Vandark thanks for fighting the good fight but they are right. They are the majority and even though they are killing the gaming industry and making everything into an iPhone quality game it won't change a thing. Less thought, less effort, and less challenge. The industry doesn't want to put out anything that isn't a guaranteed blockbuster so they milk sequels like halo and assassins creed. Reusing ideas that have worked in the past to the point that its boring. The glory days of gaming are over. Money talks and for some reason the majority want this type of game, people who don't just have to deal with it. It's why I still own a ps2.
Last edited by Battlewrench; 01-08-2014 at 11:02 AM.
The only reason you're saying that this doesn't play like a FF is because it doesn't use the same system that FFXI had.
The game sure feels like playing a FF to me. Getting to use abilities a lot more often than in FFXI just makes the game more fun to me, not less FF.
lol more abilities than FFXI, perhaps on melle classes but the magic classes in ARR are a flat out joke. Also in the old FF14 you could use way more skills than now, so no I'm not impressed.
I find strategizing alot more appealing than spam so I'm afrade your wrong, there are many reasons why I don't think ARR plays at all like an Final Fantasy game.
If the world didn't look like Final Fantasy it would be the same as all those other wow rip offs there is no difference to me.
Don't be a hipocrit, the game has already changed from something I love and I am not asking the game be changed simply that they bring back some old content not as a replacement for current content but as an alternative way of progressing in the game.
FFXI had a large range of options for end game progression it wasn't the same direction for everyone, it would make the world more interesting too because not everyone would be running around with the exact same end game equipment.
Last edited by Vandark; 01-08-2014 at 08:57 PM.
Guys and gals if you want FF11 so much go play 11 its still going strong. FF11 was my 1st MMO. I started playing a little after COP came out and i played up until FF14 1.0 was released. Once i saw 1.0 was garbage i played other titles like rift, Swtor, Dcuo, and a few others. Once I started playing these modern MMO's ie. "rift" I came to really understand how terrible 11 was. I never played a game so grindy. You couldn't even pug the good content best EG content they had puggable was Nyzul investigation. Players had to join a LS just to get anything done. Which led to many LS becoming elitest. The relic/empyr/mythic qst that were almost impossible to complete w/o an army and the average player "Never "saw. Then you had the elitist who created loot councils whom made players slob their epeens just for some gear. Don't forget the horrible community Jp players and americans hated one another. Don't forget selling gil was lucrative to everyone not just for rmt. Ls would sell gold or buy gold to fund relics ect the game was a joke. Abyssea came out with more mega grind and i quit. I'd like to see certain aspects like campaign battle and Ksnm ect.. seal instances but if they adopt all that other super grind crap then i'm gone.
Last edited by Whiz; 01-09-2014 at 01:25 AM.
Yeah that's like saying I love housing prices please stop trying to change the game we love into something we don't want.
Anyone can give their opinions on how they want things changed, ultimately it's on the devs to decide. So that line just sounds corny.
Last edited by Doo; 01-09-2014 at 01:27 AM.
But that's not what we want. We wanted something new that followed in 11's footsteps yet improved on its flaws. That is usually what sequels do. Or at least attempt to do
No one is asking for a carbon copy of Final Fantasy 11. Not to mention Final Fantasy 11 has changed dramatically over the years and barely resembles the game it was anyway. So the go play Final Fantasy 11 rebuttal is useless and doesn't understand what this debate is all about.
What we wanted was an alternative to WoW that improved on the foundation laid by Final Fantasy 11. And that is usually the entire point of a sequel. So I don't think that was an unreasonable thing to expect.
What we did not want was yet another WoW wannabe. There is enough of those already. The market is saturated with WoW imitators.
Last edited by Dale; 01-09-2014 at 01:31 AM.
That's not really what it was.
The problem is that lately and under the excuse of "we want to see the game get better" the forum is filled with "oh you like this WoW clone? you like babby's first MMO? the game is too hard for you? You can't dodge? Poor baby can't dodge." Basically anyone who thinks the game is fine as it is (while still thinking it needs to improve) is antagonized.
It goes both ways dude. "You don't like it go play "X" game!" "You think titan is too hard? You suck get better skillz" I actually find the players that like the game as is being more rude than the ones that want to see certain things implemented.
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