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  1. #91
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by synaesthetic View Post
    I would fully support making the crafting system worthwhile and a necessary part of the game as long as they made it so people who did not want to craft would not be forced to craft. Something that combat-only players could use to make money... for instance, the best crafting recipes would have materials that only drop in dungeons and endgame raids. Bosses would directly drop "good" loot, and give tokens for equally good loot as they do now, but they would also drop materials for crafting the "best" loot.
    Agreed, I wish good crafting materials dropped from dungeon monsters. Would add a little horizontal-ness to the game. People would have to revisit dungeons for drops, and as you said, combat heavy players could sell the drops and stimulate the economy.
    (1)

  2. #92
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jubez187 View Post
    No one is saying that crafting needs to be top-tier. But it needs to be WORTH IT, especially with how in-depth and well thought out the crafting system is. Also, the term "best in slot" is relative to a build that is relevant to a certain situation. I hate that term.
    Agreed. There is no point in crafting gear right now unless you are a fresh 50 and are working toward getting DL. The worst part is if you do get some crafted gear, once you put materia on it the ilvl of the gear doesn't go up. Example - i had a 5x melded imperial operative bracelet that had better stats than pretty much anything available but I was sitting at an ilvl 82, upgrade from that bracelet to a myth bracelet of fending and my ilvl goes up by 3 to an 85. The myth bracelet has worse stats than my imp op bracelet but the ilvl of 55 brought my overall down 3 whole points.

    I think the fix would be to bring back rare materials. In 11 we had a body piece called a Scorpion Harness. It needed a venomous claw. These were dropped from a few Notorious Monsters (boss type monsters that were much more difficult than their regular counterparts.) Most of these bosses had a longer spawn window which kept these claws out of heavy rotation, and kept demand for them high. Crafters made money buying the raw ingredients then synthing the end product. While nm's are gone from the game except in fates (which really bummed me out) I do believe they could still do something like this in game, just like they currently do with behemoth and odin. Make crafted materials that are on par or maybe a little less than the current endgame offerings and give them one materia slot. Let the player decide what they want to put into that materia slot and then you see the need/want for crafting and less carbon copies we see of each class.
    (2)

  3. #93
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by SolArisa View Post
    Let's say it otherwise: Yoshida obviously saw some nice ideas of other game designers in other games, took those ideas, destroyed purposely what was good at 1.23, and then proved to be unable to implement the stolen ideas properly in this game. And it becomes really funny when you realize that the 11.5 years old and much frowned upon FF XI still has the fresher ideas, more innovations and better execution (for a lower price).
    That sounds more like a "Make ARR more like 1.0 and FFXI" thread post.
    I wouldn't agree. I wouldn't even read past the "1" in the thread title.
    (0)

  4. #94
    Player
    Aero's Avatar
    Join Date
    Aug 2013
    Location
    UNI-0XX3
    Posts
    10
    Character
    Aero Lantaeno
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Other than my desire to have the ability to dye all gear and a little more use for crafted things. I'd like to see benefits for having a party of gatherers and crafters (Similar to how we have boosts based on our party make up for dungeons.). I would also like to see skill points to diversify people and rotations. Even though most people hate skill points lol. It could have limitations :P, but I'd put it all into my Bio I!
    (0)

  5. #95
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Aero View Post
    Other than my desire to have the ability to dye all gear and a little more use for crafted things. I'd like to see benefits for having a party of gatherers and crafters (Similar to how we have boosts based on our party make up for dungeons.). I would also like to see skill points to diversify people and rotations. Even though most people hate skill points lol. It could have limitations :P, but I'd put it all into my Bio I!
    Hamlet was actually a pretty cool idea that incorporated this i kinda hope they bring that back in some degree (loot system needed some tweaking)

    oh and while they're at it they can toss Skirmish back in as well, not quite sure why both of those weren't thrown back in.
    (4)

  6. #96
    Player
    Kalien's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    28
    Character
    Gerrit Kemp
    World
    Zalera
    Main Class
    Armorer Lv 51
    Quote Originally Posted by SolArisa View Post
    Let's say it otherwise: Yoshida obviously saw some nice ideas of other game designers in other games, took those ideas, destroyed purposely what was good at 1.23, and then proved to be unable to implement the stolen ideas properly in this game. And it becomes really funny when you realize that the 11.5 years old and much frowned upon FF XI still has the fresher ideas, more innovations and better execution (for a lower price).
    The thing I find most frustrating about this is that I really liked the direction 1.23 was going! Ultimately that's what makes ARR so much more difficult for me to enjoy, because it's so different from 1.23, which was really shaping up. The Nael van Darnus fight was more fun than any encounter I've had in ARR to date. I just get so irritated that they made so many things worse in ARR than it was in 1.23.
    (7)

  7. #97
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kalien View Post
    The thing I find most frustrating about this is that I really liked the direction 1.23 was going! Ultimately that's what makes ARR so much more difficult for me to enjoy, because it's so different from 1.23, which was really shaping up. The Nael van Darnus fight was more fun than any encounter I've had in ARR to date. I just get so irritated that they made so many things worse in ARR than it was in 1.23.
    From how everyone described 1.23, it seem to have been a really good "classic mmo" direction the game was going, fixing the problems with the earlier 1.0. I regret not rejoining at that time, I never got the news about how much the update changed things. What's weird is this update was under Yoshi, yes? What was with the sudden change in direction if both were made by the same person?
    (0)

  8. #98
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Skyhound View Post
    The game hasn't fully fleshed out, we barely have half of the total jobs meant for the game. Give it some time, sheesh.
    Yeah, I mean... expecting content that makes sense JUST 5 months after release (+2 years for the remake) is crazy. Right? RIGHT?
    (2)

  9. #99
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jubez187 View Post
    cross classing seems like it wasn't designed by someone who plays this game
    ^THIS

    I actually get the impression that most of the devs don't actually play.. they just kinda make stuff up and throw it at us. A lot of incoherence and nonsense in the game systems.
    (2)

  10. #100
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Skyhound View Post
    The game hasn't fully fleshed out, we barely have half of the total jobs meant for the game. Give it some time, sheesh.
    you. you are everything wrong with the game. you people give that same excuses since The original Beta of 1.0 you people provide no help in the game with every disappointing update, someone like you gives that stupid excuses and has yet to do so with the exception of 1.23 which there was very little people complained about anything.
    (1)

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