
Having played EQ1 for years and FFXI for years, I’m scratching my head regarding what major innovations FFXI brought to the genre. The only thing that I can think of is the Auction House, which saved players significant amounts of time that would have otherwise been spent farming the old fashioned way.
In fact, many of the arguments used here to complain about how 14 is too “casual friendly” work perfectly when viewing the AH in historical context. I can just see the complaints now…”Real MMO players farm their gear, or buy their gear from another person in the bazaar! The interaction fostered a sense of in game COMMUNITY. The AH just makes the process too easy, and fosters laziness in the player base.”

In many ways, FFXI was a sub-standard mmo; the technological limits of the PS2 handicapped the game severely, and the game had an almost comedic lack of monster variety. I honestly believe that the FF brand name is the only reason the game succeeded. Yoshi has gone on record saying that many of 1.0’s failures stem from Square’s belief that the FF Brand was so strong that they just assumed that people would play the game, regardless of its intrinsic quality.
The simple truth is that WoW was revolutionary, and many of its innovations have become standard in the genre for a reason. Just because there are certain features that the games share, doesn’t mean that one is a “copy” of the other. It’s just evolution.
I’m reminded of something Dave Chappelle said on Inside the Actor’s Studio: “They say that the mark of greatness is that everything that came before you is obsolete, and everything that comes after you bares your mark.”


Having played EQ1 for years and FFXI for years, I’m scratching my head regarding what major innovations FFXI brought to the genre. The only thing that I can think of is the Auction House, which saved players significant amounts of time that would have otherwise been spent farming the old fashioned way.
In fact, many of the arguments used here to complain about how 14 is too “casual friendly” work perfectly when viewing the AH in historical context. I can just see the complaints now…”Real MMO players farm their gear, or buy their gear from another person in the bazaar! The interaction fostered a sense of in game COMMUNITY. The AH just makes the process too easy, and fosters laziness in the player base.”
Some of the best art & writing the series has seen.
Cross-platform play (PC, PS2/3 and Xbox 360 players all playing together)
Skillchains + Magic Burst
Being able to play 22 different jobs on a single character with absolutely no restrictions, as well as cross-classing a secondary job equal to half your main's level with very little restrictions outside of skill levels.
Cross-regional play with a pretty decent translator (how many Japanese MMOs have you seen that actively encouraged playing with people all around the world and didn't have segregated servers like we do now?)
Endless content to keep you occupied with/wide variety of gear options (up until abyssea anyway)
XI had a lot going for it, and was predicted to dominate the market back when it launched due to the series' popularity in North America. Unfortunately the game was a little too hard/unforgiving in many respects and SE kinda let Blizzard take center stage while Tanaka was ruling with an iron fist. I mean hell look how long it took them just to establish forums for the game. XI was satisfyingly difficult with regards to most of the content, but things like loot & leveling up were too extreme in the early days. The format was fine (grouping with others) but the real innovations like Level Synch & Fields of Valor (not to mention they never awarded EXP for quests which was dumb as all Hell) came far too late.
It's still my personal favorite and IMO the best entry in the entirety of the series despite its many flaws. It's why I'm so deeply saddened that SE chose not to build on that success.
Yeah that's like saying I love housing prices please stop trying to change the game we love into something we don't want.
Anyone can give their opinions on how they want things changed, ultimately it's on the devs to decide. So that line just sounds corny.
Last edited by Doo; 01-09-2014 at 01:27 AM.
That's not really what it was.
The problem is that lately and under the excuse of "we want to see the game get better" the forum is filled with "oh you like this WoW clone? you like babby's first MMO? the game is too hard for you? You can't dodge? Poor baby can't dodge." Basically anyone who thinks the game is fine as it is (while still thinking it needs to improve) is antagonized.
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