Forced to RMT. . . Seriously? That is a personal decision which is made by people who cannot or will not put in the effort. It forces you to farm, or craft on your own; it does not force you to RMT. People who use RMT always try to find reasons to justify it.
please if this game was anymore complexed people would faint off of thinking to hard. /sarcasm
I think what he meant was back in the day certain pieces of gear forced you to compete with pretty much full alliances for a mob that spawned once a day and had like a 5% chance to drop the item. Or you could gamble on your luck to get seals to try and do the BCNM/KSNM run for it that had a 5% chance for it to drop. Shit drop rates coupled with shit timers for NM's were a huge bane of that game.
I'm having a blast in 2.1 I've completed content up to Ifrir Ex I jabe not reall tried for turn 5 but will be this Saturday.
Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici
Yeah, because duels in Jita are just the BEST! People gank mining ships to increase their kills rating. Ganking people who can't fire back. That is REAL entertainment. At least in FFXIV it's 4 on 4, while in EVE it's usually 5 on 1. EVE PVP isn't fun, it's just mean.
Nothing forces you to use rmt. You just use it because you want instant gratification. I know how it is, I played Diablo 3.
So much would need to be redone.If the adjustment includes a slower paced combat, interesting exploration and a dangerous world, open world instances, crafted gear being the best in the game and the physical/class level separated again, I may come back if not... I have until April to post in the forums while my sub runs out.
First thing would be...
slash 1/10 gil again.
Make Materia chances rarer.
All gathering materials rarer.
Adjustments to all side & main quests rewards.
Adjust repair costs/housing costs/removal of npc items from shops
All materials get 1/10 slash.
Adjust all exp rewards for gathering & crafting levequests.
Lower Fate EXP reward
Make Fates Rarer Spawn
Lower Dungeon EXP reward
Lower Monster Exp reward
Change Crafting system where you cant HQ everything.
Dungeon item drop rate drop to 30% and lower.
Lower drop rate of all currect 100% items. Such as Primal Weapons, gear etc.
Make Crystal Tower drop all loot at the end of the dungeon.
Remove Phil & Myth rewards after content
Lower chances of gathering HQ items.
Remove player's class levels earned through patch 2.0 & 2.1 by 50%.
Increase enemy damage under lv50 by 25%~30%
Add tier5 Materia, lv90 craft gear, new materials
Adjust how what materia comes from what gear.
Make all currect equipment with Materia on it Blank Materia.
PVP gear has no materia melding risks.
1.0 items will be useful once again.
Adjust crafting recipes
Equipment adjustments
Option to resell equipment like in 1.0.
Pretty much all of that would be first step to fixing this game. Alot of players already got levels,gear,materia,gil,items and a reset is needed to repair alot of the damage already done.
Future adjustments
Allowing players to re-obtain blank melded equipment to its currect status with some risk.
One Class= One Job
Class/Job Adjustments
Give SCH its own class.
Reseting ARC point attoement
Allow more cross class actions on Jobs.
Adding new types of Materia with stats like double attack+ & TP+
Converting all treasure maps to Leather Maps and adding tier system where you find maps in other treasure map chests. Doing more higher tiers of maps increasing the rarer loot & harder enemies.
Last edited by Beetle; 01-03-2014 at 02:54 AM.
I know I would quit the game if half if what you put in there changed.
Don't think you speak for everyone.
Its nice that you have all these great ideas. However, you haven't taken the time to deal with issues with implementing these features. We need to see ALL the pros and cons of such features.
I always recommend community members to be ready to battle their ideas with logical flaws incurred by implementing such designs.
Its not just simply put in new features and everything else in the web of life adjusts accordingly to it. We've seen in the past, 1 implementation destroy an entire game. You have an entire list of changes.
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