Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 48
  1. #21
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aegis View Post
    snip Wouldn't it be better if one of Garuda's mobs or the Spiny Plume were susceptible to melee damage but resistant to ranged/magic? snip.
    Lol yes, lets punish the FCs who run with groups without melee because thats what they enjoy playing.

    As to your elemental resistances thing, I strongly disagree that it would be good for the game. It would just severely gimp you if you happened to come across the wrong mob type. For a long time in WoW, many Elementals were immune to certain types of magic. Shaman were boned, literally 100% boned if they came across a Nature Elemental, because they could not damage it as all their damage spells were Nature based. You were reduced to auto attacking it to death.
    I don't ever want to see that crap in an MMO again.
    (2)

  2. #22
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Sylve View Post
    Lol yes, lets punish the FCs who run with groups without melee because thats what they enjoy playing.
    The solution then is to make everything mind numbingly boring so those FCs can do their rotation (which is another thing that bothers me, the whole conception of "rotation") over and over on monsters that are exactly like each other, but with different model?

    This argument makes sense in WoW, but here you can have all jobs in one character. We were forced to change jobs in FFIII, then in FFV, then in FFT, and now suddenly it's a bad thing?
    (3)

  3. #23
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ri_ri View Post
    The solution then is to make everything mind numbingly boring so those FCs can do their rotation (which is another thing that bothers me, the whole conception of "rotation") over and over on monsters that are exactly like each other, but with different model?

    This argument makes sense in WoW, but here you can have all jobs in one character. We were forced to change jobs in FFIII, then in FFV, then in FFT, and now suddenly it's a bad thing?
    Yes. Because this is a mmo. Because you aren't playing alone. And because people have preferences on what job they like and don't like play a class they don't just because others decided like this.
    (1)

  4. #24
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    I actually remember the outcry about "curious" mobs...

    I'll agree it was a somewhat neat thing and added to the verisimilitude of the world.....but When I tried leveling Marauder and Thaumaturge in the early days of 1.0 it went from "neat" to "teeth grindingly irritating" rather quickly. Those oh so curious lvl 19 Dodos around Camp Bearded Rock suddenly taking an interest in your epic battle against the Lvl 1 wharf rat just as you used one of those two classes by default conal AoE abilities resulted in a quick trip to you face down in the turf, or the times when there would be several of them and they obsurcued whatever you wanted to target (and with 1.0 even worse tab targeting) you'd accidently target one and...well, yet another face full of grass for you.

    it was a classic case of, neat on paper, bad in practice.


    and elemental resistences belong in Rock-Paper-Scissors games like Pokemon, it is the laziest ways of adding, I hesitate to say, "complexity" to a combat system. and "Healing Magic Damaging Undead"....with the Targeting system already being kinda finicky, lets not tax it even more by making Healing spells also deciding to target an enemy halfway into another county than the friendly right next to you cause you hit tab and hoped it'd do it's job right.
    (1)
    Last edited by Pandastirfry; 01-03-2014 at 11:21 PM.

  5. #25
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Elementals, flans, and cactuars are the three mobs that bother me the most. Elementals should be self-explanatory, flans because you can cut them to death (though I can understand why since it would completely exclude PDPS classes otherwise), and cactuars because their 100(0) needles are a joke and they don't run or evade all your attacks.
    (1)

  6. #26
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ri_ri View Post
    The solution then is to make everything mind numbingly boring so those FCs can do their rotation (which is another thing that bothers me, the whole conception of "rotation") over and over on monsters that are exactly like each other, but with different model?

    This argument makes sense in WoW, but here you can have all jobs in one character. We were forced to change jobs in FFIII, then in FFV, then in FFT, and now suddenly it's a bad thing?
    How would you feel if your Raid Leader said you were not allowed to go to Coil unless you were on a Job you hated playing as? Because thats what you're asking for. Certain jobs would be junk on some fights. I should be able to play whatever i want, not whatever the current mobs happen to not be immune to.
    (1)

  7. #27
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Aegis View Post
    - Casting Fire damage on a Fire elemental would either not damage it or actively heal it (and similarly for thunder on a lightning elemental etc)
    No, because then you end up with situations where you get the "fire dungeon" and the goofball community decides the only way to clear it is manaburn.
    Quote Originally Posted by Aegis View Post
    - Casting Cures on the Undead would damage them.
    This would be cool as long as it was like FFXI where damage from cure is not as effective as regular DPS.
    Quote Originally Posted by Aegis View Post
    - Undead aggro low-hp
    That'd be cool. But HP fluctuates pretty rapidly in this game, so I don't think this would work quite the way you think it would.
    Quote Originally Posted by Aegis View Post
    - Weather effects on magic damage/resistance
    That sounds cool, but I think it'd be more irritating than anything else.
    Quote Originally Posted by Aegis View Post
    - Special mob behaviours (Aldgoats would follow you as you walked by, Crabs would get in a defensive posture if you got too close and would only aggro if you got closer, Squirrels would run away if you used an ability).
    A million times yes. I really liked this in 1.0 and was very sad when the enemy AI was removed (there's hope for this making a return based on the AI they've programmed for the wolf and coeurl minions).
    Quote Originally Posted by Aegis View Post
    - Mob weaknesses to different damage types: eg flying enemies take more piercing damage, skeletons take more piercing damage, ghosts are more resistant to all physical damage.
    No, same as the thing you wrote for elemental resistance/weakness
    Quote Originally Posted by Aegis View Post
    Garuda Ex parties are increasingly common in PF requiring one or fewer melee. Double bards are held as a requirement for Turns 1 and 2 (though they aren't), if you don't have an AOE LB in Ifrit HM people leave.
    The people who believe that those are requirements are scrubs. You wouldn't win with them in the party anyway, so who cares if they leave?
    (2)

  8. #28
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by yukikaze_yanagi View Post
    i say NO to any form of class segregation in a MMO. Leave your elemental immunity (or elemental weakness) out of my mmorpgs
    You really have only played generic MMORPGs and never touched ARR - Segregation exists in this game, btw. You chose to play Final Fantasy XIV: ARR, yet want nothing that FF has done in it? lol
    (6)

  9. #29
    Player
    PallasLloyd's Avatar
    Join Date
    Nov 2012
    Posts
    58
    Character
    Lloyd Inhert
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by silentwindfr View Post
    if you remember correctly, yoshida did take time while the beta for explain why it will not happend.
    it will lead that some class, like BLM will become soo much imbah infront of some monster that it will make inefficient to bring any other class. like it was already the case in the V1.

    Right that's why we all stacked WHM on Ifrit and spammed Blizzaga on Garuda. OH WAIT! That didn't happen at all and Yoshi's excuse was 100% bullshit.
    (1)

  10. #30
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by PallasLloyd View Post
    Right that's why we all stacked WHM on Ifrit and spammed Blizzaga on Garuda. OH WAIT! That didn't happen at all and Yoshi's excuse was 100% bullshit.
    Yep, people don't stack Bards now or specifically want casters for certain Coil Turns. Oh, and Ranged aren't preferred in CT for Atomos or anything. Honestly, Yoshi should have just came out and admited he wanted to completely design a universalized battle system even though the most generic MMOs out there does a bit more than ARR is doing and no one cares lol. Heck, look at Ragnarok Online, grindy as all heck yet it has cards you can plop onto your stuff and even cast mage spells as your melee - that battle system is more unique and in depth than ARR's and those of us who played RO knows just how unbalanced it was lol.
    (4)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast