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  1. #371
    Player
    Ahzarhuuk's Avatar
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    Aug 2013
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    Narangal Asokhatai
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    Mateus
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    Dragoon Lv 90
    Quote Originally Posted by Devilray View Post
    Pfft... way to be ignorant. You are just turning a blind-eye to the similarities between WoW and ff14 2.0: Dungeon/Raid Finder (dailys), (!)'s over NPC heads (questing being the main way of leveling up, quest HUBs), fast-access to mount travel, mobs stop chasing you when you get far enough, HM=heroic dungeons, typical raid spam 123 button to DPS or tank fights and avoid circles of death. The things that make it different from WoW are mainly from FF11: Cutscenes, the FF universe, and the job/class system. But most of the other things are just WoW systems with different names and slightly changed up. Don't be ignorant. Most of the points you are stating are basically implemented into ff14 but in a different fashion or named differently. It doesn't matter if you can't do it or buy it the exact same way. It is basically the same type of MMO elements between the two games. Even the producer admits to following in WoW's footsteps for the base of FF14 2.0.
    WoW gives mounts based on level.

    FF Gives a mount on main quest story progression. A mount that can fight by your side as a companion and that you can customize however you wish, WoW lacks that entirely.

    WoW has Cutscenes. Has had Cutscenes since Wrath of the Lich King. But Cutscenes are such a basic Game feature you may as well call it a cloned feature for the fact they both have keyboard controls. You accuse others of ingorance yet this little nugget alone robs your accusation of any teeth.

    That, and WoW completely lacks Hunting Logs, Fates, and the Limit Break system. They also don't have a veterancy program like FF XIV does but that's more a studio call than clone or not.

    It's not a clone no matter how hard you and the rest of the jokers try to make it such.
    (3)

  2. #372
    Player
    Devilray's Avatar
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    Devilray Asura
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    Behemoth
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    Lancer Lv 50
    Quote Originally Posted by Ahzarhuuk View Post
    WoW gives mounts based on level.

    FF Gives a mount on main quest story progression. A mount that can fight by your side as a companion and that you can customize however you wish, WoW lacks that entirely.

    WoW has Cutscenes. Has had Cutscenes since Wrath of the Lich King. But Cutscenes are such a basic Game feature you may as well call it a cloned feature for the fact they both have keyboard controls. You accuse others of ingorance yet this little nugget alone robs your accusation of any teeth.


    That, and WoW completely lacks Hunting Logs, Fates, and the Limit Break system. They also don't have a veterancy program like FF XIV does but that's more a studio call than clone or not.

    It's not a clone no matter how hard you and the rest of the jokers try to make it such.
    WRONG. Cutscenes in FF11 are done in the same fashion they are done in ff14. WoW had no cutscenes till Wrath of the Lich King (which came out way after FF11's cutscene system). WOW does not use cutscenes for basic quest giver dialogue. See the difference? Cinematic vs quest giver dialogue. OK?

    Edit: and let me restate what I edited in before "And just because something is missing/different does not make them unlike each other. They just said "Let us just leave that out (change it up) so it is not a 100% carbon copy to spare us the humiliation of being a copy-cat MMO". You are taking everything at face value and completely ignoring the whole idea of a CONCEPT. " They took a concept and built on top of it. ; It is a clone that has been enhanced/trimmed. STILL, it is a clone, but with add-ons and other things purposefully left out.
    (2)
    Last edited by Devilray; 01-03-2014 at 11:25 AM.

  3. #373
    Player
    LiadansWhisper's Avatar
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    Aug 2013
    Location
    Gridania
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    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Devilray View Post
    WRONG. Cutscenes in FF11 are done in the same fashion they are done in ff14. WoW had no cutscenes till Wrath of the Lich King (which came out way after FF11's cutscene system). WOW does not use cutscenes for basic quest giver dialogue. See the difference? Cinematic vs quest giver dialogue. OK?
    They do, actually. They actually have cutscenes with voiced dialogue. It's not as prevalent in Cataclysm and Wrath of the Lich King content, but it is alllllll over Mists of Pandaria.

    Edit: and let me restate what I edited in before "And just because something is missing/different does not make them unlike each other. They just said "Let us just leave that out (change it up) so it is not a 100% carbon copy to spare us the humiliation of being a copy-cat MMO". You are taking everything at face value and completely ignoring the whole idea of a CONCEPT. " They took a concept and built on top of it. ; It is a clone that has been enhanced/trimmed. STILL, it is a clone, but with add-ons and other things purposefully left out.
    And you have an agenda. You want to be able to say that FFXIV is a "WoW-clone" and willfully ignore all of the things that make the two games different.

