Quote Originally Posted by Whiz View Post

2. Making jobs more reliant on cross class abilities. Big no thanks here. You open up a serious can of worms like this that SE would probably have to rebalanced classes every other month ie. rift. In 11 you only got 1 subjob atleast in 14 you get 2 be happy.

3. crafting not bis.
1. The armory system may be fine but cross classing seems like it wasn't designed by someone who plays this game. Why is skull sunder a cross-class skill? It only works with a combo, and defiance, both exclusive to warrior. It's not well thought out and pursued.

2. No one is saying that crafting needs to be top-tier. But it needs to be WORTH IT, especially with how in-depth and well thought out the crafting system is. Also, the term "best in slot" is relative to a build that is relevant to a certain situation. I hate that term.