
Agreed, I wish good crafting materials dropped from dungeon monsters. Would add a little horizontal-ness to the game. People would have to revisit dungeons for drops, and as you said, combat heavy players could sell the drops and stimulate the economy.I would fully support making the crafting system worthwhile and a necessary part of the game as long as they made it so people who did not want to craft would not be forced to craft. Something that combat-only players could use to make money... for instance, the best crafting recipes would have materials that only drop in dungeons and endgame raids. Bosses would directly drop "good" loot, and give tokens for equally good loot as they do now, but they would also drop materials for crafting the "best" loot.


Agreed. There is no point in crafting gear right now unless you are a fresh 50 and are working toward getting DL. The worst part is if you do get some crafted gear, once you put materia on it the ilvl of the gear doesn't go up. Example - i had a 5x melded imperial operative bracelet that had better stats than pretty much anything available but I was sitting at an ilvl 82, upgrade from that bracelet to a myth bracelet of fending and my ilvl goes up by 3 to an 85. The myth bracelet has worse stats than my imp op bracelet but the ilvl of 55 brought my overall down 3 whole points.
I think the fix would be to bring back rare materials. In 11 we had a body piece called a Scorpion Harness. It needed a venomous claw. These were dropped from a few Notorious Monsters (boss type monsters that were much more difficult than their regular counterparts.) Most of these bosses had a longer spawn window which kept these claws out of heavy rotation, and kept demand for them high. Crafters made money buying the raw ingredients then synthing the end product. While nm's are gone from the game except in fates (which really bummed me out) I do believe they could still do something like this in game, just like they currently do with behemoth and odin. Make crafted materials that are on par or maybe a little less than the current endgame offerings and give them one materia slot. Let the player decide what they want to put into that materia slot and then you see the need/want for crafting and less carbon copies we see of each class.



That sounds more like a "Make ARR more like 1.0 and FFXI" thread post.Let's say it otherwise: Yoshida obviously saw some nice ideas of other game designers in other games, took those ideas, destroyed purposely what was good at 1.23, and then proved to be unable to implement the stolen ideas properly in this game. And it becomes really funny when you realize that the 11.5 years old and much frowned upon FF XI still has the fresher ideas, more innovations and better execution (for a lower price).
I wouldn't agree. I wouldn't even read past the "1" in the thread title.![]()

Other than my desire to have the ability to dye all gear and a little more use for crafted things. I'd like to see benefits for having a party of gatherers and crafters (Similar to how we have boosts based on our party make up for dungeons.). I would also like to see skill points to diversify people and rotations. Even though most people hate skill points lol. It could have limitations :P, but I'd put it all into my Bio I!
Hamlet was actually a pretty cool idea that incorporated this i kinda hope they bring that back in some degree (loot system needed some tweaking)Other than my desire to have the ability to dye all gear and a little more use for crafted things. I'd like to see benefits for having a party of gatherers and crafters (Similar to how we have boosts based on our party make up for dungeons.). I would also like to see skill points to diversify people and rotations. Even though most people hate skill points lol. It could have limitations :P, but I'd put it all into my Bio I!
oh and while they're at it they can toss Skirmish back in as well, not quite sure why both of those weren't thrown back in.

The thing I find most frustrating about this is that I really liked the direction 1.23 was going! Ultimately that's what makes ARR so much more difficult for me to enjoy, because it's so different from 1.23, which was really shaping up. The Nael van Darnus fight was more fun than any encounter I've had in ARR to date. I just get so irritated that they made so many things worse in ARR than it was in 1.23.Let's say it otherwise: Yoshida obviously saw some nice ideas of other game designers in other games, took those ideas, destroyed purposely what was good at 1.23, and then proved to be unable to implement the stolen ideas properly in this game. And it becomes really funny when you realize that the 11.5 years old and much frowned upon FF XI still has the fresher ideas, more innovations and better execution (for a lower price).



From how everyone described 1.23, it seem to have been a really good "classic mmo" direction the game was going, fixing the problems with the earlier 1.0. I regret not rejoining at that time, I never got the news about how much the update changed things. What's weird is this update was under Yoshi, yes? What was with the sudden change in direction if both were made by the same person?The thing I find most frustrating about this is that I really liked the direction 1.23 was going! Ultimately that's what makes ARR so much more difficult for me to enjoy, because it's so different from 1.23, which was really shaping up. The Nael van Darnus fight was more fun than any encounter I've had in ARR to date. I just get so irritated that they made so many things worse in ARR than it was in 1.23.
you. you are everything wrong with the game. you people give that same excuses since The original Beta of 1.0 you people provide no help in the game with every disappointing update, someone like you gives that stupid excuses and has yet to do so with the exception of 1.23 which there was very little people complained about anything.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


