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  1. #1
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by PallasLloyd View Post
    Right that's why we all stacked WHM on Ifrit and spammed Blizzaga on Garuda.
    Quote Originally Posted by Tupsi View Post
    Yep, people don't stack Bards now or specifically want casters for certain Coil Turns. Oh, and Ranged aren't preferred in CT for Atomos or anything.
    Quoting myself:
    Quote Originally Posted by Eekiki View Post
    The people who believe that those are requirements are scrubs.
    (2)

  2. #2
    Player
    PallasLloyd's Avatar
    Join Date
    Nov 2012
    Posts
    58
    Character
    Lloyd Inhert
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eekiki View Post
    Quoting myself:
    Good for you! Unfortunately you entirely missed the point of both posts.
    (0)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eekiki View Post
    Quoting myself:
    You may feel as such but it does directly contradict the whole: "It doesn't happen in FFXIV" argument lol. If anything it's worse in ARR - Yoshi specifically wanted to get rid of speed runs because that along with hamlet seals are why most didn't even bother with a relic in 1.2x, not because it was hard but because speed runs are pointless, yet speed runs required a very specific setup to be considered an actual speed runs. So you have stacking and speed runs. So while by design it's not a requirement, how are the people who play the game actually setting up the runs?

    The irony is, if this game was more like a Final Fantasy game, it would actually work in favor for what Yoshi is trying to do balance wise. Sadly though, as someone said, the way he decided to set up classes (universalized) pretty much kills any uniqueness that could be brought into the battle system.
    (3)