    Quote Originally Posted by Devilray View Post
    Pfft... way to be ignorant. You are just turning a blind-eye to the similarities between WoW and ff14 2.0: Dungeon/Raid Finder
    Okay. So do Rift and SWTOR. Does that mean FFXIV is a Rift or SWTOR clone? o_O

    (dailys)
    Dude...I mean...dude...there are 6 dailies in this game. Six. Do you know how many dailies there are waiting for me in WoW? Over 25. That's not including my daily dungeon, daily scenario, and daily heroic.

    (!)'s over NPC heads
    So does every other major MMO out there, including ESO. So is ESO a WoW clone? Or a FFXIV clone, since it's not released yet? o_O

    (questing being the main way of leveling up, quest HUBs)
    Um...so does every other MMO out there. ESO has it. SWTOR has it. Neverwinter has it. Rift has it. So...is this game a clone of all of those?

    fast-access to mount travel
    It's actually easier in ESO to get a mount than it is in this game. There's no level requirement - you just have to have the gold. In WoW, you have level requriements before you're allowed to purchase the riding skill, and the speed is also bound to your level (and additional inputs of gold). In Rift, you could ride at level 1. In SWTOR, I want to say I got a mount on Tatooine? That was, what, 20 something? It was significantly easier than getting a mount in this game - all I needed was credits.

    mobs stop chasing you when you get far enough,
    The way mobs leash in this game is much closer to the way they leash in Rift or SWTOR than it is in WoW. You can go quite a distance before mobs give up in WoW


    HM=heroic dungeons,

    Okay...Rift and SWTOR have the same things. ^_^ For that matter, so does Neverwinter last time I checked? Does that mean that FFXIV is a Rift and SWTOR clone? o_O Or a Neverwinter clone? I mean, we can't pay to win there, at least...

    typical raid spam 123 button to DPS or tank fights and avoid circles of death.
    If this is what you think raiding in WoW involved, I feel really sorry for you. You must have raided the super easy mode content. That's not how it works in hardcore raiding, but it doesn't surprise me to see you spouting off such ignorance. I fully agree, however, that the raids in this game are boring by comparison.

    The things that make it different from WoW are mainly from FF11: Cutscenes,
    As others have pointed out, WoW has cutscenes and has had them since WotLK. So, for that matter, does SWTOR (an entire game basically built on cutscenes).

    the FF universe, and the job/class system. But most of the other things are just WoW systems with different names and slightly changed up.
    I've played WoW since Burning Crusade, and while some things are similar, anyone who thinks this is a WoW clone is deluded.

    Don't be ignorant.
    I think you should take your own advice.

    Most of the points you are stating are basically implemented into ff14 but in a different fashion or named differently.
    They're actually not, but as I said before, you have an agenda.

    It doesn't matter if you can't do it or buy it the exact same way. It is basically the same type of MMO elements between the two games. Even the producer admits to following in WoW's footsteps for the base of FF14 2.0. And just because something is missing/different does not make them unlike each other. They just said "Let us just leave that out (change it up) so it is not a 100% carbon copy to spare us the humiliation of being a copy-cat MMO". You are taking everything at face value and completely ignoring the whole idea of a CONCEPT.
    I really doubt they ever said anything like that. You really should take care not to insult people and show your own ignorance. I very much doubt you're sitting in their design offices.
    (3)
    Last edited by LiadansWhisper; 01-03-2014 at 11:45 AM.

  4. #374
    Player
    Ahzarhuuk's Avatar
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    Narangal Asokhatai
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    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Devilray View Post
    WRONG. Cutscenes in FF11 are done in the same fashion they are done in ff14. WoW had no cutscenes till Wrath of the Lich King (which came out way after FF11's cutscene system). WOW does not use cutscenes for basic quest giver dialogue. See the difference? Cinematic vs quest giver dialogue. OK?

    Edit: and let me restate what I edited in before "And just because something is missing/different does not make them unlike each other. They just said "Let us just leave that out (change it up) so it is not a 100% carbon copy to spare us the humiliation of being a copy-cat MMO". You are taking everything at face value and completely ignoring the whole idea of a CONCEPT. " They took a concept and built on top of it. ; It is a clone that has been enhanced/trimmed. STILL, it is a clone, but with add-ons and other things purposefully left out.
    Oh, I see.
    You just don't know what a clone is.

    Gotcha.
    (4)

  5. #375
    Player
    Atheena's Avatar
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    Nov 2011
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    Ul'dah
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    Character
    Ashanti Kahlil
    World
    Sargatanas
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    Red Mage Lv 90
    Quote Originally Posted by ApolloOphion View Post
    I think FFXIV is heading down a path of his own. It's not looking anything like WOW from my angle... FFXIV will become so innovative.
    I laughed soo hard that I almost feel out my chair!
    (3)

  6. #376
    Player
    Ahzarhuuk's Avatar
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    Narangal Asokhatai
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    Mateus
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    Quote Originally Posted by Atheena View Post
    I laughed soo hard that I almost feel out my chair!
    My reaction at most of this thread.

    Because apparently basic Videogame features used in other games and Genres along with collective Genre innovation is Cloning.

    Wanton WoWphobia strikes again.
    (2)

  7. #377
    Player
    Atheena's Avatar
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    Ul'dah
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    Ashanti Kahlil
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    Sargatanas
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    Red Mage Lv 90
    Quote Originally Posted by Ahzarhuuk View Post
    My reaction at most of this thread.

    Because apparently basic Videogame features used in other games and Genres along with collective Genre innovation is Cloning.

    Wanton WoWphobia strikes again.
    I liked the former uniqueness of the game! Then comes lets make crafting useless, dungeon finder, poorly implemented pvp, Gear on a Stick!
    (5)

  8. #378
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Velhart Aurion
    World
    Hyperion
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    Machinist Lv 80
    No no, Final Fantasy has never used the framework of another game before.

    (0)

  9. #379
    Player
    Gramul's Avatar
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    Ul'dah
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    Character
    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Velhart View Post
    No no, Final Fantasy has never used the framework of another game before.

    The MMO ever coming out over here?
    (0)

  10. #380
    Player
    Arkune's Avatar
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    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by LiadansWhisper View Post
    I really doubt they ever said anything like that. You really should take care not to insult people and show your own ignorance. I very much doubt you're sitting in their design offices.
    doesnt look like you were watching live letters and Producer letters before ARR were released, on the Gamescom in German 2 years ago ?! he said he went to the Blizzard section there to talk with their DEV Team, he also got a limited D3 Edition from them with signs from some Producers. He also mentioned in a letter that he want follow the footsteps of WoW.

    I played XI and WoW when XIV 1.23 went down. And your arguments about 6 dailys and stuff just made me laugh hard. Yoshi mentioned that we will get even more dailys with every update. but here is a list (like u posted) with some things they are maybe more involving into the Game experience then learn Riding or collect Mounts and Minions but ill mention them below also.

    Basic Things from WoW:

    - Duty Finder / Raid Finder - first time when i saw this it was on WoW
    - Philosophy Points (uncapped/week) and Mythology Points (Capped/Week) - WoW?
    - Weekly Raid ID's
    - Skill Smashing Battlesystem
    - Dailys (more are coming soon, please looking forword to it)
    - Encounters with Red Circles/Lines of Death
    - Rage Timers on certain Encounters
    - Item Level System
    - Basic Stats nothing Complex - max. ACC for Coil and Push your Main Stat
    - Materia System = Jewelery System [well not 100% carbon Copy since you cant put Materia into Boss Drops at the momentbut i am sure it will follow with the next Level cap]
    - Gear Progression Useless since you will replace the whole Gear with a new Content update (every half year)
    - Quest [!] and markers where u have to go.
    - Hairdresser
    - Vanity Slots @ 2.2 [please looking forword to it]
    - TonZ of Mounts and Minions (more will follow)
    - Achievment System/Rewards

    Basics from Other Games:

    - Fates / Boss Fates from Guildwars

    Things what SE Changed or made the game more FF like:
    - Armory System
    - FF Classes/Jobs and Mobs
    - FF lore
    - Treasue Maps
    - Crafting System (more complex then others ive seen but not balanced since the gear is pretty useless and with the right cross-class abilitys its kinda a 95% HQ Chance on the highest Gear u can craft)
    - Cross-Class abilitys
    - Limit Break System
    - Chocobo Rising to Level 10 to assist you in Battles
    - Some Minion and Mounts can be obtained via. rewards by subbing the game instead of a WoW-Cash Shop Model

    Well all in All like i posted on Page 37, this game has 90% of WoW, the DEV Team just enhanced some things or changed it or added something that it doesnt look like WoW with better Graphics.

    To be honest:
    The Armory System for DoW and DoM is fail in such a game since the Gear Progression and Lockouts and RNG doesnt allow you to Gear all the JOBS you want to Play with BiS before the next Content update will arrive. Some Boss Encounters in this game doesnt allow every class to join because u will always have the BiS (for a Party) DD's or Tanks or Healers and most People(especially Random ones) want the 90% Win success Party.

    PS.: I am not offense to anyone of the People they say its not, you can go into every Little Detail and will find something what is different to WoW no doubt, but u cant deny that the Basic Model is from WoW and nothing more and SE just added too much from the WoW Basics instead of adding their own Ideas or experience they made with XI.
    (8)

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