
This.. is a problem... NOBODY should be AFRAID to enter a dungeon for fear of harassment.. this game has gotten out of hand.. Kids need to learn some respect.Just wanted to add my personal story:
I don't want to level through FATEs or so since I think doing dungeons is the best way to learn your role. But I don't dare enter through DF since I don't want to be hurt by mean comments or getting kicked or something if I can't hold aggro or if someone dies while I heal or so. I'm sure I'm not the only one feeling this way.

I feel for you OP. Thankfully the majority of players are not like the villian in your tale. Although as time goes on, there seem to be more & more filtering through to our beloved gaming communities.
I'm sure I'm not the only old timer who harkens back to a time when we all found it distasteful or down right disgusting to play with another man's duty. These days, it seems the young kids just roll around in it or throw it at each other for fun.
Good news a recived an in game mail where i had to fill the information witch they needed in order to investigate !
Thank you for contacting the FINAL FANTASY XIV: A Realm Reborn Support Desk.
Although we understand the frustrating nature of these actions, we will require some more information in order to conduct an investigation. If you are still in need of assistance with this matter, please reply to this ticket and include the following information:
- Character first and last name(s)
- Date and time
- An example of what occurred
- Exact quotes what was said by the player
Upon receipt of this information we will conduct an immediate investigation based upon the details we have requested. If violations of FINAL FANTASY XIV: A Realm Reborn’s rules and policies are found, rest assured that we will take the necessary actions.
Thank you for bringing this incident to our attention and we apologise for any inconvenience caused. We look forward to be hearing from you soon.
.
Last edited by MikoteAstra; 01-05-2014 at 03:48 AM.

This elitist mindset may question my faith in humanity, but it's fostered by the game itself for two reasons:
1. The Glass Ceiling (or "Skill Barriers"): Compared to 1.0, this game is very challenging for some people. Different people have different skill levels in different things. People improve at their own paces. This is a fact of life that a lot of people tend to forget. Everyone bought this game to have fun, and while glass ceilings don't ruin games in general, the group mentality created as a result of this ruins fun. And why else would you play a game?
The best way to fix this, in my opinion, would be to add a system of dynamic difficulty that revolves around the group or player. This would require a lot of balancing to keep the game challenging (and people tend to hate balancing updates for one reason or another) and the endgame raiding community that shed blood and tears to get their gear would quit (though this wouldn't be a bad thing in retrospect since most endgame raiders are whiny, elitist assholes, to be completely blunt), but it would result in a game that's simply more fun. Players and their friends, doing a dungeon that provides just enough challenge to keep their blood rushing and help them gradually improve at their own paces.
2. The Dungeon Finder: Easy to access, but ruins communities. Just rends them. People use the dungeon finder to play in a group quickly and self-servingly. As a result, dungeons aren't group content. You're not in a group mindset going in and other players are just tools you can utilize to get past the gear barrier as quickly as possible. Most of the time you never go in with people you've met and as a result you don't care about their welfare. They're pixels on the screen that you have no personal connections to. You don't know their personalities, their play-styles, nothing. And why would you? Once the dungeon is over they'll go back to their server and you'll go back to yours, rendering the act of meeting people in an online game fucking useless. They are simply there because the dungeon finder added them, not you. You had no choice in the creation of a party so the only thing you can utilize to vent your frustrations, aside from quitting, is the kick function. Who cares? Another pawn will come in his place, hopefully with some better stats.
Just remove the dungeon finder so people can make groups with their own rules with people that they know or have time to actually meet and make the slightest sliver of a personal connection to. People tend not to help strangers. People will inevitably complain that it takes too long to do dungeons compared to the "days of the dungeon finder," but I will eat my entire left leg if the community doesn't improve as a result.
Last edited by yoshikwalla; 01-05-2014 at 04:03 AM.

http://wowpedia.org/Flexible_Raid
MAKE IT HAPPEN, ENIX.
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Evil is Evil. Lesser, greater, middling… Makes no difference.

*bows gracefully and leaves because I'm going on a trip to Medford, also your signature is epic and manly*


Hey look, a solution to the problem with current raiding! Hurrah!

Too bad progressive discussion is buried deep underneath a bunch of people throwing rocks at one another, trying to justify or unjustify the transparent ethics behind a system that has been nothing but a cancer to this community since it was announced. This entire thread is proof that dungeon finders kill communities.
You heard it here first, if you are new and don't know what to do yet: Drop so your party doesn't have to kick you. That way you can never learn, and you can drop again next time so they don't kick you. . .
This thread has gotten even more ridiculous today.
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I'll contact you next time I'm online (tomorrow most likely). I wish there were more ppl like you.
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