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  1. #141
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by silentwindfr View Post
    ok put reality a side... give me the difference between the samurai and the warrior? they will both be a tank with two hand weapon, both physical damage, both offensive oriented... the only difference will be on the parry for the samurai(that it's not an option viable because of the magical attack) and the life steal of the warrior (that was nerfed nicely recently ^^).

    Samurai will bring nothing new as tank, that my point, about real samurai versus ingame one, if they don't fit the picture of a samurai..call them swordmaster like they have done with bravely default.
    .


    So you want samurai to branch off of Archer or lancer and never really use a sword?
    (1)

  2. #142
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    tanking is easy dont know why people are scared to do it. we do need more tanks cant have every new job be a DPS.
    just like healing its common sense when your tanking.
    havn't touched my PLD tank since 1.0 till today and its 100% different tank then 1.0 and no one gets mad at me, if people are yelling at you your doing horrible wrong im not even geared just ilvl55.
    (0)
    Last edited by indira; 01-09-2014 at 09:40 AM.

  3. #143
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MomoOG View Post
    Why add a new tank when current tanks like the Paladin are completely unappealing to play currently? Maybe they should make current tanks more appealing first? Paladin design is so boring mainly because it is missing the white magic component almost completely. Incorporate cure/white magic into a practical new combo and maybe it will actually feel like a Paladin instead of a boring plain Knight.
    THIS , paladin is boring as hell ,lacks flashy skills (give holy to paladin! lol)
    (0)

  4. #144
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Quote Originally Posted by Muzy View Post
    Other games have tried it, notably Rift and TERA, Rift with the Rogue Tank soul and Cleric tank soul, the rogue tank was pretty effective, yet underplayed, the cleric? Not so great :P TERA had the Warrior tank, which started off life as an evasion tank with a stance that increased their defence and health by quite a bit, well... Long story short, they scrapped the evasion tanking for the most part and gave them a block mechanic. As well as the fact that again, the tank option was also barely played.
    EverQuest2 has the Monk and the Bruiser, both of which are evasion tanks and they work very well. There was a period where they were the primary tank because with the right cooldowns they could beat mitigation tank armour values but have since been adjusted and are very well balanced with the rest of the tanking classes.

    I myself play a Bruiser and I love the evasion tanking style. It really keeps a tank player on their toes and makes you have to be more wary of popping your cooldowns at the right time to mitigate the potential spikes when you do fail to dodge a big hit.

    Quote Originally Posted by XanderOlivieri View Post
    If another tank is added, I hope its a Disciple of Magic. You want unbalanced ratio: 6 to 3. Twice as many Disciples of War as there are Disciples of Magic. =C Need more magic.
    I absolutely agree with this, and I'm not even much of one for a caster player! That said... I would play a tank caster which brings me to...

    Quote Originally Posted by BoomerOU View Post
    Id rather have a new role (support) and add a Redmage (melee Enfeebler) and chemist (ranged buffer)
    Bah... Damn FFXI ruining the image of the Red Mage. They're not support classes traditionally. They were self-buffing, got some decent defensive gear and had good damage.

    If anything they should be a DPS class but I'd actually love to see them as a magical tank class. Using buffs and debuffs and magical sword attacks to be able to tank.

    Combos that trigger magical sword buffs/debuffs would be pretty fun to play and rather well fit the paradigm of the game currently.
    (1)

  5. #145
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    I would rather have them balance the existing classes properly, instead of adding new classes to cause even more problems; The last thing we need is class bloating six months after release.

    After they do that, -then- they can add in a new class with new jobs.
    (0)
    Last edited by frostmagemari; 01-09-2014 at 11:26 AM.

  6. #146
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Slickpig View Post
    Agreed. Maybe the first expansion will up the min party to 5 or 6, and adjust dungeon difficulty to accommodate. This opens up the support roles, red mage, a true bard etc. to fill that 5th slot. Plus if they bumped it to 6 then more DD's could fit and should help with the queue timers.
    Even in 5 person parties taking a pure support is a waste as to compensate over taking a 3rd DPS instead they would need to boost the effectiveness of the DPSers by greater than 50% to compensate and validate a support which would massively over power large raids. 1 tank, 1 healer + 3 DPS would be more optimal than 1 tank 1 healer 2 DPS 1 support.

    That's coming from someone (me! :P) who enjoys being a solid support class. But I started MMOs when the holy trinity wasn't tank, healer, DPS. But Tank, Healer, Mezzer. DPS was a given.

    Personally I'd love to see them reimplement a CC class, like the bard in EQ or enchanter, controller in CoH or provoker in UO. Anyone who played that role for long knew how much fun it was to be able to control the battlefield with crowd control and debuffs.

    Dancer designed as a mezzer/debuffer with charms to drain life so they are solo viable too, Mmmm me wants! :P
    (0)
    Last edited by Sapphic; 01-09-2014 at 01:27 PM.

  7. #147
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by jomoru View Post
    So you want samurai to branch off of Archer or lancer and never really use a sword?
    no the samurai will come from a new class, the two hand sword class, already confirmed
    (0)

  8. #148
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by silentwindfr View Post
    no the samurai will come from a new class, the two hand sword class, already confirmed
    There's been no confirmation on any other new classes other than the Musketeer, and that class isn't confirmed for game as of yet, only acknowledged. Yoshi said he wants to get the Musketeers out first (based on quotes I keep seeing), but as for new classes, that is the only confirmed new class. There are no others.
    (0)

  9. #149
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by XanderOlivieri View Post
    There's been no confirmation on any other new classes other than the Musketeer, and that class isn't confirmed for game as of yet, only acknowledged. Yoshi said he wants to get the Musketeers out first (based on quotes I keep seeing), but as for new classes, that is the only confirmed new class. There are no others.
    ok, Yoshida have never said that musketeer must be added first... people say it...yoshida have never said this.

    now some interview of the last year (easy to find them but i gonna help you):

    from febuart 2013, "there"

    JPGAMES: We also wanted to know, if there will also be former jobs, which we got to know from Final Fantasy XI. For example, the Blue Mage was quite popular amongst the fans. Will there be more job classes in the future?

