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  1. #131
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Lyrinn View Post
    Snap
    Yeah I misunderstood you completely, no a fresh new low-mid lvl player should not be kicked from a party. I could've sworn I read on this thread someone that the tank wasn't keeping aggro which is why I went on a rant about people not knowing how to play their class. Since alot of people don't, like you said they just smash buttons. Then expect people to deal with them and give them the entire run down of how to play their class when they've some how made it to level 50 .__.
    (0)

  2. #132
    Player
    Arragomis's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Spanky Mcdoogal
    World
    Jenova
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Lyrinn View Post
    It's really disgusting how people are still looking for excuses to kick. Do none of you know what "spirit of the law" is? Just because the ToS or patch notes or whatever does not explicitly state that you are not allowed to kick for whatever reason you want does not mean that you can kick for whatever reason you want. SE has very clearly stated that kick's function was to expel afks and griefers and that is it.


    This lack of patience and tolerance is what is ruining all games, be they MMORPGs, MOBAs, RTSs, etc.
    This. Thank you!
    (5)

  3. #133
    Player
    Arragomis's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Spanky Mcdoogal
    World
    Jenova
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by TatamiTami View Post
    Just wanted to add my personal story:



    I don't want to level through FATEs or so since I think doing dungeons is the best way to learn your role. But I don't dare enter through DF since I don't want to be hurt by mean comments or getting kicked or something if I can't hold aggro or if someone dies while I heal or so. I'm sure I'm not the only one feeling this way.
    This.. is a problem... NOBODY should be AFRAID to enter a dungeon for fear of harassment.. this game has gotten out of hand.. Kids need to learn some respect.
    (8)

  4. #134
    Player
    EvokerKeii's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    246
    Character
    Evoker Keii
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ProxyTooMuch View Post
    When you get synced down to low level dungeons, all your gear is set to NQ white gear stats. If you're having trouble with aggro, it's not a gear issue.
    High level gear does get adjusted down but it's not as dismissable as you make it seem. It still has a huge impact at those levels. I've had multiple people comment how much easier it is to X with sync'd down gear.
    (0)

  5. #135
    Player
    OnpuSegawa's Avatar
    Join Date
    Nov 2013
    Posts
    26
    Character
    Onpu Segawa
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Level 50 tanks wearing DL/Myth/Allagan gear will get torn to shreads in Brayflox. This is why I always keep my Cavalry, Battlemage, and Infantry sets on-hand for those 30-49 dungeons. Trust me, I learned this the hard way, both being a tank and a healer.
    (0)

  6. #136
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by OnpuSegawa View Post
    Level 50 tanks wearing DL/Myth/Allagan gear will get torn to shreads in Brayflox. This is why I always keep my Cavalry, Battlemage, and Infantry sets on-hand for those 30-49 dungeons. Trust me, I learned this the hard way, both being a tank and a healer.
    I did Brayflox yesterday and never had any issues with taking too much damage. @_@ That doesn't sound like a gear issue.
    (2)

  7. #137
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by OnpuSegawa View Post
    Level 50 tanks wearing DL/Myth/Allagan gear will get torn to shreads in Brayflox. This is why I always keep my Cavalry, Battlemage, and Infantry sets on-hand for those 30-49 dungeons. Trust me, I learned this the hard way, both being a tank and a healer.
    More like they're not using cooldowns or dodging things. I remember running out of mana when I was running through Brayflox for the first time. Now if I try it, I overheal for so much that it feels like Sastasha where I can throw out a cure every now and then.
    (0)

  8. #138
    Player
    OnpuSegawa's Avatar
    Join Date
    Nov 2013
    Posts
    26
    Character
    Onpu Segawa
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SpookyGhost View Post
    I did Brayflox yesterday and never had any issues with taking too much damage. @_@ That doesn't sound like a gear issue.
    Quote Originally Posted by Lyrinn View Post
    More like they're not using cooldowns or dodging things. I remember running out of mana when I was running through Brayflox for the first time. Now if I try it, I overheal for so much that it feels like Sastasha where I can throw out a cure every now and then.
    The level sync is wacky with gear. Based on how it works, cooldowns or not, enemies are going to hit harder with sync'd down gear VS level appropriate gear for those mid-level dungeons. Low level dungeons are facerolls, but for places like Brayflox, I notice a huge difference in the amount of damage I take.
    (0)

  9. #139
    Player
    MikoteAstra's Avatar
    Join Date
    Oct 2013
    Posts
    127
    Character
    Mikote Astra
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Good news a recived an in game mail where i had to fill the information witch they needed in order to investigate !

    Thank you for contacting the FINAL FANTASY XIV: A Realm Reborn Support Desk.

    Although we understand the frustrating nature of these actions, we will require some more information in order to conduct an investigation. If you are still in need of assistance with this matter, please reply to this ticket and include the following information:

    - Character first and last name(s)
    - Date and time
    - An example of what occurred
    - Exact quotes what was said by the player

    Upon receipt of this information we will conduct an immediate investigation based upon the details we have requested. If violations of FINAL FANTASY XIV: A Realm Reborn’s rules and policies are found, rest assured that we will take the necessary actions.

    Thank you for bringing this incident to our attention and we apologise for any inconvenience caused. We look forward to be hearing from you soon.
    .
    (8)
    Last edited by MikoteAstra; 01-05-2014 at 03:48 AM.

  10. #140
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    This elitist mindset may question my faith in humanity, but it's fostered by the game itself for two reasons:

    1. The Glass Ceiling (or "Skill Barriers"): Compared to 1.0, this game is very challenging for some people. Different people have different skill levels in different things. People improve at their own paces. This is a fact of life that a lot of people tend to forget. Everyone bought this game to have fun, and while glass ceilings don't ruin games in general, the group mentality created as a result of this ruins fun. And why else would you play a game?

    The best way to fix this, in my opinion, would be to add a system of dynamic difficulty that revolves around the group or player. This would require a lot of balancing to keep the game challenging (and people tend to hate balancing updates for one reason or another) and the endgame raiding community that shed blood and tears to get their gear would quit (though this wouldn't be a bad thing in retrospect since most endgame raiders are whiny, elitist assholes, to be completely blunt), but it would result in a game that's simply more fun. Players and their friends, doing a dungeon that provides just enough challenge to keep their blood rushing and help them gradually improve at their own paces.

    2. The Dungeon Finder: Easy to access, but ruins communities. Just rends them. People use the dungeon finder to play in a group quickly and self-servingly. As a result, dungeons aren't group content. You're not in a group mindset going in and other players are just tools you can utilize to get past the gear barrier as quickly as possible. Most of the time you never go in with people you've met and as a result you don't care about their welfare. They're pixels on the screen that you have no personal connections to. You don't know their personalities, their play-styles, nothing. And why would you? Once the dungeon is over they'll go back to their server and you'll go back to yours, rendering the act of meeting people in an online game fucking useless. They are simply there because the dungeon finder added them, not you. You had no choice in the creation of a party so the only thing you can utilize to vent your frustrations, aside from quitting, is the kick function. Who cares? Another pawn will come in his place, hopefully with some better stats.

    Just remove the dungeon finder so people can make groups with their own rules with people that they know or have time to actually meet and make the slightest sliver of a personal connection to. People tend not to help strangers. People will inevitably complain that it takes too long to do dungeons compared to the "days of the dungeon finder," but I will eat my entire left leg if the community doesn't improve as a result.
    (1)
    Last edited by yoshikwalla; 01-05-2014 at 04:03 AM.

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