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  1. #1
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gesser View Post
    Play FFXI if you want that experience...
    Go play WoW if you want that experience.....
    (3)

  2. #2
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Vandark View Post
    Go play WoW if you want that experience.....
    I play FFXIV for a 'similar' experience to WoW.
    (1)

  3. #3
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gesser View Post
    I play FFXIV for a 'similar' experience to WoW.
    Congrats on converting our series, now we want some back.
    (3)
    Last edited by Vandark; 01-08-2014 at 08:55 PM.

  4. #4
    Player
    Tobias_CB's Avatar
    Join Date
    Jan 2014
    Posts
    4
    Character
    Tobias Cumberbuttom
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Having played EQ1 for years and FFXI for years, I’m scratching my head regarding what major innovations FFXI brought to the genre. The only thing that I can think of is the Auction House, which saved players significant amounts of time that would have otherwise been spent farming the old fashioned way.

    In fact, many of the arguments used here to complain about how 14 is too “casual friendly” work perfectly when viewing the AH in historical context. I can just see the complaints now…”Real MMO players farm their gear, or buy their gear from another person in the bazaar! The interaction fostered a sense of in game COMMUNITY. The AH just makes the process too easy, and fosters laziness in the player base.”
    (3)

  5. #5
    Player
    Tobias_CB's Avatar
    Join Date
    Jan 2014
    Posts
    4
    Character
    Tobias Cumberbuttom
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    In many ways, FFXI was a sub-standard mmo; the technological limits of the PS2 handicapped the game severely, and the game had an almost comedic lack of monster variety. I honestly believe that the FF brand name is the only reason the game succeeded. Yoshi has gone on record saying that many of 1.0’s failures stem from Square’s belief that the FF Brand was so strong that they just assumed that people would play the game, regardless of its intrinsic quality.

    The simple truth is that WoW was revolutionary, and many of its innovations have become standard in the genre for a reason. Just because there are certain features that the games share, doesn’t mean that one is a “copy” of the other. It’s just evolution.

    I’m reminded of something Dave Chappelle said on Inside the Actor’s Studio: “They say that the mark of greatness is that everything that came before you is obsolete, and everything that comes after you bares your mark.”
    (3)

  6. #6
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tobias_CB View Post
    Having played EQ1 for years and FFXI for years, I’m scratching my head regarding what major innovations FFXI brought to the genre. The only thing that I can think of is the Auction House, which saved players significant amounts of time that would have otherwise been spent farming the old fashioned way.


    In fact, many of the arguments used here to complain about how 14 is too “casual friendly” work perfectly when viewing the AH in historical context. I can just see the complaints now…”Real MMO players farm their gear, or buy their gear from another person in the bazaar! The interaction fostered a sense of in game COMMUNITY. The AH just makes the process too easy, and fosters laziness in the player base.”

    Some of the best art & writing the series has seen.

    Cross-platform play (PC, PS2/3 and Xbox 360 players all playing together)

    Skillchains + Magic Burst

    Being able to play 22 different jobs on a single character with absolutely no restrictions, as well as cross-classing a secondary job equal to half your main's level with very little restrictions outside of skill levels.

    Cross-regional play with a pretty decent translator (how many Japanese MMOs have you seen that actively encouraged playing with people all around the world and didn't have segregated servers like we do now?)

    Endless content to keep you occupied with/wide variety of gear options (up until abyssea anyway)


    XI had a lot going for it, and was predicted to dominate the market back when it launched due to the series' popularity in North America. Unfortunately the game was a little too hard/unforgiving in many respects and SE kinda let Blizzard take center stage while Tanaka was ruling with an iron fist. I mean hell look how long it took them just to establish forums for the game. XI was satisfyingly difficult with regards to most of the content, but things like loot & leveling up were too extreme in the early days. The format was fine (grouping with others) but the real innovations like Level Synch & Fields of Valor (not to mention they never awarded EXP for quests which was dumb as all Hell) came far too late.

    It's still my personal favorite and IMO the best entry in the entirety of the series despite its many flaws. It's why I'm so deeply saddened that SE chose not to build on that success.
    (7)

  7. #7
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Vandark View Post
    Go play WoW if you want that experience.....
    Many of us like this experience. Please stop trying to change the game we love into something we don't want.
    (5)

  8. #8
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    Quote Originally Posted by LiadansWhisper View Post
    Many of us like this experience. Please stop trying to change the game we love into something we don't want.
    Thanks for changing what we loved in 1.23 that was great.
    (7)

  9. #9
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by LiadansWhisper View Post
    Many of us like this experience. Please stop trying to change the game we love into something we don't want.
    Yeah that's like saying I love housing prices please stop trying to change the game we love into something we don't want.

    Anyone can give their opinions on how they want things changed, ultimately it's on the devs to decide. So that line just sounds corny.
    (2)
    Last edited by Doo; 01-09-2014 at 01:27 AM.

  10. #10
    Player
    Mega_Man_U's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Noira L'ethe
    World
    Exodus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Doo View Post
    Yeah that's like saying I love housing prices please stop trying to change the game we love into something we don't want.
    That's not really what it was.

    The problem is that lately and under the excuse of "we want to see the game get better" the forum is filled with "oh you like this WoW clone? you like babby's first MMO? the game is too hard for you? You can't dodge? Poor baby can't dodge." Basically anyone who thinks the game is fine as it is (while still thinking it needs to improve) is antagonized.
    (1)

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