    YOSHIDA: Of course not only from FF XI, but from the previous Final Fantasy Series as well. There are a lot of unique jobs in the Final Fantasy Series, so you can expect a lot of interesting classes. From Version 1.0 the new one we are implementing to A Realm Reborn to start with, is the Summoner. But also there could be classes like Dark Knight, Samurai, Thief and Ninja.
    another one from september 2013, "there"

    New Classes/Jobs

    It’s fun looking back at the various Jobs and classes featured in the Final Fantasy series history as potential candidates to be added to Final Fantasy XIV: A Realm Reborn. Heck, you can even look at Final Fantasy XI for some obvious examples of classes players would probably like to see in ARR. However, the system ARR uses makes considering the logistics of these additions somewhat perplexing. For example, it’s not too hard to imagine Square Enix adding Dark Knight to ARR. GLD+CNJ gives you a Paladin, GLD+THM could easily give you a Dark Knight Job. But what about some other classes and Jobs that aren’t represented at all in either gameplay, theme, or aesthetic in the current game? Are these still possible? Or would Square Enix look more to add Jobs such as Dark Knight, which easily fit within the current crop of classes available in the game.

    To illustrate my point, I used the example of adding Ninja to the game. You’d probably want a “Thief” base class for that, but this doesn’t currently exist, so would Square Enix still be open to adding it?

    We were told that, yes, Square Enix would be willing to add these sorts of classes and Jobs if the game needed the team roles and if it wouldn’t break the current balance of the game. Adding something like Ninja (and Thief to go along with it as a base class) would be a massive undertaking as one might imagine, as each class also features its own guild and missions to go with it. For certain iconic classes or Jobs like Ninja, Square Enix is willing to do it, but they are definitely putting more of an emphasis on trying to find Jobs that can fit within the current scope of the game’s available classes.
    i can give you other... but let take word of yoshida from the live letter now ^^

    from live letter VII: "there"
    Q: In the future will you be making it so one class can equip multiple types of weapons?
    A: While we don't want to completely rule the idea out for the future, we would prefer focusing on adding new classes and jobs.
    Q: Is there any new information on musketeer?
    A: Nope!
    live letter VI, "there"
    Q: Do you plan on implementing great swords?
    A: Well, the development team was saying before that they'd have to do this at some point, and I'm thinking it will be when they add the appropriate class or job. It could be samurai, or perhaps dark knight, but only the battle team knows for sure. Still, it's definitely something we'd like to do.
    live letter V, "there"

    Q: Can you give us any information about possible new classes or jobs like thief, ninja, samurai, or musketeer?
    A: We definitely want to add more classes in future patches. For melee classes, I believe scout-type classes are somewhat lacking. By this I mean classes that can move around stealthily and attack from behind or steal items from monsters. The lack of magic classes needs to be addressed as well. We've received requests for ninja and samurai, especially from overseas, but we can't give out any specifics yet. Rest assured that new classes are definitely coming.
    i love this one, you will note that he talk of theninja and samurai, but litterally don't talk of the musketeer.
    (1)
    Last edited by silentwindfr; 01-09-2014 at 02:02 PM.

  10. #150
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    here the interview talking of the musketeer i did found on the web:


    http://massively.joystiq.com/2011/10...oshida-part-2/

    However, concerning the Musketeer class: It happens to be that just yesterday I was doing a Japanese interview and that same subject came up. Some day we really do want to get these sorts of Musketeer classes into the game because we think this is really interesting. It's not like we've cancelled it altogether; it's just that we needed to prioritize.
    this one is interesting too:

    http://gamerescape.com/2013/02/21/ga...iv-media-tour/

    GE- With ARR we’ll see Arcanist added with Summoner shortly after the game launches. Are there any other classes or jobs you’d like to see added? And will these be added in patches or expansions?

    Yoshida- What I would like to see right?

    First of all, we are planning a new race for an expansion pack. For the classes and jobs, we will introduce them through patches because all of the Legacy players have level 50 jobs anyway. When we introduce new classes and jobs we will probably increase the level cap at the same time.

    About what I want to introduce- it’s more like what I think I have to introduce. Something related to guns because the (musketeer) guild in the game. Something related to that I think I have to introduce.

    Also I do feel that scouting classes are lacking so I want to bring in Theif, Ninja and those that have to do with stealth. Also more casters like Blue Mage and Red Mage are something I would like to add.

    Whatever the players want, I want too.
    he need, is not lacking nor it's a priority.

    quoting people is nice... but quote the producer is better. i can understand that people want to see the musketeer come, i want it too (less than other class but still) but let's be serious, do we really need another ranged dps actually? do it will fill a need or a role that is lacking? that the right question.

    Scout class is lacking it's sure magical class are lacking it's true, tank and healer too. however... i doubt that a physical ranged class is really needed actually! it will simply increase the inbalance between melee and ranged class actually.

    for come back to the subject like i have said... before add new tank, they need to find a way to make the tank more appealing and more fun before add a new tank that will simply interest people for a time...
    (1)
    Last edited by silentwindfr; 01-09-2014 at 02:05 PM.

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