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  1. #161
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Narcissus View Post
    Crafted gear being the best gear in the game forces you to use rmt, which is the exact reason why I quit playing ffxi, because you were forced to buy gil to progress through the game. The day the game becomes like that I quit playing.
    Forced to RMT. . . Seriously? That is a personal decision which is made by people who cannot or will not put in the effort. It forces you to farm, or craft on your own; it does not force you to RMT. People who use RMT always try to find reasons to justify it.
    (9)

  2. #162
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    please if this game was anymore complexed people would faint off of thinking to hard. /sarcasm
    (3)

  3. #163
    Player
    Amiantos's Avatar
    Join Date
    Sep 2012
    Posts
    267
    Character
    Alkaid Hayasaka
    World
    Tonberry
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Peptaru View Post
    Forced to RMT. . . Seriously? That is a personal decision which is made by people who cannot or will not put in the effort. It forces you to farm, or craft on your own; it does not force you to RMT. People who use RMT always try to find reasons to justify it.
    I think what he meant was back in the day certain pieces of gear forced you to compete with pretty much full alliances for a mob that spawned once a day and had like a 5% chance to drop the item. Or you could gamble on your luck to get seals to try and do the BCNM/KSNM run for it that had a 5% chance for it to drop. Shit drop rates coupled with shit timers for NM's were a huge bane of that game.
    (0)

  4. #164
    Player
    Mahtari's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    29
    Character
    Mahtari Tomatsu
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dannythm View Post
    slower paced combat
    If the combat were any slower, it would be turn-based. Other than that, everything else would be lovely. Games like this take time and a dedicated userbase to become good.
    (3)

  5. #165
    Player
    Destinova's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I'm having a blast in 2.1 I've completed content up to Ifrir Ex I jabe not reall tried for turn 5 but will be this Saturday.
    (1)
    Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici

  6. #166
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ronsard View Post
    Arena style pvp is old and outdated. If you enjoy REAL PVP then you would know EVE Online has the best that can be offered.
    Yeah, because duels in Jita are just the BEST! People gank mining ships to increase their kills rating. Ganking people who can't fire back. That is REAL entertainment. At least in FFXIV it's 4 on 4, while in EVE it's usually 5 on 1. EVE PVP isn't fun, it's just mean.
    (0)

  7. #167
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Narcissus View Post
    Crafted gear being the best gear in the game forces you to use rmt, which is the exact reason why I quit playing ffxi, because you were forced to buy gil to progress through the game. The day the game becomes like that I quit playing.
    Nothing forces you to use rmt. You just use it because you want instant gratification. I know how it is, I played Diablo 3.
    (2)

  8. #168
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Dannythm View Post
    If the adjustment includes a slower paced combat, interesting exploration and a dangerous world, open world instances, crafted gear being the best in the game and the physical/class level separated again, I may come back if not... I have until April to post in the forums while my sub runs out.
    So much would need to be redone.
    First thing would be...

    slash 1/10 gil again.
    Make Materia chances rarer.
    All gathering materials rarer.
    Adjustments to all side & main quests rewards.
    Adjust repair costs/housing costs/removal of npc items from shops
    All materials get 1/10 slash.
    Adjust all exp rewards for gathering & crafting levequests.
    Lower Fate EXP reward
    Make Fates Rarer Spawn
    Lower Dungeon EXP reward
    Lower Monster Exp reward
    Change Crafting system where you cant HQ everything.
    Dungeon item drop rate drop to 30% and lower.
    Lower drop rate of all currect 100% items. Such as Primal Weapons, gear etc.
    Make Crystal Tower drop all loot at the end of the dungeon.
    Remove Phil & Myth rewards after content
    Lower chances of gathering HQ items.
    Remove player's class levels earned through patch 2.0 & 2.1 by 50%.
    Increase enemy damage under lv50 by 25%~30%
    Add tier5 Materia, lv90 craft gear, new materials
    Adjust how what materia comes from what gear.
    Make all currect equipment with Materia on it Blank Materia.
    PVP gear has no materia melding risks.
    1.0 items will be useful once again.
    Adjust crafting recipes
    Equipment adjustments
    Option to resell equipment like in 1.0.

    Pretty much all of that would be first step to fixing this game. Alot of players already got levels,gear,materia,gil,items and a reset is needed to repair alot of the damage already done.

    Future adjustments

    Allowing players to re-obtain blank melded equipment to its currect status with some risk.
    One Class= One Job
    Class/Job Adjustments
    Give SCH its own class.
    Reseting ARC point attoement
    Allow more cross class actions on Jobs.
    Adding new types of Materia with stats like double attack+ & TP+
    Converting all treasure maps to Leather Maps and adding tier system where you find maps in other treasure map chests. Doing more higher tiers of maps increasing the rarer loot & harder enemies.
    (0)
    Last edited by Beetle; 01-03-2014 at 02:54 AM.

  9. #169
    Player
    Mega_Man_U's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Noira L'ethe
    World
    Exodus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Beetle View Post
    So much would need to be redone.

    Pretty much all of that would be first step to fixing this game. Alot of players already got levels,gear,materia,gil,items and a reset is needed to repair alot of the damage already done.
    I know I would quit the game if half if what you put in there changed.

    Don't think you speak for everyone.
    (4)

  10. #170
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Beetle View Post
    So much would need to be redone.
    First thing would be...
    Its nice that you have all these great ideas. However, you haven't taken the time to deal with issues with implementing these features. We need to see ALL the pros and cons of such features.

    I always recommend community members to be ready to battle their ideas with logical flaws incurred by implementing such designs.

    Its not just simply put in new features and everything else in the web of life adjusts accordingly to it. We've seen in the past, 1 implementation destroy an entire game. You have an entire list of changes.
    (0)

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