

very, very interesting. I only know the basics of SMN so I can't comment with much validity as to wether or not your proposition makes perfect sense, but it does sound interesting.1. Make horizontal progression gear
2. Make a few items that boost pets:
- one that gives skill that drains mp per seconds and make pet generate aoe enmity per seconds
- another that gives trait that makes 25% damage taken by pet go to summoner
- a trait that makes "Physic" cast on own pet scale of (MND + INT)/2 instead of MND
- Full set gives summoner "tank stance" that makes pet AND summoner generate additional aggro from damaging skills, increase pet hp by 10%,
make pet take 10% reduced dmg, and lower smn dps by 15 %.
3. Now SMN can spec as a tank.
There are atleast 30+ different classes within the Final Fantasy universe.. so there is alot to draw from. I would like a tank with magic attacks. Like a fire tank mage or something. Would be sweet.

Agreed. Maybe the first expansion will up the min party to 5 or 6, and adjust dungeon difficulty to accommodate. This opens up the support roles, red mage, a true bard etc. to fill that 5th slot. Plus if they bumped it to 6 then more DD's could fit and should help with the queue timers.


True. this is why (personally) id like to see PLD get a MND buff so they can heal themselves and others for additional enmity generation.
I remember how DNC worked in FFXI and it was a great class to be sure. PERSONALLY, I wouldn't like it as much as I would like a berserker...
Light armor, dual wield, evade + counter. You better make sure your evade procs or you will have a rough time staying alive. I understand that not a lot of people like to play the RNG game with a tank, but damn it can be fun ^^


Thing I think a lot of people misunderstand in this game is that the way this game is designed, 1 class can never (SPEC) and due 1 of 2 things. Every class can only do one thing. However with the soul stone design, SE could make a new class based on an existing one with a few new abilities that makes it possible for say (mnk to become ninja) and Ninja is a tank. Or MRD Becomes dark knight and is a dps. So if you want to que as a tank as mnk you'd have to switch to ninja. If you want to que as a dps as a Marauder switch to dark knight.
This game will never allow us the freedom of queing as tank on a Summoner even if they can tank it with titan etc. The only way smn's can go tank now is if they que with a full group or a tank dc's and they 3 man it. So for summoner to be a true tank, they would have to add a job that's based off arcanist, just like scholar is. Then you'd have to choose between VIT/Str, Int, and Mnd.
And SE has already stated their stance on SMN having to choose between int and mnd and said "working as intended, you have to choose, no dual spec is in the works, etc etc "


After extensively doing the 4 man content (as all of us have) I do admit I would like to see this also. I would also like to see support added as a 'role' in the DF with the option to either turn it on/off or if a spot isn't filled for support it is filled with DPS.Agreed. Maybe the first expansion will up the min party to 5 or 6, and adjust dungeon difficulty to accommodate. This opens up the support roles, red mage, a true bard etc. to fill that 5th slot. Plus if they bumped it to 6 then more DD's could fit and should help with the queue timers.

If we're talking about a Tank class, I'm pretty sure it's going to end up being Ninja. Despite the fact that NIN in FFXI was NOT meant to be a tank, it ended up being the most popular one. Yoshi that he wants to explore stealth based classes, so a parry/dodge NIN tank sounds like a solid direction for him to go.
My second choice would be a Tank Job built off of the Lancer class. The Lancer guild quests seem centered more around tanking than DPS, and DRGs can already off-tank in emergencies. I expect it also to be Samurai, Samurai are known just as much for their Naginata as they are for their Katana. It's just the decision I would make.
For people thinking that adding more Tank classes won't solve the lack of Tanks, you're half wrong. While Tank classes are just naturally unpopular, having a wider selection of them with different mechanics would attract people toward them.


But, if they do make party sizes bigger int he future... They will probably need to fix bard. Bard should be true support imo. They should have more songs, and not use a bow. Ranger should use a bow. A future I'd like to see would be,
Party Size = 6
1 Tank (pld, war, nin... etc)
1 Healer (whm, sch)
1 Support (brd, dancer)
1 Support/Heal/Dps hybrid (rdm, blu, etc)
2 DPS (mnk, drg, blm, smn, rng, msk, drk, sam. thf)


as much as I agree with that... they can't just change peoples weapon that they spent hours (sometimes days/weeks/etc.) gettingBut, if they do make party sizes bigger int he future... They will probably need to fix bard. Bard should be true support imo. They should have more songs, and not use a bow. Ranger should use a bow. A future I'd like to see would be,
Party Size = 6
1 Tank (pld, war, nin... etc)
1 Healer (whm, sch)
1 Support (brd, dancer)
1 Support/Heal/Dps hybrid (rdm, blu, etc)
2 DPS (mnk, drg, blm, smn, rng, msk, drk, sam. thf)

It actually is a fair assessment to make. I dislike tanking. I will raise a tank If and only if its a Disciple of Magic class, otherwise, I and many others will never touch the tank class because of what we find in their appeal to be lacking. It really doesn't matter what the class can be, the Tank role is highly unappealing to a large portion of players, hence the lack of tanks. If they make a Tank just to add to the role, that really won't add any more appeal, its just a fill in the gap class.
And even though I said I'd raise a tank, I'll never play one in a dungeon. I'll get it to 50 Soloing, but I won't go into duty as anything other than a Healer and maybe on occasion as a DPS.
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