on the first ones, and, if you start with the longest lasting ones first, you get maximum overlap. As a note, I usually wait for the second "iteration" before popping my buffs. This lets me make sure I'm not messing up any positioning and usually allows the tank ample time to build threat.
    Shouldn't BFB be used first before applying the 2 DoT?
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  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ooshima View Post
    Shouldn't BFB be used first before applying the 2 DoT?
    Ideally, yes. Like I mentioned, I usually wait for the second go-round before popping CDs, specifically to avoid this. I'd rather start popping them in the Heavy Shot section so that they all hit the second set of dots than I would start popping them during the first set of dots and screw with the rotation itself.

    Quote Originally Posted by Warrlordd View Post
    All proc's should be used immediately, I use bloodletter procs any time it pops up, if it happens in my CD rotation, pop CD>Bloodletter>continue rotation.
    Every CD you have is worth more than 150 potency. Bloodletter can wait.
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  4. #4
    Player
    Mezolitik's Avatar
    Join Date
    Sep 2013
    Posts
    319
    Character
    Berthom Sur
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    Quote Originally Posted by Viridiana View Post
    Regarding Barrage: your auto-attack is constantly firing. As such, Barrage can be as powerful as ~800 potency before you take other buffs into account. To say that it's powerful is putting it lightly.
    So, auto-attack works in the background even if you're 'overwriting' the animation with skills? I tend not to use it, as the animation is very slow; there seems to be several seconds between each attack.

    Thanks for all the help
    (0)

  5. #5
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mezolitik View Post
    So, auto-attack works in the background even if you're 'overwriting' the animation with skills? I tend not to use it, as the animation is very slow; there seems to be several seconds between each attack.

    Thanks for all the help
    Cast Barrage, spam Heavy Shot, you'll notice the effect of barrage is taking place in every Heavy Shot you release.
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